Source 2 Viewer
CScaleFunctionAbilityProperty_TechRange
CScaleFunctionAbilityProperty_WeaponDamage
CScaleFunctionVData
CSceneEntity
CSceneEntityAlias_logic_choreographed_scene
CSceneListManager
CScenePayloadVData
CSceneRequest
CScriptItem
CScriptNavBlocker
CScriptTriggerHurt
CScriptTriggerMultiple
CScriptTriggerOnce
CScriptTriggerPush
CScriptedSequence
CServerOnlyEntity
CServerOnlyModelEntity
CServerOnlyPointEntity
CServerRagdollTrigger
CShatterGlassShard
CShatterGlassShardPhysics
CShower
CSimpleMarkupVolumeTagged
CSingleplayRules
CSkeletonInstance
CSkyCamera
CSkyboxReference
CSmartGoal_Door
CSmoothFunc
CSoundAreaEntityBase
CSoundAreaEntityOrientedBox
CSoundAreaEntitySphere
CSoundEventAABBEntity
CSoundEventConeEntity
CSoundEventEntity
CSoundEventEntityAlias_snd_event_point
CSoundEventOBBEntity
CSoundEventParameter
CSoundEventPathCornerEntity
CSoundEventSphereEntity
CSoundOpvarSetAABBEntity
CSoundOpvarSetAutoRoomEntity
CSoundOpvarSetEntity
CSoundOpvarSetOBBEntity
CSoundOpvarSetOBBWindEntity
CSoundOpvarSetPathCornerEntity
CSoundOpvarSetPointBase
CSoundOpvarSetPointEntity
CSoundStackSave
CSplineConstraint
CSpotlightEnd
CSprite
CSpriteAlias_env_glow
CSpriteOriented
CStreetBrawlController
CTakeDamageInfoAPI
CTankTargetChange
CTankTrainAI
CTeam
CTeamRelativeParticleSystem
CTeamTrackedStatsEntity
CTeamplayRules
CTemplateNPCMaker
CTestEffect
CTestPulseIO
CTestPulseIO::EntityHandleIntArgs_t
CTestPulseIO::EntityNameStringArgs_t
CTestPulseIO::FloatStringArgs_t
CTestPulseIO::ThreeStringArgs_t
CTestPulseIOAPI
CTextureBasedAnimatable
CTier3BossAbility
CTimeline
CTimerEntity
CTonemapController2
CTonemapController2Alias_env_tonemap_controller2
CTonemapTrigger
CTouchExpansionComponent
CTriggerActiveWeaponDetect
CTriggerAddModifier
Type
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to search
Deadlock
server
CShatterGlassShard
CShatterGlassShard
m_hShardHandle
:
uint32
8 (0x08)
m_vecPanelVertices
:
CUtlVector
<
Vector2D
>
16 (0x10)
MNotSaved
m_vLocalPanelSpaceOrigin
:
Vector2D
40 (0x28)
MNotSaved
m_hModel
:
CStrongHandle
<
InfoForResourceTypeCModel
>
48 (0x30)
MNotSaved
m_hPhysicsEntity
:
CHandle
<
CShatterGlassShardPhysics
>
56 (0x38)
m_hParentPanel
:
CHandle
<
CFuncShatterglass
>
60 (0x3C)
m_hParentShard
:
uint32
64 (0x40)
m_ShatterStressType
:
ShatterGlassStressType
68 (0x44)
m_vecStressVelocity
:
Vector
72 (0x48)
m_bCreatedModel
:
bool
84 (0x54)
MNotSaved
m_flLongestEdge
:
float32
88 (0x58)
MNotSaved
m_flShortestEdge
:
float32
92 (0x5C)
MNotSaved
m_flLongestAcross
:
float32
96 (0x60)
MNotSaved
m_flShortestAcross
:
float32
100 (0x64)
MNotSaved
m_flSumOfAllEdges
:
float32
104 (0x68)
MNotSaved
m_flArea
:
float32
108 (0x6C)
MNotSaved
m_nOnFrameEdge
:
OnFrame
112 (0x70)
m_nSubShardGeneration
:
int32
116 (0x74)
m_vecAverageVertPosition
:
Vector2D
120 (0x78)
MNotSaved
m_bAverageVertPositionIsValid
:
bool
128 (0x80)
MNotSaved
m_vecPanelSpaceStressPositionA
:
Vector2D
132 (0x84)
m_vecPanelSpaceStressPositionB
:
Vector2D
140 (0x8C)
m_bStressPositionAIsValid
:
bool
148 (0x94)
m_bStressPositionBIsValid
:
bool
149 (0x95)
m_bFlaggedForRemoval
:
bool
150 (0x96)
m_flPhysicsEntitySpawnedAtTime
:
GameTime_t
152 (0x98)
m_hEntityHittingMe
:
CHandle
<
CBaseEntity
>
156 (0x9C)
m_vecNeighbors
:
CUtlVector
<
uint32
>
160 (0xA0)
Also in
Counter-Strike 2