Source 2 Viewer
CSkyboxReference
CSmokeGrenade
CSmokeGrenadeProjectile
CSmoothFunc
CSoundAreaEntityBase
CSoundAreaEntityOrientedBox
CSoundAreaEntitySphere
CSoundEventAABBEntity
CSoundEventConeEntity
CSoundEventEntity
CSoundEventEntityAlias_snd_event_point
CSoundEventOBBEntity
CSoundEventParameter
CSoundEventPathCornerEntity
CSoundEventSphereEntity
CSoundOpvarSetAABBEntity
CSoundOpvarSetAutoRoomEntity
CSoundOpvarSetEntity
CSoundOpvarSetOBBEntity
CSoundOpvarSetOBBWindEntity
CSoundOpvarSetPathCornerEntity
CSoundOpvarSetPointBase
CSoundOpvarSetPointEntity
CSoundStackSave
CSplineConstraint
CSpotlightEnd
CSprite
CSpriteAlias_env_glow
CSpriteOriented
CTakeDamageResultAPI
CTankTargetChange
CTankTrainAI
CTeam
CTeamplayRules
CTestEffect
CTestPulseIO
CTestPulseIO::EntityHandleIntArgs_t
CTestPulseIO::EntityNameStringArgs_t
CTestPulseIO::FloatStringArgs_t
CTestPulseIO::ThreeStringArgs_t
CTestPulseIOAPI
CTestPulseIOComponent
CTestPulseIOComponent_API
CTestPulseIOComponent_Derived
CTestPulseIOComponent_DerivedAPI
CTextureBasedAnimatable
CTimeline
CTimerEntity
CTonemapController2
CTonemapController2Alias_env_tonemap_controller2
CTonemapTrigger
CTouchExpansionComponent
CTriggerActiveWeaponDetect
CTriggerBombReset
CTriggerBrush
CTriggerBuoyancy
CTriggerCallback
CTriggerDetectBulletFire
CTriggerDetectExplosion
CTriggerFan
CTriggerGameEvent
CTriggerGravity
CTriggerHostageReset
CTriggerHurt
CTriggerImpact
CTriggerLerpObject
CTriggerLook
CTriggerMultiple
CTriggerOnce
CTriggerPhysics
CTriggerProximity
CTriggerPush
CTriggerRemove
CTriggerSave
CTriggerSndSosOpvar
CTriggerSoundscape
CTriggerTeleport
CTriggerToggleSave
CTriggerVolume
CVoteController
Type
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Counter-Strike 2
server
CSoundOpvarSetPointBase
CSoundOpvarSetOBBWindEntity
CSoundOpvarSetOBBWindEntity
Inherits from (100 fields)
CSoundOpvarSetPointBase
CBaseEntity
CEntityInstance
expand fields
m_vMins
:
Vector
1360 (0x0550)
m_vMaxs
:
Vector
1372 (0x055C)
m_vDistanceMins
:
Vector
1384 (0x0568)
m_vDistanceMaxs
:
Vector
1396 (0x0574)
m_flWindMin
:
float32
1408 (0x0580)
m_flWindMax
:
float32
1412 (0x0584)
m_flWindMapMin
:
float32
1416 (0x0588)
m_flWindMapMax
:
float32
1420 (0x058C)
Also in
client.dll
Dota 2
Deadlock