Source 2 Viewer
CPrecipitationVData
CPropDataComponent
CPushable
CQuickBuyController
CRagdollConstraint
CRagdollMagnet
CRagdollManager
CRagdollProp
CRagdollPropAlias_physics_prop_ragdoll
CRagdollPropAttached
CRelativeLocation
CRelativeTransform
CRenderComponent
CResponseQueue
CRevertSaved
CRopeKeyframe
CRopeKeyframeAlias_move_rope
CRoshanPhaseInfo
CRotatorTarget
CSceneEntity
CSceneEntityAlias_logic_choreographed_scene
CSceneListManager
CScriptItem
CScriptNavBlocker
CScriptTriggerHurt
CScriptTriggerMultiple
CScriptTriggerOnce
CScriptTriggerPush
CScriptedSequence
CSequenceTransitioner2
CServerOnlyEntity
CServerOnlyModelEntity
CServerOnlyPointEntity
CServerRagdollTrigger
CShower
CSimpleMarkupVolumeTagged
CSingleplayRules
CSkeletonInstance
CSkyCamera
CSkyboxReference
CSmoothFunc
CSoundAreaEntityBase
CSoundAreaEntityOrientedBox
CSoundAreaEntitySphere
CSoundEventAABBEntity
CSoundEventBoxEntity
CSoundEventBoxHelper
CSoundEventConeEntity
CSoundEventEntity
CSoundEventEntityAlias_snd_event_point
CSoundEventMultiPointEntity
CSoundEventOBBEntity
CSoundEventParameter
CSoundEventPathCornerEntity
CSoundEventSphereEntity
CSoundOpvarSetAABBEntity
CSoundOpvarSetAutoRoomEntity
CSoundOpvarSetBoxEntity
CSoundOpvarSetEntity
CSoundOpvarSetOBBEntity
CSoundOpvarSetOBBWindEntity
CSoundOpvarSetPathCornerEntity
CSoundOpvarSetPointBase
CSoundOpvarSetPointEntity
CSoundStackSave
CSpeechBubbleInfo
CSpeechBubbleManager
CSplineConstraint
CSpotlightEnd
CSprite
CSpriteAlias_env_glow
CSpriteOriented
CTeam
CTeamTrackedStatsEntity
CTestPulseIO
CTestPulseIO::EntityHandleIntArgs_t
CTestPulseIO::EntityNameStringArgs_t
CTestPulseIO::FloatStringArgs_t
CTestPulseIO::ThreeStringArgs_t
CTestPulseIOComponent
Type
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to search
Dota 2
server
CPointEntity
CSceneEntity
CSceneEntity
Inherits from (87 fields)
CPointEntity
CBaseEntity
CEntityInstance
expand fields
m_iszSceneFile
:
CUtlSymbolLarge
1184 (0x04A0)
m_iszTarget1
:
CUtlSymbolLarge
1192 (0x04A8)
m_iszTarget2
:
CUtlSymbolLarge
1200 (0x04B0)
m_iszTarget3
:
CUtlSymbolLarge
1208 (0x04B8)
m_iszTarget4
:
CUtlSymbolLarge
1216 (0x04C0)
m_iszTarget5
:
CUtlSymbolLarge
1224 (0x04C8)
m_iszTarget6
:
CUtlSymbolLarge
1232 (0x04D0)
m_iszTarget7
:
CUtlSymbolLarge
1240 (0x04D8)
m_iszTarget8
:
CUtlSymbolLarge
1248 (0x04E0)
m_hTarget1
:
CHandle
<
CBaseEntity
>
1256 (0x04E8)
m_hTarget2
:
CHandle
<
CBaseEntity
>
1260 (0x04EC)
m_hTarget3
:
CHandle
<
CBaseEntity
>
1264 (0x04F0)
m_hTarget4
:
CHandle
<
CBaseEntity
>
1268 (0x04F4)
m_hTarget5
:
CHandle
<
CBaseEntity
>
