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CScaleFunctionAbilityProperty_BaseWeaponDamage
CScaleFunctionAbilityProperty_KineticCarbine
CScaleFunctionAbilityProperty_NanoTechRoundsDamage
CScaleFunctionAbilityProperty_TechDamage
CScaleFunctionAbilityProperty_TechDuration
CScaleFunctionAbilityProperty_TechRange
CScaleFunctionAbilityProperty_WeaponDamage
CScaleFunctionVData
CSceneEntity
CSceneEntityAlias_logic_choreographed_scene
CSceneListManager
CScenePayloadVData
CSceneRequest
CScriptItem
CScriptNavBlocker
CScriptTriggerHurt
CScriptTriggerMultiple
CScriptTriggerOnce
CScriptTriggerPush
CScriptedSequence
CServerOnlyEntity
CServerOnlyModelEntity
CServerOnlyPointEntity
CServerRagdollTrigger
CShatterGlassShard
CShatterGlassShardPhysics
CShower
CSimpleMarkupVolumeTagged
CSingleplayRules
CSkeletonInstance
CSkyCamera
CSkyboxReference
CSmartGoal_Door
CSmoothFunc
CSoundAreaEntityBase
CSoundAreaEntityOrientedBox
CSoundAreaEntitySphere
CSoundEventAABBEntity
CSoundEventConeEntity
CSoundEventEntity
CSoundEventEntityAlias_snd_event_point
CSoundEventOBBEntity
CSoundEventParameter
CSoundEventPathCornerEntity
CSoundEventSphereEntity
CSoundOpvarSetAABBEntity
CSoundOpvarSetAutoRoomEntity
CSoundOpvarSetEntity
CSoundOpvarSetOBBEntity
CSoundOpvarSetOBBWindEntity
CSoundOpvarSetPathCornerEntity
CSoundOpvarSetPointBase
CSoundOpvarSetPointEntity
CSoundStackSave
CSplineConstraint
CSpotlightEnd
CSprite
CSpriteAlias_env_glow
CSpriteOriented
CStreetBrawlController
CTakeDamageInfoAPI
CTankTargetChange
CTankTrainAI
CTeam
CTeamRelativeParticleSystem
CTeamTrackedStatsEntity
CTeamplayRules
CTemplateNPCMaker
CTestEffect
CTestPulseIO
CTestPulseIO::EntityHandleIntArgs_t
CTestPulseIO::EntityNameStringArgs_t
CTestPulseIO::FloatStringArgs_t
CTestPulseIO::ThreeStringArgs_t
CTestPulseIOAPI
CTextureBasedAnimatable
CTier3BossAbility
CTimeline
CTimerEntity
CTonemapController2
Type
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Deadlock
server
CBaseEntity
CScriptedSequence
CScriptedSequence
Inherits from (82 fields)
CBaseEntity
CEntityInstance
expand fields
m_iszEntry
:
CUtlSymbolLarge
1184 (0x04A0)
m_iszPreIdle
:
CUtlSymbolLarge
1192 (0x04A8)
m_iszPlay
:
CUtlSymbolLarge
1200 (0x04B0)
m_iszPostIdle
:
CUtlSymbolLarge
1208 (0x04B8)
m_iszModifierToAddOnPlay
:
CUtlSymbolLarge
1216 (0x04C0)
m_iszNextScript
:
CUtlSymbolLarge
1224 (0x04C8)
m_iszEntity
:
CUtlSymbolLarge
1232 (0x04D0)
m_iszSyncGroup
:
CUtlSymbolLarge
1240 (0x04D8)
m_nMoveTo
:
ScriptedMoveTo_t
1248 (0x04E0)
m_nMoveToGait
:
SharedMovementGait_t
1252 (0x04E4)
m_nHeldWeaponBehavior
:
ScriptedHeldWeaponBehavior_t
1256 (0x04E8)
m_nForcedCrouchState
:
ForcedCrouchState_t
1260 (0x04EC)
m_bIsPlayingPreIdle
:
bool
1264 (0x04F0)
m_bIsPlayingEntry
:
bool
1265 (0x04F1)
m_bIsPlayingAction
:
bool
1266 (0x04F2)
m_bIsPlayingPostIdle
:
bool
1267 (0x04F3)
m_bDontRotateOther
