Source 2 Viewer
  • CScaleFunctionAbilityProperty_TechRange
  • CScaleFunctionAbilityProperty_WeaponDamage
  • CScaleFunctionVData
  • CSceneEntity
  • CSceneEntityAlias_logic_choreographed_scene
  • CSceneListManager
  • CScenePayloadVData
  • CSceneRequest
  • CScriptItem
  • CScriptNavBlocker
  • CScriptTriggerHurt
  • CScriptTriggerMultiple
  • CScriptTriggerOnce
  • CScriptTriggerPush
  • CScriptedSequence
  • CServerOnlyEntity
  • CServerOnlyModelEntity
  • CServerOnlyPointEntity
  • CServerRagdollTrigger
  • CShatterGlassShard
  • CShatterGlassShardPhysics
  • CShower
  • CSimpleMarkupVolumeTagged
  • CSingleplayRules
  • CSkeletonInstance
  • CSkyCamera
  • CSkyboxReference
  • CSmartGoal_Door
  • CSmoothFunc
  • CSoundAreaEntityBase
  • CSoundAreaEntityOrientedBox
  • CSoundAreaEntitySphere
  • CSoundEventAABBEntity
  • CSoundEventConeEntity
  • CSoundEventEntity
  • CSoundEventEntityAlias_snd_event_point
  • CSoundEventOBBEntity
  • CSoundEventParameter
  • CSoundEventPathCornerEntity
  • CSoundEventSphereEntity
  • CSoundOpvarSetAABBEntity
  • CSoundOpvarSetAutoRoomEntity
  • CSoundOpvarSetEntity
  • CSoundOpvarSetOBBEntity
  • CSoundOpvarSetOBBWindEntity
  • CSoundOpvarSetPathCornerEntity
  • CSoundOpvarSetPointBase
  • CSoundOpvarSetPointEntity
  • CSoundStackSave
  • CSplineConstraint
  • CSpotlightEnd
  • CSprite
  • CSpriteAlias_env_glow
  • CSpriteOriented
  • CStreetBrawlController
  • CTakeDamageInfoAPI
  • CTankTargetChange
  • CTankTrainAI
  • CTeam
  • CTeamRelativeParticleSystem
  • CTeamTrackedStatsEntity
  • CTeamplayRules
  • CTemplateNPCMaker
  • CTestEffect
  • CTestPulseIO
  • CTestPulseIO::EntityHandleIntArgs_t
  • CTestPulseIO::EntityNameStringArgs_t
  • CTestPulseIO::FloatStringArgs_t
  • CTestPulseIO::ThreeStringArgs_t
  • CTestPulseIOAPI
  • CTextureBasedAnimatable
  • CTier3BossAbility
  • CTimeline
  • CTimerEntity
  • CTonemapController2
  • CTonemapController2Alias_env_tonemap_controller2
  • CTonemapTrigger
  • CTouchExpansionComponent
  • CTriggerActiveWeaponDetect
  • CTriggerAddModifier
Type / to search
  1. Deadlock
  2. server
  3. CShatterGlassShard

CShatterGlassShard

  • m_hShardHandle: uint328 (0x08)
  • m_vecPanelVertices: CUtlVector< Vector2D >16 (0x10)
    MNotSaved
  • m_vLocalPanelSpaceOrigin: Vector2D40 (0x28)
    MNotSaved
  • m_hModel: CStrongHandle< InfoForResourceTypeCModel >48 (0x30)
    MNotSaved
  • m_hPhysicsEntity: CHandle< CShatterGlassShardPhysics >56 (0x38)
  • m_hParentPanel: CHandle< CFuncShatterglass >60 (0x3C)
  • m_hParentShard: uint3264 (0x40)
  • m_ShatterStressType: ShatterGlassStressType68 (0x44)
  • m_vecStressVelocity: Vector72 (0x48)
  • m_bCreatedModel: bool84 (0x54)
    MNotSaved
  • m_flLongestEdge: float3288 (0x58)
    MNotSaved
  • m_flShortestEdge: float3292 (0x5C)
    MNotSaved
  • m_flLongestAcross: float3296 (0x60)
    MNotSaved
  • m_flShortestAcross: float32100 (0x64)
    MNotSaved
  • m_flSumOfAllEdges: float32104 (0x68)
    MNotSaved
  • m_flArea: float32108 (0x6C)
    MNotSaved
  • m_nOnFrameEdge: OnFrame112 (0x70)
  • m_nSubShardGeneration: int32116 (0x74)
  • m_vecAverageVertPosition: Vector2D120 (0x78)
    MNotSaved
  • m_bAverageVertPositionIsValid: bool128 (0x80)
    MNotSaved
  • m_vecPanelSpaceStressPositionA: Vector2D132 (0x84)
  • m_vecPanelSpaceStressPositionB: Vector2D140 (0x8C)
  • m_bStressPositionAIsValid: bool148 (0x94)
  • m_bStressPositionBIsValid: bool149 (0x95)
  • m_bFlaggedForRemoval: bool150 (0x96)
  • m_flPhysicsEntitySpawnedAtTime: GameTime_t152 (0x98)
  • m_hEntityHittingMe: CHandle< CBaseEntity >156 (0x9C)
  • m_vecNeighbors: CUtlVector< uint32 >160 (0xA0)
Also in
Counter-Strike 2
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.