1272 (0x04F8)
m_hTarget6
:
CHandle
<
CBaseEntity
>
1276 (0x04FC)
m_hTarget7
:
CHandle
<
CBaseEntity
>
1280 (0x0500)
m_hTarget8
:
CHandle
<
CBaseEntity
>
1284 (0x0504)
m_hLocatorOrigin
:
CHandle
<
CBaseEntity
>
1288 (0x0508)
m_sTargetAttachment
:
CUtlSymbolLarge
1296 (0x0510)
m_bIsPlayingBack
:
bool
1304 (0x0518)
m_bPaused
:
bool
1305 (0x0519)
m_bMultiplayer
:
bool
1306 (0x051A)
m_bAutogenerated
:
bool
1307 (0x051B)
m_flForceClientTime
:
float32
1308 (0x051C)
m_flCurrentTime
:
float32
1312 (0x0520)
m_flFrameTime
:
float32
1316 (0x0524)
m_bCancelAtNextInterrupt
:
bool
1320 (0x0528)
m_fPitch
:
float32
1324 (0x052C)
m_bAutomated
:
bool
1328 (0x0530)
m_nAutomatedAction
:
int32
1332 (0x0534)
m_flAutomationDelay
:
float32
1336 (0x0538)
m_flAutomationTime
:
float32
1340 (0x053C)
m_nSpeechPriority
:
int32
1344 (0x0540)
m_bPausedViaInput
:
bool
1348 (0x0544)
m_bPauseAtNextInterrupt
:
bool
1349 (0x0545)
m_bWaitingForActor
:
bool
1350 (0x0546)
m_bWaitingForInterrupt
:
bool
1351 (0x0547)
m_bInterruptedActorsScenes
:
bool
1352 (0x0548)
m_bBreakOnNonIdle
:
bool
1353 (0x0549)
m_bSceneFinished
:
bool
1354 (0x054A)
m_hActorList
:
CNetworkUtlVectorBase
<
CHandle
<
CBaseModelEntity
>
>
1360 (0x0550)
m_hRemoveActorList
:
CUtlVector
<
CHandle
<
CBaseEntity
>
>
1384 (0x0568)
m_nSceneStringIndex
:
uint16
1456 (0x05B0)
MNotSaved
m_OnStart
:
CEntityIOOutput
1464 (0x05B8)
m_OnCompletion
:
CEntityIOOutput
1488 (0x05D0)
m_OnCanceled
:
CEntityIOOutput
1512 (0x05E8)
m_OnPaused
:
CEntityIOOutput
1536 (0x0600)
m_OnResumed
:
CEntityIOOutput
1560 (0x0618)
m_OnPulseRequirement
:
CEntityIOOutput
1584 (0x0630)
m_ActorMap
:
CUtlVector
<
ActorMapping_t
>
1848 (0x0738)
m_hInterruptScene
:
CHandle
<
CSceneEntity
>
1912 (0x0778)
m_nInterruptCount
:
int32
1916 (0x077C)
m_bSceneMissing
:
bool
1920 (0x0780)
MNotSaved
m_bInterrupted
:
bool
1921 (0x0781)
m_bCompletedEarly
:
bool
1922 (0x0782)
m_bInterruptSceneFinished
:
bool
1923 (0x0783)
m_bRestoring
:
bool
1924 (0x0784)
MNotSaved
m_hNotifySceneCompletion
:
CUtlVector
<
CHandle
<
CSceneEntity
>
>
1928 (0x0788)
m_hListManagers
:
CUtlVector
<
CHandle
<
CSceneListManager
>
>
1952 (0x07A0)
m_iszSoundName
:
CUtlSymbolLarge
1976 (0x07B8)
m_iszSequenceName
:
CUtlSymbolLarge
1984 (0x07C0)
m_hActor
:
CHandle
<
CBaseModelEntity
>
1992 (0x07C8)
m_hActivator
:
CHandle
<
CBaseEntity
>
1996 (0x07CC)
m_BusyActor
:
int32
2000 (0x07D0)
m_iPlayerDeathBehavior
:
SceneOnPlayerDeath_t
2004 (0x07D4)
Referenced by (2)
CInstancedSceneEntity
CSceneEntityAlias_logic_choreographed_scene
Also in
client.dll
Counter-Strike 2
Deadlock