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CTonemapTrigger
CTormentorSpawnPhase
CTouchExpansionComponent
CTriggerActiveWeaponDetect
CTriggerBrush
CTriggerCallback
CTriggerDetectBulletFire
CTriggerDetectExplosion
CTriggerDota
CTriggerDotaPath
CTriggerFan
CTriggerGameEvent
CTriggerGravity
CTriggerHurt
CTriggerImpact
CTriggerLerpObject
CTriggerLook
CTriggerMultiple
CTriggerOnce
CTriggerPhysics
CTriggerProximity
CTriggerPush
CTriggerRemove
CTriggerSave
CTriggerSndSosOpvar
CTriggerSoundscape
CTriggerTeleport
CTriggerToggleSave
CTriggerVolume
CVerticalMotionController
CWorld
ConstraintSoundInfo
CountdownTimer
CreatureAbilityData_t
CreatureAbilityType
CreatureStateData_t
DOTATeleportInfo_t
DOTAThreatLevelInfo_t
DOTA_AssassinMinigameNetworkState
DamageShareEvent_t
DataTeamPlayer_t
DestructiblePartDamageRequestAPI
DynamicVolumeDef_t
EOverrideBlockLOS_t
EPoorNetworkConditionsType
EngineCountdownTimer
EntFinderMethod_t
EntityRenderAttribute_t
Explosions
FilterDamageType
FilterHealth
FowBlocker_t
FuncMoverMovementSummaryFlags_t
FuncMoverMovementSummary_t
GameChatLogEntry_t
HoverPoseFlags_t
IIntention
INavObstacle
INavObstacle::NavObstacleType_t
INextBotBody
INextBotBody::PostureType
INextBotComponent
INextBotEventResponder
INextBotReply
InGamePredictionData_t
IntervalTimer
InventoryQuickBuyState_t
ItemDropData_t
LessonPanelLayoutFileTypes_t
Materials
MoveLinearAuthoredPos_t
NagaSiren_SongOfTheSiren_Healing
NavScopeFlags_t
NavScope_t
NextBotCombatCharacter
NianDamageTaken_t
ObstructionRelationshipClass_t
PathMoverEntitySpawn
PetCoopStates_t
PhysGenericShapeType_t
Type
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Dota 2
server
CBaseTrigger
CTriggerPhysics
CTriggerPhysics
Inherits from (160 fields)
CBaseTrigger
CBaseToggle
CBaseModelEntity
CBaseEntity
CEntityInstance
expand fields
m_pController
:
IPhysicsMotionController
*
2264 (0x08D8)
MPhysPtr
m_gravityScale
:
float32
2272 (0x08E0)
m_linearLimit
:
float32
2276 (0x08E4)
m_linearDamping
:
float32
2280 (0x08E8)
m_angularLimit
:
float32
2284 (0x08EC)
m_angularDamping
:
float32
2288 (0x08F0)
m_linearForce
:
float32
2292 (0x08F4)
m_flFrequency
:
float32
2296 (0x08F8)
m_flDampingRatio
:
float32
2300 (0x08FC)
m_vecLinearForcePointAt
:
Vector
2304 (0x0900)
m_bCollapseToForcePoint
:
bool
2316 (0x090C)
m_vecLinearForcePointAtWorld
:
VectorWS
2320 (0x0910)
m_vecLinearForceDirection
:
Vector
2332 (0x091C)
m_bConvertToDebrisWhenPossible
:
bool
2344 (0x0928)
Also in
client.dll
Counter-Strike 2
Deadlock