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CScriptNavBlocker
CScriptTriggerHurt
CScriptTriggerMultiple
CScriptTriggerOnce
CScriptTriggerPush
CScriptedSequence
CServerOnlyEntity
CServerOnlyModelEntity
CServerOnlyPointEntity
CServerRagdollTrigger
CShatterGlassShard
CShatterGlassShardPhysics
CShower
CSimpleMarkupVolumeTagged
CSingleplayRules
CSkeletonInstance
CSkyCamera
CSkyboxReference
CSmokeGrenade
CSmokeGrenadeProjectile
CSmoothFunc
CSoundAreaEntityBase
CSoundAreaEntityOrientedBox
CSoundAreaEntitySphere
CSoundEventAABBEntity
CSoundEventConeEntity
CSoundEventEntity
CSoundEventEntityAlias_snd_event_point
CSoundEventOBBEntity
CSoundEventParameter
CSoundEventPathCornerEntity
CSoundEventSphereEntity
CSoundOpvarSetAABBEntity
CSoundOpvarSetAutoRoomEntity
CSoundOpvarSetBoxEntity
CSoundOpvarSetEntity
CSoundOpvarSetOBBEntity
CSoundOpvarSetOBBWindEntity
CSoundOpvarSetPathCornerEntity
CSoundOpvarSetPointBase
CSoundOpvarSetPointEntity
CSoundStackSave
CSplineConstraint
CSpotlightEnd
CSprite
CSpriteAlias_env_glow
CSpriteOriented
CTakeDamageResultAPI
CTankTargetChange
CTankTrainAI
CTeam
CTeamplayRules
CTestEffect
CTestPulseIO
CTestPulseIO::EntityHandleIntArgs_t
CTestPulseIO::EntityNameStringArgs_t
CTestPulseIO::FloatStringArgs_t
CTestPulseIO::ThreeStringArgs_t
CTestPulseIOAPI
CTestPulseIOComponent
CTestPulseIOComponent_API
CTestPulseIOComponent_Derived
CTestPulseIOComponent_DerivedAPI
CTextureBasedAnimatable
CTimeline
CTimerEntity
CTonemapController2
CTonemapController2Alias_env_tonemap_controller2
CTonemapTrigger
CTouchExpansionComponent
CTriggerActiveWeaponDetect
CTriggerBombReset
CTriggerBrush
CTriggerBuoyancy
CTriggerCallback
CTriggerDetectBulletFire
CTriggerDetectExplosion
CTriggerFan
CTriggerGameEvent
CTriggerGravity
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Counter-Strike 2
server
CBaseCSGrenadeProjectile
CSmokeGrenadeProjectile
CSmokeGrenadeProjectile
Inherits from (174 fields)
CBaseCSGrenadeProjectile
CBaseGrenade
CBaseAnimGraph
CBaseModelEntity
CBaseEntity
CEntityInstance
expand fields
m_nSmokeEffectTickBegin
:
int32
2696 (0x0A88)
m_bDidSmokeEffect
:
bool
2700 (0x0A8C)
m_nRandomSeed
:
int32
2704 (0x0A90)
m_vSmokeColor
:
Vector
2708 (0x0A94)
m_vSmokeDetonationPos
:
VectorWS
2720 (0x0AA0)
m_VoxelFrameData
:
CNetworkUtlVectorBase
<
uint8
>
2736 (0x0AB0)
m_nVoxelFrameDataSize
:
int32
2760 (0x0AC8)
m_nVoxelUpdate
:
int32
2764 (0x0ACC)
m_flLastBounce
:
GameTime_t
2768 (0x0AD0)
m_fllastSimulationTime
:
GameTime_t
2772 (0x0AD4)
m_bExplodeFromInferno
:
bool
11608 (0x2D58)
m_bDidGroundScorch
:
bool
11609 (0x2D59)
Also in
client.dll