Source 2 Viewer
  • CTimerEntity
  • CTonemapController2
  • CTonemapController2Alias_env_tonemap_controller2
  • CTonemapTrigger
  • CTormentorSpawnPhase
  • CTouchExpansionComponent
  • CTriggerActiveWeaponDetect
  • CTriggerBrush
  • CTriggerCallback
  • CTriggerDetectBulletFire
  • CTriggerDetectExplosion
  • CTriggerDota
  • CTriggerDotaPath
  • CTriggerFan
  • CTriggerGameEvent
  • CTriggerGravity
  • CTriggerHurt
  • CTriggerImpact
  • CTriggerLerpObject
  • CTriggerLook
  • CTriggerMultiple
  • CTriggerOnce
  • CTriggerPhysics
  • CTriggerProximity
  • CTriggerPush
  • CTriggerRemove
  • CTriggerSave
  • CTriggerSndSosOpvar
  • CTriggerSoundscape
  • CTriggerTeleport
  • CTriggerToggleSave
  • CTriggerVolume
  • CVerticalMotionController
  • CWorld
  • ConstraintSoundInfo
  • CountdownTimer
  • CreatureAbilityData_t
  • CreatureAbilityType
  • CreatureStateData_t
  • DOTATeleportInfo_t
  • DOTAThreatLevelInfo_t
  • DOTA_AssassinMinigameNetworkState
  • DamageShareEvent_t
  • DataTeamPlayer_t
  • DestructiblePartDamageRequestAPI
  • DynamicVolumeDef_t
  • EOverrideBlockLOS_t
  • EPoorNetworkConditionsType
  • EngineCountdownTimer
  • EntFinderMethod_t
  • EntityRenderAttribute_t
  • Explosions
  • FilterDamageType
  • FilterHealth
  • FowBlocker_t
  • FuncMoverMovementSummaryFlags_t
  • FuncMoverMovementSummary_t
  • GameChatLogEntry_t
  • HoverPoseFlags_t
  • IIntention
  • INavObstacle
  • INavObstacle::NavObstacleType_t
  • INextBotBody
  • INextBotBody::PostureType
  • INextBotComponent
  • INextBotEventResponder
  • INextBotReply
  • InGamePredictionData_t
  • IntervalTimer
  • InventoryQuickBuyState_t
  • ItemDropData_t
  • LessonPanelLayoutFileTypes_t
  • Materials
  • MoveLinearAuthoredPos_t
  • NagaSiren_SongOfTheSiren_Healing
  • NavScopeFlags_t
  • NavScope_t
  • NextBotCombatCharacter
  • NianDamageTaken_t
  • ObstructionRelationshipClass_t
Type / to search
  1. Dota 2
  2. server
  3. CTriggerOnce
  4. CTriggerLook

CTriggerLook

Inherits from (161 fields)
CTriggerOnceCTriggerMultipleCBaseTriggerCBaseToggleCBaseModelEntityCBaseEntityCEntityInstance
  • m_hLookTarget: CHandle< CBaseEntity >2280 (0x08E8)
  • m_flFieldOfView: float322284 (0x08EC)
  • m_flLookTime: float322288 (0x08F0)
  • m_flLookTimeTotal: float322292 (0x08F4)
  • m_flLookTimeLast: GameTime_t2296 (0x08F8)
  • m_flTimeoutDuration: float322300 (0x08FC)
  • m_bTimeoutFired: bool2304 (0x0900)
  • m_bIsLooking: bool2305 (0x0901)
  • m_b2DFOV: bool2306 (0x0902)
  • m_bUseVelocity: bool2307 (0x0903)
  • m_bTestOcclusion: bool2308 (0x0904)
  • m_bTestAllVisibleOcclusion: bool2309 (0x0905)
  • m_OnTimeout: CEntityIOOutput2312 (0x0908)
  • m_OnStartLook: CEntityIOOutput2336 (0x0920)
  • m_OnEndLook: CEntityIOOutput2360 (0x0938)
Also in
Counter-Strike 2Deadlock
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.