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CRagdollMagnet
CRagdollManager
CRagdollProp
CRagdollPropAlias_physics_prop_ragdoll
CRagdollPropAttached
CRectLight
CRelativeLocation
CRenderComponent
CResponseQueue
CRetakeGameRules
CRevertSaved
CRopeKeyframe
CRopeKeyframeAlias_move_rope
CRotButton
CRotDoor
CRotatorTarget
CRuleBrushEntity
CRuleEntity
CRulePointEntity
CSAdditionalMatchStats_t
CSAdditionalPerRoundStats_t
CSMatchStats_t
CSPerRoundStats_t
CSceneEntity
CSceneEntityAlias_logic_choreographed_scene
CSceneListManager
CScenePayloadVData
CSceneRequest
CScriptItem
CScriptNavBlocker
CScriptTriggerHurt
CScriptTriggerMultiple
CScriptTriggerOnce
CScriptTriggerPush
CScriptedSequence
CServerOnlyEntity
CServerOnlyModelEntity
CServerOnlyPointEntity
CServerRagdollTrigger
CShatterGlassShard
CShatterGlassShardPhysics
CShower
CSimpleMarkupVolumeTagged
CSingleplayRules
CSkeletonInstance
CSkyCamera
CSkyboxReference
CSmokeGrenade
CSmokeGrenadeProjectile
CSmoothFunc
CSoundAreaEntityBase
CSoundAreaEntityOrientedBox
CSoundAreaEntitySphere
CSoundEventAABBEntity
CSoundEventConeEntity
CSoundEventEntity
CSoundEventEntityAlias_snd_event_point
CSoundEventOBBEntity
CSoundEventParameter
CSoundEventPathCornerEntity
CSoundEventSphereEntity
CSoundOpvarSetAABBEntity
CSoundOpvarSetAutoRoomEntity
CSoundOpvarSetEntity
CSoundOpvarSetOBBEntity
CSoundOpvarSetOBBWindEntity
CSoundOpvarSetPathCornerEntity
CSoundOpvarSetPointBase
CSoundOpvarSetPointEntity
CSoundStackSave
CSplineConstraint
CSpotlightEnd
CSprite
CSpriteAlias_env_glow
CSpriteOriented
CTakeDamageInfoAPI
CTankTargetChange
CTankTrainAI
CTeam
CTeamplayRules
Type
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Counter-Strike 2
server
CSAdditionalPerRoundStats_t
CSAdditionalMatchStats_t
CSAdditionalMatchStats_t
Inherits from (12 fields)
CSAdditionalPerRoundStats_t
expand fields
m_numRoundsSurvivedStreak
:
int32
248 (0xF8)
m_maxNumRoundsSurvivedStreak
:
int32
252 (0xFC)
m_numRoundsSurvivedTotal
:
int32
256 (0x0100)
m_iRoundsWonWithoutPurchase
:
int32
260 (0x0104)
m_iRoundsWonWithoutPurchaseTotal
:
int32
264 (0x0108)
m_numFirstKills
:
int32
268 (0x010C)
m_numClutchKills
:
int32
272 (0x0110)
m_numPistolKills
:
int32
276 (0x0114)
m_numSniperKills
:
int32
280 (0x0118)
m_iNumSuicides
:
int32
284 (0x011C)
m_iNumTeamKills
:
int32
288 (0x0120)
m_flTeamDamage
:
float32
292 (0x0124)