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Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
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482
CPulseCell_ApplyDynamicAttributeString
CPulseCell_ApplyEntityFlags
CPulseCell_ApplyEntityFlags::CursorState_t
CPulseCell_ApplyParent
CPulseCell_ApplyParent::CursorState_t
CPulseCell_LerpCameraSettings
CPulseCell_LerpCameraSettings::CursorState_t
CPulseCell_Outflow_ListenForAnimgraphTag
CPulseCell_Outflow_ListenForEntityOutput
CPulseCell_Outflow_ListenForEntityOutput::CursorState_t
CPulseCell_Outflow_PlayDynamicVCD
CPulseCell_Outflow_PlaySceneBase
CPulseCell_Outflow_PlaySceneBase::CursorState_t
CPulseCell_Outflow_PlaySequence
CPulseCell_Outflow_PlayVCD
CPulseCell_Outflow_PlayVCD::VCDRequirementInfo_t
CPulseCell_Outflow_PlayVCDBase
CPulseCell_Outflow_PlayVOLine
CPulseCell_Outflow_PlayVOLine::CursorState_t
CPulseCell_Outflow_ScriptedSequence
CPulseCell_Outflow_ScriptedSequence::CursorState_t
CPulseCell_PlaySequence
CPulseCell_PlaySequence::CursorState_t
CPulseCell_SoundEventStart
CPulseCell_Step_EntFire
CPulseCell_Step_FollowEntity
CPulseCell_Step_SetAnimGraphParam
CPulseGameBlackboard
CPulseGraphInstance_GameBlackboard
CPulseGraphInstance_ServerEntity
CPulseServerCursor
CPushable
CRagdollConstraint
CRagdollMagnet
CRagdollManager
CRagdollProp
CRagdollPropAlias_physics_prop_ragdoll
CRagdollPropAttached
CRectLight
CRelativeLocation
CRelativeTransform
CRenderComponent
CResponseQueue
CRetakeGameRules
CRevertSaved
CRopeKeyframe
CRopeKeyframeAlias_move_rope
CRotButton
CRotDoor
CRotatorTarget
CRuleBrushEntity
CRuleEntity
CRulePointEntity
CSAdditionalMatchStats_t
CSAdditionalPerRoundStats_t
CSMatchStats_t
CSPerRoundStats_t
CSceneEntity
CSceneEntityAlias_logic_choreographed_scene
CSceneListManager
CScriptItem
CScriptNavBlocker
CScriptTriggerHurt
CScriptTriggerMultiple
CScriptTriggerOnce
CScriptTriggerPush
CScriptedSequence
CServerOnlyEntity
CServerOnlyModelEntity
CServerOnlyPointEntity
CServerRagdollTrigger
CShatterGlassShard
CShatterGlassShardPhysics
CShower
CSimpleMarkupVolumeTagged
CSingleplayRules
CSkeletonInstance
CSkyCamera
CSkyCameraVolume
CSkyCameraVolumeTarget
Type
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to search schemas
Counter-Strike 2
server
CPulseCell_BaseYieldingInflow
CPulseCell_Outflow_ScriptedSequence
CPulseCell_Outflow_ScriptedSequence
408 bytes (0x0198), align 8
Source
Inherits
CPulseCell_BaseYieldingInflow
CPulseCell_BaseFlow
CPulseCell_Base
Metadata
MHasKV3TransferPolymorphicClassname
Also in
Deadlock
Fields
Declared here
With inherited
Name
Type
Offset
Inherited fields
0x0000 – 0x00D7
m_szSyncGroup
CUtlString
216
0x00D8
m_nExpectedNumSequencesInSyncGroup
int32
224
0x00E0
m_bEnsureOnNavmeshOnFinish
bool
= true
228
0x00E4
m_bDontTeleportAtEnd
bool
= true
229
0x00E5
m_bDisallowInterrupts
bool
= true
230
0x00E6
m_scriptedSequenceDataMain
PulseScriptedSequenceData_t
232
0x00E8
m_vecAdditionalActors
CUtlVector
<
PulseScriptedSequenceData_t
>
288
0x0120
m_OnFinished
CPulse_ResumePoint
= {"m_SourceOutflowName":"","m_nDestChunk":-1,"m_nInstruction":-1}
312
0x0138
m_Triggers
CUtlVector
<
CPulse_OutflowConnection
>
384
0x0180