Source 2 Viewer
  • CSoundEventParameter
  • CSoundEventPathCornerEntity
  • CSoundEventSphereEntity
  • CSoundOpvarSetAABBEntity
  • CSoundOpvarSetAutoRoomEntity
  • CSoundOpvarSetEntity
  • CSoundOpvarSetOBBEntity
  • CSoundOpvarSetOBBWindEntity
  • CSoundOpvarSetPathCornerEntity
  • CSoundOpvarSetPointBase
  • CSoundOpvarSetPointEntity
  • CSoundStackSave
  • CSplineConstraint
  • CSpotlightEnd
  • CSprite
  • CSpriteAlias_env_glow
  • CSpriteOriented
  • CTakeDamageInfoAPI
  • CTankTargetChange
  • CTankTrainAI
  • CTeam
  • CTeamplayRules
  • CTestEffect
  • CTestPulseIO
  • CTestPulseIOAPI
  • CTextureBasedAnimatable
  • CTimeline
  • CTimerEntity
  • CTonemapController2
  • CTonemapController2Alias_env_tonemap_controller2
  • CTonemapTrigger
  • CTouchExpansionComponent
  • CTriggerActiveWeaponDetect
  • CTriggerBombReset
  • CTriggerBrush
  • CTriggerBuoyancy
  • CTriggerCallback
  • CTriggerDetectBulletFire
  • CTriggerDetectExplosion
  • CTriggerFan
  • CTriggerGameEvent
  • CTriggerGravity
  • CTriggerHostageReset
  • CTriggerHurt
  • CTriggerImpact
  • CTriggerLerpObject
  • CTriggerLook
  • CTriggerMultiple
  • CTriggerOnce
  • CTriggerPhysics
  • CTriggerProximity
  • CTriggerPush
  • CTriggerRemove
  • CTriggerSave
  • CTriggerSndSosOpvar
  • CTriggerSoundscape
  • CTriggerTeleport
  • CTriggerToggleSave
  • CTriggerVolume
  • CVoteController
  • CWaterBullet
  • CWeaponAWP
  • CWeaponAug
  • CWeaponBaseItem
  • CWeaponBizon
  • CWeaponCZ75a
  • CWeaponElite
  • CWeaponFamas
  • CWeaponFiveSeven
  • CWeaponG3SG1
  • CWeaponGalilAR
  • CWeaponGlock
  • CWeaponHKP2000
  • CWeaponM249
  • CWeaponM4A1
  • CWeaponM4A1Silencer
  • CWeaponMAC10
  • CWeaponMP5SD
  • CWeaponMP7
  • CWeaponMP9
Type / to search
  1. Counter-Strike 2
  2. server
  3. CPointEntity
  4. CTankTrainAI

CTankTrainAI

Inherits from (83 fields)
CPointEntityCBaseEntityCEntityInstance
  • m_hTrain: CHandle< CFuncTrackTrain >1192 (0x04A8)
  • m_hTargetEntity: CHandle< CBaseEntity >1196 (0x04AC)
  • m_soundPlaying: int321200 (0x04B0)
  • m_startSoundName: CUtlSymbolLarge1224 (0x04C8)
  • m_engineSoundName: CUtlSymbolLarge1232 (0x04D0)
  • m_movementSoundName: CUtlSymbolLarge1240 (0x04D8)
  • m_targetEntityName: CUtlSymbolLarge1248 (0x04E0)
Also in
Deadlock
Offsets are from Windows. Source revision 10552922 built on Mar 25 2026.