Source 2 Viewer
  • CTonemapTrigger
  • CTouchExpansionComponent
  • CTriggerActiveWeaponDetect
  • CTriggerBombReset
  • CTriggerBrush
  • CTriggerBuoyancy
  • CTriggerCallback
  • CTriggerDetectBulletFire
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  • CTriggerFan
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  • CTriggerLook
  • CTriggerMultiple
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  • CTriggerPush
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  • CTriggerTeleport
  • CTriggerToggleSave
  • CTriggerVolume
  • CVoteController
  • CWaterBullet
  • CWeaponAWP
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  • CWeaponElite
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  • CWorld
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  • DynamicVolumeDef_t
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  • EntFinderMethod_t
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  • Explosions
  • FilterDamageType
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  • FuncDoorSpawnPos_t
Type / to search
  1. Counter-Strike 2
  2. server
  3. CBaseTrigger
  4. CTriggerPhysics

CTriggerPhysics

MNetworkVarNames
"float m_gravityScale""float m_linearLimit""float m_linearDamping""float m_angularLimit""float m_angularDamping"
Inherits from (143 fields)
CBaseTriggerCBaseToggleCBaseModelEntityCBaseEntityCEntityInstance
  • m_gravityScale: float322208 (0x08A0)
    MNetworkEnable
  • m_linearLimit: float322212 (0x08A4)
    MNetworkEnable
  • m_linearDamping: float322216 (0x08A8)
    MNetworkEnable
  • m_angularLimit: float322220 (0x08AC)
    MNetworkEnable
  • m_angularDamping: float322224 (0x08B0)
    MNetworkEnable
  • m_linearForce: float322228 (0x08B4)
    MNetworkEnable
  • m_flFrequency: float322232 (0x08B8)
    MNetworkEnable
  • m_flDampingRatio: float322236 (0x08BC)
    MNetworkEnable
  • m_vecLinearForcePointAt: Vector2240 (0x08C0)
    MNetworkEnable
  • m_bCollapseToForcePoint: bool2252 (0x08CC)
    MNetworkEnable
  • m_vecLinearForcePointAtWorld: Vector2256 (0x08D0)
    MNetworkEnable
  • m_vecLinearForceDirection: Vector2268 (0x08DC)
    MNetworkEnable
  • m_bConvertToDebrisWhenPossible: bool2280 (0x08E8)
    MNetworkEnable
Also in
client.dllDota 2Deadlock
Offsets are from Windows. Source revision 10552922 built on Mar 25 2026.