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CTriggerDetectExplosion
CTriggerFan
CTriggerGameEvent
CTriggerGravity
CTriggerHurt
CTriggerIcePathVolume
CTriggerImpact
CTriggerItemShop
CTriggerItemShopSafeZone
CTriggerLerpObject
CTriggerLook
CTriggerMidBossShield
CTriggerModifier
CTriggerMultiple
CTriggerNeutralIdles
CTriggerNeutralShield
CTriggerObscuredVolume
CTriggerOnce
CTriggerPassthroughFakeWall
CTriggerPhysics
CTriggerPingLocation
CTriggerProximity
CTriggerPush
CTriggerRemove
CTriggerRemoveModifier
CTriggerSave
CTriggerSndSosOpvar
CTriggerSoundscape
CTriggerSuspendModifier
CTriggerTeamBase
CTriggerTeleport
CTriggerTier3Phase2Shield
CTriggerToggleSave
CTriggerTrooperDamageReductionDetector
CTriggerTrooperDetector
CTriggerTrooperShrineJumpVolume
CTriggerVolume
CTrooperApproachHorizon
CUnreachableTargetList
CWaterBullet
CWorld
C_HeroPreview
ChoreoEntityFacing_t
CitadelAbilityProjectileCreateInfo_t
CitadelAbilityProjectileVolumeTouchInfo_t
CitadelAbilityVData
CitadelConfigurableTrackedAbilityProjectileCreateInfo_t
CitadelCurvedAbilityProjectileCreateInfo_t
CitadelHeroData_t
CitadelHeroSpawnData_t
CitadelItemVData
CitadelNPCDamageState_t
CitadelPositionHomingAbilityProjectileCreateInfo_t
CitadelStolenAbilitySlot_t
CitadelTrackedAbilityProjectileCreateInfo_t
ConstraintSoundInfo
ConsumedComponentState_t
CountdownTimer
DevTriggerType_t
DynamicAbilityValues_t
DynamicVolumeDef_t
EAIScheduleEndedReason
EAIScheduleFlags
EBarrackBossActivity
EBotTestNodeType
EMidBossActivity
EOverrideBlockLOS_t
EPointType
ESceneRequestState_t
ET1BossActivity
ET2BossActivity
ET3BossActions
EngineCountdownTimer
EntFinderMethod_t
EntityRenderAttribute_t
Explosions
FamiliarTaskType_t
FilterDamageType
FilterHealth
FootSweepPusher_t
Type
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Deadlock
server
CBaseTrigger
CTriggerPhysics
CTriggerPhysics
MNetworkVarNames
"float m_gravityScale"
"float m_linearLimit"
"float m_linearDamping"
"float m_angularLimit"
"float m_angularDamping"
expand…
Inherits from (148 fields)
CBaseTrigger
CBaseToggle
CBaseModelEntity
CBaseEntity
CEntityInstance
expand fields
m_pController
:
IPhysicsMotionController
*
2272 (0x08E0)
MPhysPtr
m_gravityScale
:
float32
2280 (0x08E8)
MNetworkEnable
m_linearLimit
:
float32
2284 (0x08EC)
MNetworkEnable
m_linearDamping
:
float32
2288 (0x08F0)
MNetworkEnable
m_angularLimit
:
float32
2292 (0x08F4)
MNetworkEnable
m_angularDamping
:
float32
2296 (0x08F8)
MNetworkEnable
m_linearForce
:
float32
2300 (0x08FC)
MNetworkEnable
m_flFrequency
:
float32
2304 (0x0900)
MNetworkEnable
m_flDampingRatio
:
float32
2308 (0x0904)
MNetworkEnable
m_vecLinearForcePointAt
:
Vector
2312 (0x0908)
MNetworkEnable
m_bCollapseToForcePoint
:
bool
2324 (0x0914)
MNetworkEnable
m_vecLinearForcePointAtWorld
:
Vector
2328 (0x0918)
MNetworkEnable
m_vecLinearForceDirection
:
Vector
2340 (0x0924)
MNetworkEnable
m_bConvertToDebrisWhenPossible
:
bool
2352 (0x0930)
MNetworkEnable
Also in
client.dll
Counter-Strike 2
Dota 2