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  • CTriggerDetectExplosion
  • CTriggerFan
  • CTriggerGameEvent
  • CTriggerGravity
  • CTriggerHurt
  • CTriggerIcePathVolume
  • CTriggerImpact
  • CTriggerItemShop
  • CTriggerItemShopSafeZone
  • CTriggerLerpObject
  • CTriggerLook
  • CTriggerMidBossShield
  • CTriggerModifier
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  • CTriggerObscuredVolume
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  • CTriggerPhysics
  • CTriggerPingLocation
  • CTriggerProximity
  • CTriggerPush
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  • CTriggerRemoveModifier
  • CTriggerSave
  • CTriggerSndSosOpvar
  • CTriggerSoundscape
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  • CTriggerTeamBase
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  • CTriggerTier3Phase2Shield
  • CTriggerToggleSave
  • CTriggerTrooperDamageReductionDetector
  • CTriggerTrooperDetector
  • CTriggerTrooperShrineJumpVolume
  • CTriggerVolume
  • CTrooperApproachHorizon
  • CUnreachableTargetList
  • CWaterBullet
  • CWorld
  • C_HeroPreview
  • ChoreoEntityFacing_t
  • CitadelAbilityProjectileCreateInfo_t
  • CitadelAbilityProjectileVolumeTouchInfo_t
  • CitadelAbilityVData
  • CitadelConfigurableTrackedAbilityProjectileCreateInfo_t
  • CitadelCurvedAbilityProjectileCreateInfo_t
  • CitadelHeroData_t
  • CitadelHeroSpawnData_t
  • CitadelItemVData
  • CitadelNPCDamageState_t
  • CitadelPositionHomingAbilityProjectileCreateInfo_t
  • CitadelStolenAbilitySlot_t
  • CitadelTrackedAbilityProjectileCreateInfo_t
  • ConstraintSoundInfo
  • ConsumedComponentState_t
  • CountdownTimer
  • DevTriggerType_t
  • DynamicAbilityValues_t
  • DynamicVolumeDef_t
  • EAIScheduleEndedReason
  • EAIScheduleFlags
  • EBarrackBossActivity
  • EBotTestNodeType
  • EMidBossActivity
  • EOverrideBlockLOS_t
  • EPointType
  • ESceneRequestState_t
  • ET1BossActivity
  • ET2BossActivity
  • ET3BossActions
  • EngineCountdownTimer
  • EntFinderMethod_t
  • EntityRenderAttribute_t
  • Explosions
  • FamiliarTaskType_t
  • FilterDamageType
  • FilterHealth
  • FootSweepPusher_t
Type / to search
  1. Deadlock
  2. server
  3. CBaseTrigger
  4. CTriggerPhysics

CTriggerPhysics

MNetworkVarNames
"float m_gravityScale""float m_linearLimit""float m_linearDamping""float m_angularLimit""float m_angularDamping"
Inherits from (148 fields)
CBaseTriggerCBaseToggleCBaseModelEntityCBaseEntityCEntityInstance
  • m_pController: IPhysicsMotionController*2272 (0x08E0)
    MPhysPtr
  • m_gravityScale: float322280 (0x08E8)
    MNetworkEnable
  • m_linearLimit: float322284 (0x08EC)
    MNetworkEnable
  • m_linearDamping: float322288 (0x08F0)
    MNetworkEnable
  • m_angularLimit: float322292 (0x08F4)
    MNetworkEnable
  • m_angularDamping: float322296 (0x08F8)
    MNetworkEnable
  • m_linearForce: float322300 (0x08FC)
    MNetworkEnable
  • m_flFrequency: float322304 (0x0900)
    MNetworkEnable
  • m_flDampingRatio: float322308 (0x0904)
    MNetworkEnable
  • m_vecLinearForcePointAt: Vector2312 (0x0908)
    MNetworkEnable
  • m_bCollapseToForcePoint: bool2324 (0x0914)
    MNetworkEnable
  • m_vecLinearForcePointAtWorld: Vector2328 (0x0918)
    MNetworkEnable
  • m_vecLinearForceDirection: Vector2340 (0x0924)
    MNetworkEnable
  • m_bConvertToDebrisWhenPossible: bool2352 (0x0930)
    MNetworkEnable
Also in
client.dllCounter-Strike 2Dota 2
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.