Source 2 Viewer
CResponseQueue
CRevertSaved
CRopeKeyframe
CRopeKeyframeAlias_move_rope
CRoshanPhaseInfo
CRotatorTarget
CSceneCriteria
CSceneEntity
CSceneEntityAlias_logic_choreographed_scene
CSceneListManager
CSceneOpportunity
CScenePayloadVData
CSceneRequest
CScriptItem
CScriptNavBlocker
CScriptTriggerHurt
CScriptTriggerMultiple
CScriptTriggerOnce
CScriptTriggerPush
CScriptedSequence
CSequenceTransitioner2
CServerOnlyEntity
CServerOnlyModelEntity
CServerOnlyPointEntity
CServerRagdollTrigger
CShower
CSimpleMarkupVolumeTagged
CSingleplayRules
CSkeletonInstance
CSkyCamera
CSkyboxReference
CSmoothFunc
CSoundAreaEntityBase
CSoundAreaEntityOrientedBox
CSoundAreaEntitySphere
CSoundEventAABBEntity
CSoundEventConeEntity
CSoundEventEntity
CSoundEventEntityAlias_snd_event_point
CSoundEventOBBEntity
CSoundEventParameter
CSoundEventPathCornerEntity
CSoundEventSphereEntity
CSoundOpvarSetAABBEntity
CSoundOpvarSetAutoRoomEntity
CSoundOpvarSetEntity
CSoundOpvarSetOBBEntity
CSoundOpvarSetOBBWindEntity
CSoundOpvarSetPathCornerEntity
CSoundOpvarSetPointBase
CSoundOpvarSetPointEntity
CSoundStackSave
CSpeechBubbleInfo
CSpeechBubbleManager
CSplineConstraint
CSpotlightEnd
CSprite
CSpriteAlias_env_glow
CSpriteOriented
CTakeDamageResultAPI
CTeam
CTeamTrackedStatsEntity
CTestPulseIO
CTestPulseIO::EntityHandleIntArgs_t
CTestPulseIO::EntityNameStringArgs_t
CTestPulseIO::FloatStringArgs_t
CTestPulseIO::ThreeStringArgs_t
CTestPulseIOAPI
CTestPulseIOComponent
CTestPulseIOComponent_API
CTestPulseIOComponent_Derived
CTestPulseIOComponent_DerivedAPI
CTextureBasedAnimatable
CTimeline
CTimerEntity
CTonemapController2
CTonemapController2Alias_env_tonemap_controller2
CTonemapTrigger
CTormentorSpawnPhase
CTouchExpansionComponent
Type
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to search
Dota 2
server
CBaseEntity
CScriptedSequence
CScriptedSequence
Inherits from (88 fields)
CBaseEntity
CEntityInstance
expand fields
m_iszEntry
:
CUtlSymbolLarge
1176 (0x0498)
m_iszPreIdle
:
CUtlSymbolLarge
1184 (0x04A0)
m_iszPlay
:
CUtlSymbolLarge
1192 (0x04A8)
m_iszPostIdle
:
CUtlSymbolLarge
1200 (0x04B0)
m_iszModifierToAddOnPlay
:
CUtlSymbolLarge
1208 (0x04B8)
m_iszNextScript
:
CUtlSymbolLarge
1216 (0x04C0)
m_iszEntity
:
CUtlSymbolLarge
1224 (0x04C8)
m_iszSyncGroup
:
CUtlSymbolLarge
1232 (0x04D0)
m_nMoveTo
:
ScriptedMoveTo_t
1240 (0x04D8)
m_nMoveToGait
:
SharedMovementGait_t
1244 (0x04DC)
m_nHeldWeaponBehavior
:
ScriptedHeldWeaponBehavior_t
1248 (0x04E0)
m_nForcedCrouchState
:
ForcedCrouchState_t
1252 (0x04E4)
m_bIsPlayingPreIdle
:
bool
1256 (0x04E8)
m_bIsPlayingEntry
:
bool
1257 (0x04E9)
m_bIsPlayingAction
:
bool
1258 (0x04EA)
m_bIsPlayingPostIdle
:
bool
1259 (0x04EB)
m_bDontRotateOther
:
bool
1260 (0x04EC)
m_bIsRepeatable
:
bool
1261 (0x04ED)
