Source 2 Viewer
CPulseFuncs_GameParticleManager
CPushable
CQuickBuyController
CRagdollConstraint
CRagdollMagnet
CRagdollManager
CRagdollProp
CRagdollPropAlias_physics_prop_ragdoll
CRagdollPropAttached
CRelativeLocation
CRelativeTransform
CRenderComponent
CResponseQueue
CRevertSaved
CRopeKeyframe
CRopeKeyframeAlias_move_rope
CRoshanPhaseInfo
CRotatorTarget
CSceneCriteria
CSceneEntity
CSceneEntityAlias_logic_choreographed_scene
CSceneListManager
CSceneOpportunity
CScenePayloadVData
CSceneRequest
CScriptItem
CScriptNavBlocker
CScriptTriggerHurt
CScriptTriggerMultiple
CScriptTriggerOnce
CScriptTriggerPush
CScriptedSequence
CSequenceTransitioner2
CServerOnlyEntity
CServerOnlyModelEntity
CServerOnlyPointEntity
CServerRagdollTrigger
CShower
CSimpleMarkupVolumeTagged
CSingleplayRules
CSkeletonInstance
CSkyCamera
CSkyboxReference
CSmoothFunc
CSoundAreaEntityBase
CSoundAreaEntityOrientedBox
CSoundAreaEntitySphere
CSoundEventAABBEntity
CSoundEventConeEntity
CSoundEventEntity
CSoundEventEntityAlias_snd_event_point
CSoundEventOBBEntity
CSoundEventParameter
CSoundEventPathCornerEntity
CSoundEventSphereEntity
CSoundOpvarSetAABBEntity
CSoundOpvarSetAutoRoomEntity
CSoundOpvarSetEntity
CSoundOpvarSetOBBEntity
CSoundOpvarSetOBBWindEntity
CSoundOpvarSetPathCornerEntity
CSoundOpvarSetPointBase
CSoundOpvarSetPointEntity
CSoundStackSave
CSpeechBubbleInfo
CSpeechBubbleManager
CSplineConstraint
CSpotlightEnd
CSprite
CSpriteAlias_env_glow
CSpriteOriented
CTakeDamageResultAPI
CTeam
CTeamTrackedStatsEntity
CTestPulseIO
CTestPulseIO::EntityHandleIntArgs_t
CTestPulseIO::EntityNameStringArgs_t
CTestPulseIO::FloatStringArgs_t
CTestPulseIO::ThreeStringArgs_t
CTestPulseIOAPI
Type
/
to search
Dota 2
server
CPointEntity
CSceneEntity
CSceneEntity
Inherits from (88 fields)
CPointEntity
CBaseEntity
CEntityInstance
expand fields
m_iszSceneFile
:
CUtlSymbolLarge
1184 (0x04A0)
m_iszTarget1
:
CUtlSymbolLarge
1192 (0x04A8)
m_iszTarget2
:
CUtlSymbolLarge
1200 (0x04B0)
m_iszTarget3
:
CUtlSymbolLarge
1208 (0x04B8)
m_iszTarget4
:
CUtlSymbolLarge
1216 (0x04C0)
m_iszTarget5
:
CUtlSymbolLarge
1224 (0x04C8)
m_iszTarget6
:
CUtlSymbolLarge
1232 (0x04D0)
m_iszTarget7
:
CUtlSymbolLarge
1240 (0x04D8)
m_iszTarget8
:
CUtlSymbolLarge
1248 (0x04E0)
m_hTarget1
:
CHandle
<
CBaseEntity
>
1256 (0x04E8)
m_hTarget2
:
CHandle
<
CBaseEntity
>
1260 (0x04EC)
m_hTarget3
:
CHandle
<
CBaseEntity
>
1264 (0x04F0)
m_hTarget4
:
CHandle
<
CBaseEntity
>
1268 (0x04F4)
m_hTarget5
:
CHandle
<
CBaseEntity
>
1272 (0x04F8)
m_hTarget6
:
CHandle
<
CBaseEntity
>
1276 (0x04FC)
