Source 2 Viewer
CSAdditionalPerRoundStats_t
CSMatchStats_t
CSPerRoundStats_t
CSceneEntity
CSceneEntityAlias_logic_choreographed_scene
CSceneListManager
CScenePayloadVData
CSceneRequest
CScriptItem
CScriptNavBlocker
CScriptTriggerHurt
CScriptTriggerMultiple
CScriptTriggerOnce
CScriptTriggerPush
CScriptedSequence
CServerOnlyEntity
CServerOnlyModelEntity
CServerOnlyPointEntity
CServerRagdollTrigger
CShatterGlassShard
CShatterGlassShardPhysics
CShower
CSimpleMarkupVolumeTagged
CSingleplayRules
CSkeletonInstance
CSkyCamera
CSkyboxReference
CSmokeGrenade
CSmokeGrenadeProjectile
CSmoothFunc
CSoundAreaEntityBase
CSoundAreaEntityOrientedBox
CSoundAreaEntitySphere
CSoundEventAABBEntity
CSoundEventConeEntity
CSoundEventEntity
CSoundEventEntityAlias_snd_event_point
CSoundEventOBBEntity
CSoundEventParameter
CSoundEventPathCornerEntity
CSoundEventSphereEntity
CSoundOpvarSetAABBEntity
CSoundOpvarSetAutoRoomEntity
CSoundOpvarSetEntity
CSoundOpvarSetOBBEntity
CSoundOpvarSetOBBWindEntity
CSoundOpvarSetPathCornerEntity
CSoundOpvarSetPointBase
CSoundOpvarSetPointEntity
CSoundStackSave
CSplineConstraint
CSpotlightEnd
CSprite
CSpriteAlias_env_glow
CSpriteOriented
CTakeDamageInfoAPI
CTankTargetChange
CTankTrainAI
CTeam
CTeamplayRules
CTestEffect
CTestPulseIO
CTestPulseIOAPI
CTextureBasedAnimatable
CTimeline
CTimerEntity
CTonemapController2
CTonemapController2Alias_env_tonemap_controller2
CTonemapTrigger
CTouchExpansionComponent
CTriggerActiveWeaponDetect
CTriggerBombReset
CTriggerBrush
CTriggerBuoyancy
CTriggerCallback
CTriggerDetectBulletFire
CTriggerDetectExplosion
CTriggerFan
CTriggerGameEvent
CTriggerGravity
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Counter-Strike 2
server
CShatterGlassShard
CShatterGlassShard
m_hShardHandle
:
uint32
8 (0x08)
m_vecPanelVertices
:
CUtlVector
<
Vector2D
>
16 (0x10)
MNotSaved
m_vLocalPanelSpaceOrigin
:
Vector2D
40 (0x28)
MNotSaved
m_hModel
:
CStrongHandle
<
InfoForResourceTypeCModel
>
48 (0x30)
MNotSaved
m_hPhysicsEntity
:
CHandle
<
CShatterGlassShardPhysics
>
56 (0x38)
m_hParentPanel
:
CHandle
<
CFuncShatterglass
>
60 (0x3C)
m_hParentShard
:
uint32
64 (0x40)
m_ShatterStressType
:
ShatterGlassStressType
68 (0x44)
m_vecStressVelocity
:
Vector
72 (0x48)
m_bCreatedModel
:
bool
84 (0x54)
MNotSaved
m_flLongestEdge
:
float32
88 (0x58)
MNotSaved
m_flShortestEdge
:
float32
92 (0x5C)
MNotSaved
m_flLongestAcross
:
float32
96 (0x60)
MNotSaved
m_flShortestAcross
:
float32
100 (0x64)
MNotSaved
m_flSumOfAllEdges
:
float32
104 (0x68)
MNotSaved
m_flArea
:
float32
108 (0x6C)
MNotSaved
m_nOnFrameEdge
:
OnFrame
112 (0x70)
m_nSubShardGeneration
:
int32
116 (0x74)
m_vecAverageVertPosition
:
Vector2D
120 (0x78)
MNotSaved
m_bAverageVertPositionIsValid
:
bool
128 (0x80)
MNotSaved
m_vecPanelSpaceStressPositionA
:
Vector2D
132 (0x84)
m_vecPanelSpaceStressPositionB
:
Vector2D
140 (0x8C)
m_bStressPositionAIsValid
:
bool
148 (0x94)
m_bStressPositionBIsValid
:
bool
149 (0x95)
m_bFlaggedForRemoval
:
bool
150 (0x96)
m_flPhysicsEntitySpawnedAtTime
:
GameTime_t
152 (0x98)
m_hEntityHittingMe
:
CHandle
<
CBaseEntity
>
156 (0x9C)
m_vecNeighbors
:
CUtlVector
<
uint32
>
160 (0xA0)
Also in
Deadlock