Source 2 Viewer
CRagdollPropAttached
CRectLight
CRelativeLocation
CRenderComponent
CResponseQueue
CRetakeGameRules
CRevertSaved
CRopeKeyframe
CRopeKeyframeAlias_move_rope
CRotButton
CRotDoor
CRotatorTarget
CRuleBrushEntity
CRuleEntity
CRulePointEntity
CSAdditionalMatchStats_t
CSAdditionalPerRoundStats_t
CSMatchStats_t
CSPerRoundStats_t
CSceneEntity
CSceneEntityAlias_logic_choreographed_scene
CSceneListManager
CScenePayloadVData
CSceneRequest
CScriptItem
CScriptNavBlocker
CScriptTriggerHurt
CScriptTriggerMultiple
CScriptTriggerOnce
CScriptTriggerPush
CScriptedSequence
CServerOnlyEntity
CServerOnlyModelEntity
CServerOnlyPointEntity
CServerRagdollTrigger
CShatterGlassShard
CShatterGlassShardPhysics
CShower
CSimpleMarkupVolumeTagged
CSingleplayRules
CSkeletonInstance
CSkyCamera
CSkyboxReference
CSmokeGrenade
CSmokeGrenadeProjectile
CSmoothFunc
CSoundAreaEntityBase
CSoundAreaEntityOrientedBox
CSoundAreaEntitySphere
CSoundEventAABBEntity
CSoundEventConeEntity
CSoundEventEntity
CSoundEventEntityAlias_snd_event_point
CSoundEventOBBEntity
CSoundEventParameter
CSoundEventPathCornerEntity
CSoundEventSphereEntity
CSoundOpvarSetAABBEntity
CSoundOpvarSetAutoRoomEntity
CSoundOpvarSetEntity
CSoundOpvarSetOBBEntity
CSoundOpvarSetOBBWindEntity
CSoundOpvarSetPathCornerEntity
CSoundOpvarSetPointBase
CSoundOpvarSetPointEntity
CSoundStackSave
CSplineConstraint
CSpotlightEnd
CSprite
CSpriteAlias_env_glow
CSpriteOriented
CTakeDamageInfoAPI
CTankTargetChange
CTankTrainAI
CTeam
CTeamplayRules
CTestEffect
CTestPulseIO
CTestPulseIOAPI
CTextureBasedAnimatable
Type
/
to search
Counter-Strike 2
server
CPointEntity
CSceneEntity
CSceneEntity
MNetworkVarNames
"bool m_bIsPlayingBack"
"bool m_bPaused"
"bool m_bMultiplayer"
"bool m_bAutogenerated"
"float32 m_flForceClientTime"
expand…
Inherits from (83 fields)
CPointEntity
CBaseEntity
CEntityInstance
expand fields
m_iszSceneFile
:
CUtlSymbolLarge
1200 (0x04B0)
m_iszTarget1
:
CUtlSymbolLarge
1208 (0x04B8)
m_iszTarget2
:
CUtlSymbolLarge
1216 (0x04C0)
m_iszTarget3
:
CUtlSymbolLarge
1224 (0x04C8)
m_iszTarget4
:
CUtlSymbolLarge
1232 (0x04D0)
m_iszTarget5
:
CUtlSymbolLarge
1240 (0x04D8)
m_iszTarget6
:
CUtlSymbolLarge
1248 (0x04E0)
m_iszTarget7
:
CUtlSymbolLarge
1256 (0x04E8)
m_iszTarget8
:
CUtlSymbolLarge
1264 (0x04F0)
m_hTarget1
:
CHandle
<
CBaseEntity
>
1272 (0x04F8)
m_hTarget2
:
CHandle
<
CBaseEntity
>
1276 (0x04FC)
m_hTarget3
:
CHandle
<
CBaseEntity
>
1280 (0x0500)
m_hTarget4
:
CHandle
<
CBaseEntity
>
1284 (0x0504)
m_hTarget5
:
