Source 2 Viewer
CTonemapController2Alias_env_tonemap_controller2
CTonemapTrigger
CTouchExpansionComponent
CTriggerActiveWeaponDetect
CTriggerAddModifier
CTriggerBrush
CTriggerBurrowUnderground
CTriggerCallback
CTriggerDetectBulletFire
CTriggerDetectExplosion
CTriggerFan
CTriggerGameEvent
CTriggerGravity
CTriggerHurt
CTriggerIcePathVolume
CTriggerImpact
CTriggerItemShop
CTriggerItemShopSafeZone
CTriggerLerpObject
CTriggerLook
CTriggerMidBossShield
CTriggerModifier
CTriggerMultiple
CTriggerNeutralIdles
CTriggerNeutralShield
CTriggerObscuredVolume
CTriggerOnce
CTriggerPassthroughFakeWall
CTriggerPhysics
CTriggerPingLocation
CTriggerProximity
CTriggerPush
CTriggerRemove
CTriggerRemoveModifier
CTriggerSave
CTriggerSndSosOpvar
CTriggerSoundscape
CTriggerSuspendModifier
CTriggerTeamBase
CTriggerTeleport
CTriggerTier3Phase2Shield
CTriggerToggleSave
CTriggerTrooperDamageReductionDetector
CTriggerTrooperDetector
CTriggerTrooperShrineJumpVolume
CTriggerVolume
CTrooperApproachHorizon
CUnreachableTargetList
CWaterBullet
CWorld
C_HeroPreview
ChoreoEntityFacing_t
CitadelAbilityProjectileCreateInfo_t
CitadelAbilityProjectileVolumeTouchInfo_t
CitadelAbilityVData
CitadelConfigurableTrackedAbilityProjectileCreateInfo_t
CitadelCurvedAbilityProjectileCreateInfo_t
CitadelHeroData_t
CitadelHeroSpawnData_t
CitadelItemVData
CitadelNPCDamageState_t
CitadelPositionHomingAbilityProjectileCreateInfo_t
CitadelStolenAbilitySlot_t
CitadelTrackedAbilityProjectileCreateInfo_t
ConstraintSoundInfo
ConsumedComponentState_t
CountdownTimer
DevTriggerType_t
DynamicAbilityValues_t
DynamicVolumeDef_t
EAIScheduleEndedReason
EAIScheduleFlags
EBarrackBossActivity
EBotTestNodeType
EMidBossActivity
EOverrideBlockLOS_t
EPointType
ESceneRequestState_t
ET1BossActivity
ET2BossActivity
Type
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Deadlock
server
CTriggerOnce
CTriggerLook
CTriggerLook
MNetworkVarNames
"bool m_bTestOcclusion"
"bool m_bTestAllVisibleOcclusion"
Inherits from (149 fields)
CTriggerOnce
CTriggerMultiple
CBaseTrigger
CBaseToggle
CBaseModelEntity
CBaseEntity
CEntityInstance
expand fields
m_hLookTarget
:
CHandle
<
CBaseEntity
>
2296 (0x08F8)
m_flFieldOfView
:
float32
2300 (0x08FC)
m_flLookTime
:
float32
2304 (0x0900)
m_flLookTimeTotal
:
float32
2308 (0x0904)
m_flLookTimeLast
:
GameTime_t
2312 (0x0908)
m_flTimeoutDuration
:
float32
2316 (0x090C)
m_bTimeoutFired
:
bool
2320 (0x0910)
m_bIsLooking
:
bool
2321 (0x0911)
m_b2DFOV
:
bool
2322 (0x0912)
m_bUseVelocity
:
bool
2323 (0x0913)
m_bTestOcclusion
:
bool
2324 (0x0914)
MNetworkEnable
m_bTestAllVisibleOcclusion
:
bool
2325 (0x0915)
MNetworkEnable
m_OnTimeout
:
CEntityIOOutput
2328 (0x0918)
m_OnStartLook
:
CEntityIOOutput
2352 (0x0930)
m_OnEndLook
:
CEntityIOOutput
2376 (0x0948)
Also in
Counter-Strike 2
Dota 2