m_bShouldLeaveCorpse
:
bool
1262 (0x04EE)
m_bStartOnSpawn
:
bool
1263 (0x04EF)
m_bDisallowInterrupts
:
bool
1264 (0x04F0)
m_bCanOverrideNPCState
:
bool
1265 (0x04F1)
m_bDontTeleportAtEnd
:
bool
1266 (0x04F2)
m_bHighPriority
:
bool
1267 (0x04F3)
m_bHideDebugComplaints
:
bool
1268 (0x04F4)
m_bContinueOnDeath
:
bool
1269 (0x04F5)
m_bLoopPreIdleSequence
:
bool
1270 (0x04F6)
m_bLoopActionSequence
:
bool
1271 (0x04F7)
m_bLoopPostIdleSequence
:
bool
1272 (0x04F8)
m_bSynchPostIdles
:
bool
1273 (0x04F9)
m_bIgnoreLookAt
:
bool
1274 (0x04FA)
m_bIgnoreGravity
:
bool
1275 (0x04FB)
m_bDisableNPCCollisions
:
bool
1276 (0x04FC)
m_bKeepAnimgraphLockedPost
:
bool
1277 (0x04FD)
m_bDontAddModifiers
:
bool
1278 (0x04FE)
m_bDisableAimingWhileMoving
:
bool
1279 (0x04FF)
m_bIgnoreRotation
:
bool
1280 (0x0500)
m_flRadius
:
float32
1284 (0x0504)
m_flRepeat
:
float32
1288 (0x0508)
m_flPlayAnimFadeInTime
:
float32
1292 (0x050C)
m_flMoveInterpTime
:
float32
1296 (0x0510)
m_flAngRate
:
float32
1300 (0x0514)
m_flMoveSpeed
:
float32
1304 (0x0518)
m_bWaitUntilMoveCompletesToStartAnimation
:
bool
1308 (0x051C)
m_nNotReadySequenceCount
:
int32
1312 (0x0520)
m_startTime
:
GameTime_t
1316 (0x0524)
m_bWaitForBeginSequence
:
bool
1320 (0x0528)
m_saved_effects
:
int32
1324 (0x052C)
m_savedFlags
:
int32
1328 (0x0530)
m_savedCollisionGroup
:
int32
1332 (0x0534)
m_bInterruptable
:
bool
1336 (0x0538)
m_sequenceStarted
:
bool
1337 (0x0539)
m_bPositionRelativeToOtherEntity
:
bool
1338 (0x053A)
m_hTargetEnt
:
CHandle
<
CBaseEntity
>
1340 (0x053C)
m_hNextCine
:
CHandle
<
CScriptedSequence
>
1344 (0x0540)
m_bThinking
:
bool
1348 (0x0544)
m_bInitiatedSelfDelete
:
bool
1349 (0x0545)
m_bIsTeleportingDueToMoveTo
:
bool
1350 (0x0546)
m_bAllowCustomInterruptConditions
:
bool
1351 (0x0547)
m_hForcedTarget
:
CHandle
<
CBaseAnimGraph
>
1352 (0x0548)
m_bDontCancelOtherSequences
:
bool
1356 (0x054C)
m_bForceSynch
:
bool
1357 (0x054D)
m_bPreventUpdateYawOnFinish
:
bool
1358 (0x054E)
m_bEnsureOnNavmeshOnFinish
:
bool
1359 (0x054F)
m_onDeathBehavior
:
ScriptedOnDeath_t
1360 (0x0550)
m_ConflictResponse
:
ScriptedConflictResponse_t
1364 (0x0554)
m_OnBeginSequence
:
CEntityIOOutput
1368 (0x0558)
m_OnActionStartOrLoop
:
CEntityIOOutput
1392 (0x0570)
m_OnEndSequence
:
CEntityIOOutput
1416 (0x0588)
m_OnPostIdleEndSequence
:
CEntityIOOutput
1440 (0x05A0)
m_OnCancelSequence
:
CEntityIOOutput
1464 (0x05B8)
m_OnCancelFailedSequence
:
CEntityIOOutput
1488 (0x05D0)
m_OnScriptEvent
:
CEntityIOOutput
[8]
1512 (0x05E8)
m_matOtherToMain
:
CTransform
1712 (0x06B0)
m_hInteractionMainEntity
:
CHandle
<
CBaseEntity
>
1744 (0x06D0)
m_iPlayerDeathBehavior
:
int32
1748 (0x06D4)
m_bSkipFadeIn
:
bool
1752 (0x06D8)
Referenced by (1)
CGameChoreoServices
m_hScriptedSequence
Also in
Counter-Strike 2
Deadlock