m_hTarget7
:
CHandle
<
CBaseEntity
>
1280 (0x0500)
m_hTarget8
:
CHandle
<
CBaseEntity
>
1284 (0x0504)
m_hLocatorOrigin
:
CHandle
<
CBaseEntity
>
1288 (0x0508)
m_sTargetAttachment
:
CUtlSymbolLarge
1296 (0x0510)
m_bIsPlayingBack
:
bool
1304 (0x0518)
m_bPaused
:
bool
1305 (0x0519)
m_bMultiplayer
:
bool
1306 (0x051A)
m_bAutogenerated
:
bool
1307 (0x051B)
m_bAllRequirementsComplete
:
bool
1308 (0x051C)
m_flForceClientTime
:
float32
1312 (0x0520)
m_flCurrentTime
:
float32
1316 (0x0524)
m_flFrameTime
:
float32
1320 (0x0528)
m_bCancelAtNextInterrupt
:
bool
1324 (0x052C)
m_fPitch
:
float32
1328 (0x0530)
m_bAutomated
:
bool
1332 (0x0534)
m_nAutomatedAction
:
int32
1336 (0x0538)
m_flAutomationDelay
:
float32
1340 (0x053C)
m_flAutomationTime
:
float32
1344 (0x0540)
m_nSpeechPriority
:
int32
1348 (0x0544)
m_bPausedViaInput
:
bool
1352 (0x0548)
m_bPauseAtNextInterrupt
:
bool
1353 (0x0549)
m_bWaitingForActor
:
bool
1354 (0x054A)
m_bWaitingForInterrupt
:
bool
1355 (0x054B)
m_bInterruptedActorsScenes
:
bool
1356 (0x054C)
m_bTakeOverNPCBehavior
:
bool
1357 (0x054D)
m_bBreakOnNonIdle
:
bool
1358 (0x054E)
m_bSceneFinished
:
bool
1359 (0x054F)
m_hActorList
:
CNetworkUtlVectorBase
<
CHandle
<
CBaseModelEntity
>
>
1360 (0x0550)
m_hRemoveActorList
:
CUtlVector
<
CHandle
<
CBaseEntity
>
>
1384 (0x0568)
m_nSceneStringIndex
:
uint16
1456 (0x05B0)
MNotSaved
m_OnStart
:
CEntityIOOutput
1464 (0x05B8)
m_OnCompletion
:
CEntityIOOutput
1488 (0x05D0)
m_OnCanceled
:
CEntityIOOutput
1512 (0x05E8)
m_OnPaused
:
CEntityIOOutput
1536 (0x0600)
m_OnResumed
:
CEntityIOOutput
1560 (0x0618)
m_OnPulseRequirement
:
CEntityIOOutput
1584 (0x0630)
m_hInterruptScene
:
CHandle
<
CSceneEntity
>
1864 (0x0748)
m_nInterruptCount
:
int32
1868 (0x074C)
m_bSceneMissing
:
bool
1872 (0x0750)
MNotSaved
m_bInterrupted
:
bool
1873 (0x0751)
m_bCompletedEarly
:
bool
1874 (0x0752)
m_bInterruptSceneFinished
:
bool
1875 (0x0753)
m_bRestoring
:
bool
1876 (0x0754)
MNotSaved
m_hNotifySceneCompletion
:
CUtlVector
<
CHandle
<
CSceneEntity
>
>
1880 (0x0758)
m_hListManagers
:
CUtlVector
<
CHandle
<
CSceneListManager
>
>
1904 (0x0770)
m_iszSoundName
:
CUtlSymbolLarge
1928 (0x0788)
m_iszSequenceName
:
CUtlSymbolLarge
1936 (0x0790)
m_hActor
:
CHandle
<
CBaseModelEntity
>
1944 (0x0798)
m_hActivator
:
CHandle
<
CBaseEntity
>
1948 (0x079C)
m_BusyActor
:
int32
1952 (0x07A0)
m_iPlayerDeathBehavior
:
SceneOnPlayerDeath_t
1956 (0x07A4)
Referenced by (2)
CInstancedSceneEntity
CSceneEntityAlias_logic_choreographed_scene
Also in
client.dll
Counter-Strike 2
Deadlock