Source 2 Viewer
  • CTimerEntity
  • CTonemapController2
  • CTonemapController2Alias_env_tonemap_controller2
  • CTonemapTrigger
  • CTormentorSpawnPhase
  • CTouchExpansionComponent
  • CTriggerActiveWeaponDetect
  • CTriggerBrush
  • CTriggerCallback
  • CTriggerDetectBulletFire
  • CTriggerDetectExplosion
  • CTriggerDota
  • CTriggerDotaPath
  • CTriggerFan
  • CTriggerGameEvent
  • CTriggerGravity
  • CTriggerHurt
  • CTriggerImpact
  • CTriggerLerpObject
  • CTriggerLook
  • CTriggerMultiple
  • CTriggerOnce
  • CTriggerPhysics
  • CTriggerProximity
  • CTriggerPush
  • CTriggerRemove
  • CTriggerSave
  • CTriggerSndSosOpvar
  • CTriggerSoundscape
  • CTriggerTeleport
  • CTriggerVolume
  • CVerticalMotionController
  • CWorld
  • ConstraintSoundInfo
  • CountdownTimer
  • CreatureAbilityData_t
  • CreatureAbilityType
  • CreatureStateData_t
  • DOTATeleportInfo_t
  • DOTAThreatLevelInfo_t
  • DOTA_AssassinMinigameNetworkState
  • DamageShareEvent_t
  • DataTeamPlayer_t
  • DynamicVolumeDef_t
  • EOverrideBlockLOS_t
  • EPoorNetworkConditionsType
  • EngineCountdownTimer
  • EntFinderMethod_t
  • EntityRenderAttribute_t
  • Explosions
  • FilterDamageType
  • FilterHealth
  • FowBlocker_t
  • FuncMoverMovementSummaryFlags_t
  • FuncMoverMovementSummary_t
  • FuncRotatorRotationSummaryFlags_t
  • FuncRotatorRotationSummary_t
  • GameChatLogEntry_t
  • HoverPoseFlags_t
  • IIntention
  • INavObstacle
  • INavObstacle::NavObstacleType_t
  • INextBotBody
  • INextBotBody::PostureType
  • INextBotComponent
  • INextBotEventResponder
  • INextBotReply
  • InGamePredictionData_t
  • IntervalTimer
  • InventoryQuickBuyState_t
  • ItemDropData_t
  • LessonPanelLayoutFileTypes_t
  • Materials
  • MoveLinearAuthoredPos_t
  • NagaSiren_SongOfTheSiren_Healing
  • NavScopeFlags_t
  • NavScope_t
  • NextBotCombatCharacter
  • NianDamageTaken_t
  • ObstructionRelationshipClass_t
Type / to search
  1. Dota 2
  2. server
  3. CTriggerOnce
  4. CTriggerLook

CTriggerLook

Inherits from (161 fields)
CTriggerOnceCTriggerMultipleCBaseTriggerCBaseToggleCBaseModelEntityCBaseEntityCEntityInstance
  • m_hLookTarget: CHandle< CBaseEntity >2312 (0x0908)
  • m_flFieldOfView: float322316 (0x090C)
  • m_flLookTime: float322320 (0x0910)
  • m_flLookTimeTotal: float322324 (0x0914)
  • m_flLookTimeLast: GameTime_t2328 (0x0918)
  • m_flTimeoutDuration: float322332 (0x091C)
  • m_bTimeoutFired: bool2336 (0x0920)
  • m_bIsLooking: bool2337 (0x0921)
  • m_b2DFOV: bool2338 (0x0922)
  • m_bUseVelocity: bool2339 (0x0923)
  • m_bTestOcclusion: bool2340 (0x0924)
  • m_bTestAllVisibleOcclusion: bool2341 (0x0925)
  • m_OnTimeout: CEntityIOOutput2344 (0x0928)
  • m_OnStartLook: CEntityIOOutput2368 (0x0940)
  • m_OnEndLook: CEntityIOOutput2392 (0x0958)
Also in
Counter-Strike 2Deadlock
Offsets are from Windows. Source revision 10797369 built on Jul 03 2026.