:
bool
1268 (0x04F4)
m_bIsRepeatable
:
bool
1269 (0x04F5)
m_bShouldLeaveCorpse
:
bool
1270 (0x04F6)
m_bStartOnSpawn
:
bool
1271 (0x04F7)
m_bDisallowInterrupts
:
bool
1272 (0x04F8)
m_bCanOverrideNPCState
:
bool
1273 (0x04F9)
m_bDontTeleportAtEnd
:
bool
1274 (0x04FA)
m_bHighPriority
:
bool
1275 (0x04FB)
m_bHideDebugComplaints
:
bool
1276 (0x04FC)
m_bContinueOnDeath
:
bool
1277 (0x04FD)
m_bLoopPreIdleSequence
:
bool
1278 (0x04FE)
m_bLoopActionSequence
:
bool
1279 (0x04FF)
m_bLoopPostIdleSequence
:
bool
1280 (0x0500)
m_bSynchPostIdles
:
bool
1281 (0x0501)
m_bIgnoreLookAt
:
bool
1282 (0x0502)
m_bIgnoreGravity
:
bool
1283 (0x0503)
m_bDisableNPCCollisions
:
bool
1284 (0x0504)
m_bKeepAnimgraphLockedPost
:
bool
1285 (0x0505)
m_bDontAddModifiers
:
bool
1286 (0x0506)
m_bDisableAimingWhileMoving
:
bool
1287 (0x0507)
m_bIgnoreRotation
:
bool
1288 (0x0508)
m_flRadius
:
float32
1292 (0x050C)
m_flRepeat
:
float32
1296 (0x0510)
m_flPlayAnimFadeInTime
:
float32
1300 (0x0514)
m_flMoveInterpTime
:
float32
1304 (0x0518)
m_flAngRate
:
float32
1308 (0x051C)
m_flMoveSpeed
:
float32
1312 (0x0520)
m_bWaitUntilMoveCompletesToStartAnimation
:
bool
1316 (0x0524)
m_nNotReadySequenceCount
:
int32
1320 (0x0528)
m_startTime
:
GameTime_t
1324 (0x052C)
m_bWaitForBeginSequence
:
bool
1328 (0x0530)
m_saved_effects
:
int32
1332 (0x0534)
m_savedFlags
:
int32
1336 (0x0538)
m_savedCollisionGroup
:
int32
1340 (0x053C)
m_bInterruptable
:
bool
1344 (0x0540)
m_sequenceStarted
:
bool
1345 (0x0541)
m_bPositionRelativeToOtherEntity
:
bool
1346 (0x0542)
m_hTargetEnt
:
CHandle
<
CBaseEntity
>
1348 (0x0544)
m_hNextCine
:
CHandle
<
CScriptedSequence
>
1352 (0x0548)
m_bThinking
:
bool
1356 (0x054C)
m_bInitiatedSelfDelete
:
bool
1357 (0x054D)
m_bIsTeleportingDueToMoveTo
:
bool
1358 (0x054E)
m_bAllowCustomInterruptConditions
:
bool
1359 (0x054F)
m_hForcedTarget
:
CHandle
<
CBaseAnimGraph
>
1360 (0x0550)
m_bDontCancelOtherSequences
:
bool
1364 (0x0554)
m_bForceSynch
:
bool
1365 (0x0555)
m_bPreventUpdateYawOnFinish
:
bool
1366 (0x0556)
m_bEnsureOnNavmeshOnFinish
:
bool
1367 (0x0557)
m_onDeathBehavior
:
ScriptedOnDeath_t
1368 (0x0558)
m_ConflictResponse
:
ScriptedConflictResponse_t
1372 (0x055C)
m_OnBeginSequence
:
CEntityIOOutput
1376 (0x0560)
m_OnActionStartOrLoop
:
CEntityIOOutput
1400 (0x0578)
m_OnEndSequence
:
CEntityIOOutput
1424 (0x0590)
m_OnPostIdleEndSequence
:
CEntityIOOutput
1448 (0x05A8)
m_OnCancelSequence
:
CEntityIOOutput
1472 (0x05C0)
m_OnCancelFailedSequence
:
CEntityIOOutput
1496 (0x05D8)
m_OnScriptEvent
:
CEntityIOOutput
[8]
1520 (0x05F0)
m_matOtherToMain
:
CTransform
1712 (0x06B0)
m_hInteractionMainEntity
:
CHandle
<
CBaseEntity
>
1744 (0x06D0)
m_iPlayerDeathBehavior
:
int32
1748 (0x06D4)
m_bSkipFadeIn
:
bool
1752 (0x06D8)
Referenced by (1)
CGameChoreoServices
m_hScriptedSequence
Also in
Counter-Strike 2
Dota 2