CHandle
<
CBaseEntity
>
1288 (0x0508)
m_hTarget6
:
CHandle
<
CBaseEntity
>
1292 (0x050C)
m_hTarget7
:
CHandle
<
CBaseEntity
>
1296 (0x0510)
m_hTarget8
:
CHandle
<
CBaseEntity
>
1300 (0x0514)
m_sTargetAttachment
:
CUtlSymbolLarge
1304 (0x0518)
m_bIsPlayingBack
:
bool
1312 (0x0520)
MNetworkEnable
m_bPaused
:
bool
1313 (0x0521)
MNetworkEnable
m_bMultiplayer
:
bool
1314 (0x0522)
MNetworkEnable
m_bAutogenerated
:
bool
1315 (0x0523)
MNetworkEnable
m_flForceClientTime
:
float32
1316 (0x0524)
MNetworkEnable
m_flCurrentTime
:
float32
1320 (0x0528)
m_flFrameTime
:
float32
1324 (0x052C)
m_bCancelAtNextInterrupt
:
bool
1328 (0x0530)
m_fPitch
:
float32
1332 (0x0534)
m_bAutomated
:
bool
1336 (0x0538)
m_nAutomatedAction
:
int32
1340 (0x053C)
m_flAutomationDelay
:
float32
1344 (0x0540)
m_flAutomationTime
:
float32
1348 (0x0544)
m_nSpeechPriority
:
int32
1352 (0x0548)
m_bPausedViaInput
:
bool
1356 (0x054C)
m_bPauseAtNextInterrupt
:
bool
1357 (0x054D)
m_bWaitingForActor
:
bool
1358 (0x054E)
m_bWaitingForInterrupt
:
bool
1359 (0x054F)
m_bInterruptedActorsScenes
:
bool
1360 (0x0550)
m_bBreakOnNonIdle
:
bool
1361 (0x0551)
m_bSceneFinished
:
bool
1362 (0x0552)
m_hActorList
:
CNetworkUtlVectorBase
<
CHandle
<
CBaseFlex
>
>
1368 (0x0558)
MNetworkEnable
m_hRemoveActorList
:
CUtlVector
<
CHandle
<
CBaseEntity
>
>
1392 (0x0570)
m_nSceneStringIndex
:
uint16
1464 (0x05B8)
MNetworkEnable
MNotSaved
m_OnStart
:
CEntityIOOutput
1472 (0x05C0)
m_OnCompletion
:
CEntityIOOutput
1496 (0x05D8)
m_OnCanceled
:
CEntityIOOutput
1520 (0x05F0)
m_OnPaused
:
CEntityIOOutput
1544 (0x0608)
m_OnResumed
:
CEntityIOOutput
1568 (0x0620)
m_hInterruptScene
:
CHandle
<
CSceneEntity
>
1736 (0x06C8)
m_nInterruptCount
:
int32
1740 (0x06CC)
m_bSceneMissing
:
bool
1744 (0x06D0)
MNotSaved
m_bInterrupted
:
bool
1745 (0x06D1)
m_bCompletedEarly
:
bool
1746 (0x06D2)
m_bInterruptSceneFinished
:
bool
1747 (0x06D3)
m_bRestoring
:
bool
1748 (0x06D4)
MNotSaved
m_hNotifySceneCompletion
:
CUtlVector
<
CHandle
<
CSceneEntity
>
>
1752 (0x06D8)
m_hListManagers
:
CUtlVector
<
CHandle
<
CSceneListManager
>
>
1776 (0x06F0)
m_iszSoundName
:
CUtlSymbolLarge
1800 (0x0708)
m_iszSequenceName
:
CUtlSymbolLarge
1808 (0x0710)
m_hActor
:
CHandle
<
CBaseFlex
>
1816 (0x0718)
m_hActivator
:
CHandle
<
CBaseEntity
>
1820 (0x071C)
m_BusyActor
:
int32
1824 (0x0720)
m_iPlayerDeathBehavior
:
SceneOnPlayerDeath_t
1828 (0x0724)
Referenced by (2)
CInstancedSceneEntity
CSceneEntityAlias_logic_choreographed_scene
Also in
client.dll
Dota 2
Deadlock