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  • CScriptNavBlocker
  • CScriptTriggerHurt
  • CScriptTriggerMultiple
  • CScriptTriggerOnce
  • CScriptTriggerPush
  • CScriptedSequence
  • CServerOnlyEntity
  • CServerOnlyModelEntity
  • CServerOnlyPointEntity
  • CServerRagdollTrigger
  • CShatterGlassShard
  • CShatterGlassShardPhysics
  • CShower
  • CSimpleMarkupVolumeTagged
  • CSingleplayRules
  • CSkeletonInstance
  • CSkyCamera
  • CSkyboxReference
  • CSmokeGrenade
  • CSmokeGrenadeProjectile
  • CSmoothFunc
  • CSoundAreaEntityBase
  • CSoundAreaEntityOrientedBox
  • CSoundAreaEntitySphere
  • CSoundEventAABBEntity
  • CSoundEventConeEntity
  • CSoundEventEntity
  • CSoundEventEntityAlias_snd_event_point
  • CSoundEventOBBEntity
  • CSoundEventParameter
  • CSoundEventPathCornerEntity
  • CSoundEventSphereEntity
  • CSoundOpvarSetAABBEntity
  • CSoundOpvarSetAutoRoomEntity
  • CSoundOpvarSetEntity
  • CSoundOpvarSetOBBEntity
  • CSoundOpvarSetOBBWindEntity
  • CSoundOpvarSetPathCornerEntity
  • CSoundOpvarSetPointBase
  • CSoundOpvarSetPointEntity
  • CSoundStackSave
  • CSplineConstraint
  • CSpotlightEnd
  • CSprite
  • CSpriteAlias_env_glow
  • CSpriteOriented
  • CTakeDamageInfoAPI
  • CTankTargetChange
  • CTankTrainAI
  • CTeam
  • CTeamplayRules
  • CTestEffect
  • CTestPulseIO
  • CTestPulseIOAPI
  • CTextureBasedAnimatable
  • CTimeline
  • CTimerEntity
  • CTonemapController2
  • CTonemapController2Alias_env_tonemap_controller2
  • CTonemapTrigger
  • CTouchExpansionComponent
  • CTriggerActiveWeaponDetect
  • CTriggerBombReset
  • CTriggerBrush
  • CTriggerBuoyancy
  • CTriggerCallback
  • CTriggerDetectBulletFire
  • CTriggerDetectExplosion
  • CTriggerFan
  • CTriggerGameEvent
  • CTriggerGravity
  • CTriggerHostageReset
  • CTriggerHurt
  • CTriggerImpact
  • CTriggerLerpObject
  • CTriggerLook
  • CTriggerMultiple
  • CTriggerOnce
  • CTriggerPhysics
  • CTriggerProximity
Type / to search
  1. Counter-Strike 2
  2. server
  3. CBaseCSGrenadeProjectile
  4. CSmokeGrenadeProjectile

CSmokeGrenadeProjectile

MNetworkVarNames
"int m_nSmokeEffectTickBegin""bool m_bDidSmokeEffect""int m_nRandomSeed""Vector m_vSmokeColor""Vector m_vSmokeDetonationPos"
Inherits from (166 fields)
CBaseCSGrenadeProjectileCBaseGrenadeCBaseFlexCBaseAnimGraphCBaseModelEntityCBaseEntityCEntityInstance
  • m_nSmokeEffectTickBegin: int323032 (0x0BD8)
    MNetworkEnable
  • m_bDidSmokeEffect: bool3036 (0x0BDC)
    MNetworkEnable
  • m_nRandomSeed: int323040 (0x0BE0)
    MNetworkEnable
  • m_vSmokeColor: Vector3044 (0x0BE4)
    MNetworkEnable
  • m_vSmokeDetonationPos: Vector3056 (0x0BF0)
    MNetworkEnable
  • m_VoxelFrameData: CNetworkUtlVectorBase< uint8 >3072 (0x0C00)
    MNetworkEnable
  • m_nVoxelFrameDataSize: int323096 (0x0C18)
    MNetworkEnable
  • m_nVoxelUpdate: int323100 (0x0C1C)
    MNetworkEnable
  • m_flLastBounce: GameTime_t3104 (0x0C20)
  • m_fllastSimulationTime: GameTime_t3108 (0x0C24)
  • m_bExplodeFromInferno: bool11944 (0x2EA8)
  • m_bDidGroundScorch: bool11945 (0x2EA9)
Also in
client.dll
Offsets are from Windows. Source revision 10552922 built on Mar 25 2026.