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  • CPulseCell_Outflow_PlaySequence
  • CPulseCell_Outflow_PlayVCD
  • CPulseCell_Outflow_ScriptedSequence
  • CPulseCell_Outflow_ScriptedSequence::CursorState_t
  • CPulseCell_PlaySequence
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Type / to search
  1. Counter-Strike 2
  2. server
  3. CPulseCell_BaseYieldingInflow
  4. CPulseCell_Outflow_ScriptedSequence

CPulseCell_Outflow_ScriptedSequence

Inherits from (1 field)
CPulseCell_BaseYieldingInflowCPulseCell_BaseFlowCPulseCell_Base
  • m_szSyncGroup: CUtlString72 (0x48)
  • m_nExpectedNumSequencesInSyncGroup: int3280 (0x50)
  • m_bEnsureOnNavmeshOnFinish: bool = true84 (0x54)
  • m_bDontTeleportAtEnd: bool = true85 (0x55)
  • m_bDisallowInterrupts: bool = true86 (0x56)
  • m_scriptedSequenceDataMain: PulseScriptedSequenceData_t88 (0x58)
  • m_vecAdditionalActors: CUtlVector< PulseScriptedSequenceData_t >144 (0x90)
  • m_OnFinished: CPulse_ResumePoint = {"m_SourceOutflowName":"","m_nDestChunk":-1,"m_nInstruction":-1}168 (0xA8)
  • m_OnCanceled: CPulse_ResumePoint = {"m_SourceOutflowName":"","m_nDestChunk":-1,"m_nInstruction":-1}240 (0xF0)
  • m_Triggers: CUtlVector< CPulse_OutflowConnection >312 (0x0138)
Also in
Deadlock
Offsets are from Windows. Source revision 10552922 built on Mar 25 2026.