Source 2 Viewer
  • CSoundOpvarSetPathCornerEntity
  • CSoundOpvarSetPointBase
  • CSoundOpvarSetPointEntity
  • CSoundStackSave
  • CSplineConstraint
  • CSpotlightEnd
  • CSprite
  • CSpriteAlias_env_glow
  • CSpriteOriented
  • CTakeDamageInfoAPI
  • CTankTargetChange
  • CTankTrainAI
  • CTeam
  • CTeamplayRules
  • CTestEffect
  • CTestPulseIO
  • CTestPulseIOAPI
  • CTextureBasedAnimatable
  • CTimeline
  • CTimerEntity
  • CTonemapController2
  • CTonemapController2Alias_env_tonemap_controller2
  • CTonemapTrigger
  • CTouchExpansionComponent
  • CTriggerActiveWeaponDetect
  • CTriggerBombReset
  • CTriggerBrush
  • CTriggerBuoyancy
  • CTriggerCallback
  • CTriggerDetectBulletFire
  • CTriggerDetectExplosion
  • CTriggerFan
  • CTriggerGameEvent
  • CTriggerGravity
  • CTriggerHostageReset
  • CTriggerHurt
  • CTriggerImpact
  • CTriggerLerpObject
  • CTriggerLook
  • CTriggerMultiple
  • CTriggerOnce
  • CTriggerPhysics
  • CTriggerProximity
  • CTriggerPush
  • CTriggerRemove
  • CTriggerSave
  • CTriggerSndSosOpvar
  • CTriggerSoundscape
  • CTriggerTeleport
  • CTriggerToggleSave
  • CTriggerVolume
  • CVoteController
  • CWaterBullet
  • CWeaponAWP
  • CWeaponAug
  • CWeaponBaseItem
  • CWeaponBizon
  • CWeaponCZ75a
  • CWeaponElite
  • CWeaponFamas
  • CWeaponFiveSeven
  • CWeaponG3SG1
  • CWeaponGalilAR
  • CWeaponGlock
  • CWeaponHKP2000
  • CWeaponM249
  • CWeaponM4A1
  • CWeaponM4A1Silencer
  • CWeaponMAC10
  • CWeaponMP5SD
  • CWeaponMP7
  • CWeaponMP9
  • CWeaponMag7
  • CWeaponNOVA
  • CWeaponNegev
  • CWeaponP250
  • CWeaponP90
  • CWeaponRevolver
  • CWeaponSCAR20
  • CWeaponSG556
Type / to search
  1. Counter-Strike 2
  2. server
  3. CLogicalEntity
  4. CTimerEntity

CTimerEntity

Inherits from (83 fields)
CLogicalEntityCServerOnlyEntityCBaseEntityCEntityInstance
  • m_OnTimer: CEntityIOOutput1192 (0x04A8)
  • m_OnTimerHigh: CEntityIOOutput1216 (0x04C0)
  • m_OnTimerLow: CEntityIOOutput1240 (0x04D8)
  • m_iDisabled: int321264 (0x04F0)
  • m_flInitialDelay: float321268 (0x04F4)
  • m_flRefireTime: float321272 (0x04F8)
  • m_bUpDownState: bool1276 (0x04FC)
  • m_iUseRandomTime: int321280 (0x0500)
  • m_bPauseAfterFiring: bool1284 (0x0504)
  • m_flLowerRandomBound: float321288 (0x0508)
  • m_flUpperRandomBound: float321292 (0x050C)
  • m_flRemainingTime: float321296 (0x0510)
  • m_bPaused: bool1300 (0x0514)
Also in
Dota 2Deadlock
Offsets are from Windows. Source revision 10552922 built on Mar 25 2026.