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CTonemapTrigger
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CWorld
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DynamicVolumeDef_t
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Counter-Strike 2
server
CBaseTrigger
CTriggerPhysics
CTriggerPhysics
MNetworkVarNames
"float m_gravityScale"
"float m_linearLimit"
"float m_linearDamping"
"float m_angularLimit"
"float m_angularDamping"
expand…
Inherits from (143 fields)
CBaseTrigger
CBaseToggle
CBaseModelEntity
CBaseEntity
CEntityInstance
expand fields
m_gravityScale
:
float32
2208 (0x08A0)
MNetworkEnable
m_linearLimit
:
float32
2212 (0x08A4)
MNetworkEnable
m_linearDamping
:
float32
2216 (0x08A8)
MNetworkEnable
m_angularLimit
:
float32
2220 (0x08AC)
MNetworkEnable
m_angularDamping
:
float32
2224 (0x08B0)
MNetworkEnable
m_linearForce
:
float32
2228 (0x08B4)
MNetworkEnable
m_flFrequency
:
float32
2232 (0x08B8)
MNetworkEnable
m_flDampingRatio
:
float32
2236 (0x08BC)
MNetworkEnable
m_vecLinearForcePointAt
:
Vector
2240 (0x08C0)
MNetworkEnable
m_bCollapseToForcePoint
:
bool
2252 (0x08CC)
MNetworkEnable
m_vecLinearForcePointAtWorld
:
Vector
2256 (0x08D0)
MNetworkEnable
m_vecLinearForceDirection
:
Vector
2268 (0x08DC)
MNetworkEnable
m_bConvertToDebrisWhenPossible
:
bool
2280 (0x08E8)
MNetworkEnable
Also in
client.dll
Dota 2
Deadlock