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CScriptNavBlocker
CScriptTriggerHurt
CScriptTriggerMultiple
CScriptTriggerOnce
CScriptTriggerPush
CScriptedSequence
CServerOnlyEntity
CServerOnlyModelEntity
CServerOnlyPointEntity
CServerRagdollTrigger
CShatterGlassShard
CShatterGlassShardPhysics
CShower
CSimpleMarkupVolumeTagged
CSingleplayRules
CSkeletonInstance
CSkyCamera
CSkyboxReference
CSmokeGrenade
CSmokeGrenadeProjectile
CSmoothFunc
CSoundAreaEntityBase
CSoundAreaEntityOrientedBox
CSoundAreaEntitySphere
CSoundEventAABBEntity
CSoundEventConeEntity
CSoundEventEntity
CSoundEventEntityAlias_snd_event_point
CSoundEventOBBEntity
CSoundEventParameter
CSoundEventPathCornerEntity
CSoundEventSphereEntity
CSoundOpvarSetAABBEntity
CSoundOpvarSetAutoRoomEntity
CSoundOpvarSetEntity
CSoundOpvarSetOBBEntity
CSoundOpvarSetOBBWindEntity
CSoundOpvarSetPathCornerEntity
CSoundOpvarSetPointBase
CSoundOpvarSetPointEntity
CSoundStackSave
CSplineConstraint
CSpotlightEnd
CSprite
CSpriteAlias_env_glow
CSpriteOriented
CTakeDamageResultAPI
CTankTargetChange
CTankTrainAI
CTeam
CTeamplayRules
CTestEffect
CTestPulseIO
CTestPulseIO::EntityHandleIntArgs_t
CTestPulseIO::EntityNameStringArgs_t
CTestPulseIO::FloatStringArgs_t
CTestPulseIO::ThreeStringArgs_t
CTestPulseIOAPI
CTestPulseIOComponent
CTestPulseIOComponent_API
CTestPulseIOComponent_Derived
CTestPulseIOComponent_DerivedAPI
CTextureBasedAnimatable
CTimeline
CTimerEntity
CTonemapController2
CTonemapController2Alias_env_tonemap_controller2
CTonemapTrigger
CTouchExpansionComponent
CTriggerActiveWeaponDetect
CTriggerBombReset
CTriggerBrush
CTriggerBuoyancy
CTriggerCallback
CTriggerDetectBulletFire
CTriggerDetectExplosion
CTriggerFan
CTriggerGameEvent
CTriggerGravity
CTriggerHostageReset
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Counter-Strike 2
server
CBaseCSGrenadeProjectile
CSmokeGrenadeProjectile
CSmokeGrenadeProjectile
Inherits from (172 fields)
CBaseCSGrenadeProjectile
CBaseGrenade
CBaseAnimGraph
CBaseModelEntity
CBaseEntity
CEntityInstance
expand fields
m_nSmokeEffectTickBegin
:
int32
2648 (0x0A58)
m_bDidSmokeEffect
:
bool
2652 (0x0A5C)
m_nRandomSeed
:
int32
2656 (0x0A60)
m_vSmokeColor
:
Vector
2660 (0x0A64)
m_vSmokeDetonationPos
:
Vector
2672 (0x0A70)
m_VoxelFrameData
:
CNetworkUtlVectorBase
<
uint8
>
2688 (0x0A80)
m_nVoxelFrameDataSize
:
int32
2712 (0x0A98)
m_nVoxelUpdate
:
int32
2716 (0x0A9C)
m_flLastBounce
:
GameTime_t
2720 (0x0AA0)
m_fllastSimulationTime
:
GameTime_t
2724 (0x0AA4)
m_bExplodeFromInferno
:
bool
11560 (0x2D28)
m_bDidGroundScorch
:
bool
11561 (0x2D29)
Also in
client.dll