Source 2 Viewer
  • CTestPulseIO::EntityNameStringArgs_t
  • CTestPulseIO::FloatStringArgs_t
  • CTestPulseIO::ThreeStringArgs_t
  • CTestPulseIOAPI
  • CTextureBasedAnimatable
  • CTier3BossAbility
  • CTimeline
  • CTimerEntity
  • CTonemapController2
  • CTonemapController2Alias_env_tonemap_controller2
  • CTonemapTrigger
  • CTouchExpansionComponent
  • CTriggerActiveWeaponDetect
  • CTriggerAddModifier
  • CTriggerBrush
  • CTriggerBurrowUnderground
  • CTriggerCallback
  • CTriggerDetectBulletFire
  • CTriggerDetectExplosion
  • CTriggerFan
  • CTriggerGameEvent
  • CTriggerGravity
  • CTriggerHurt
  • CTriggerIcePathVolume
  • CTriggerImpact
  • CTriggerItemShop
  • CTriggerItemShopSafeZone
  • CTriggerLerpObject
  • CTriggerLook
  • CTriggerMidBossShield
  • CTriggerModifier
  • CTriggerMultiple
  • CTriggerNeutralIdles
  • CTriggerNeutralShield
  • CTriggerObscuredVolume
  • CTriggerOnce
  • CTriggerPassthroughFakeWall
  • CTriggerPhysics
  • CTriggerPingLocation
  • CTriggerProximity
  • CTriggerPush
  • CTriggerRemove
  • CTriggerRemoveModifier
  • CTriggerSave
  • CTriggerSndSosOpvar
  • CTriggerSoundscape
  • CTriggerSuspendModifier
  • CTriggerTeamBase
  • CTriggerTeleport
  • CTriggerTier3Phase2Shield
  • CTriggerToggleSave
  • CTriggerTrooperDamageReductionDetector
  • CTriggerTrooperDetector
  • CTriggerTrooperShrineJumpVolume
  • CTriggerVolume
  • CTrooperApproachHorizon
  • CUnreachableTargetList
  • CWaterBullet
  • CWorld
  • C_HeroPreview
  • ChoreoEntityFacing_t
  • CitadelAbilityProjectileCreateInfo_t
  • CitadelAbilityProjectileVolumeTouchInfo_t
  • CitadelAbilityVData
  • CitadelConfigurableTrackedAbilityProjectileCreateInfo_t
  • CitadelCurvedAbilityProjectileCreateInfo_t
  • CitadelHeroData_t
  • CitadelHeroSpawnData_t
  • CitadelItemVData
  • CitadelNPCDamageState_t
  • CitadelPositionHomingAbilityProjectileCreateInfo_t
  • CitadelStolenAbilitySlot_t
  • CitadelTrackedAbilityProjectileCreateInfo_t
  • ConstraintSoundInfo
  • ConsumedComponentState_t
  • CountdownTimer
  • DevTriggerType_t
  • DynamicAbilityValues_t
  • DynamicVolumeDef_t
  • EAIScheduleEndedReason
Type / to search
  1. Deadlock
  2. server
  3. CBaseTrigger
  4. CTriggerFan

CTriggerFan

MNetworkVarNames
"Vector m_vFanOriginOffset""Vector m_vDirection""bool m_bPushTowardsInfoTarget""bool m_bPushAwayFromInfoTarget""Quaternion m_qNoiseDelta"
Inherits from (148 fields)
CBaseTriggerCBaseToggleCBaseModelEntityCBaseEntityCEntityInstance
  • m_vFanOriginOffset: Vector2264 (0x08D8)
    MNetworkEnable
  • m_vDirection: Vector2276 (0x08E4)
    MNetworkEnable
  • m_bPushTowardsInfoTarget: bool2288 (0x08F0)
    MNetworkEnable
  • m_bPushAwayFromInfoTarget: bool2289 (0x08F1)
    MNetworkEnable
  • m_qNoiseDelta: Quaternion2304 (0x0900)
    MNetworkEnable
  • m_hInfoFan: CHandle< CInfoFan >2320 (0x0910)
    MNetworkEnable
  • m_flForce: float322324 (0x0914)
    MNetworkEnable
  • m_bFalloff: bool2328 (0x0918)
    MNetworkEnable
  • m_RampTimer: CountdownTimer2336 (0x0920)
    MNetworkEnable
  • m_vFanOriginWS: VectorWS2360 (0x0938)
  • m_vFanOriginLS: Vector2372 (0x0944)
  • m_vFanEndLS: Vector2384 (0x0950)
  • m_vNoiseDirectionTarget: Vector2396 (0x095C)
  • m_iszInfoFan: CUtlSymbolLarge2408 (0x0968)
  • m_flRopeForceScale: float322416 (0x0970)
  • m_flParticleForceScale: float322420 (0x0974)
  • m_flPlayerForce: float322424 (0x0978)
  • m_bPlayerWindblock: bool2428 (0x097C)
  • m_flNPCForce: float322432 (0x0980)
  • m_flRampTime: float322436 (0x0984)
  • m_fNoiseDegrees: float322440 (0x0988)
  • m_fNoiseSpeed: float322444 (0x098C)
  • m_bPushPlayer: bool2448 (0x0990)
  • m_bRampDown: bool2449 (0x0991)
  • m_nManagerFanIdx: int322452 (0x0994)
Also in
client.dllCounter-Strike 2Dota 2
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.