Inherits from (0 fields)
- MPropertyStartGroup: "Meta"
- MPropertyStartGroup: "Meta"
- m_eAbilityTargetingLocation: EAbilityTargetingLocation_t = "CITADEL_ABILITY_TARGETING_LOCATION_NONE"88 (0x58)MPropertyDescription: "The location for our ability's targeting to use, used in GetCastPosition and such. Also determines preview visuals."
- m_eAbilityTargetingShape: EAbilityTargetingShape_t = "CITADEL_ABILITY_TARGETING_SHAPE_NONE"92 (0x5C)MPropertyDescription: "The general shape that our ability will target. Unless you choose cone targeting, it ONLY determines preview visuals - you still have to do the targeting separately in code."
- MPropertySuppressExpr: "m_eAbilityTargetingShape != CITADEL_ABILITY_TARGETING_SHAPE_CONE"
- MPropertySuppressExpr: "m_eAbilityTargetingShape != CITADEL_ABILITY_TARGETING_SHAPE_CONE"
- MPropertyDescription: "When true, we will do an extra trace with the same cone shape, but with the cone laying flat in XY"MPropertySuppressExpr: "m_eAbilityTargetingShape != CITADEL_ABILITY_TARGETING_SHAPE_CONE"
- MPropertyDescription: "When true, the cone is cast from the center of the screen, rather than from the center of the character."MPropertySuppressExpr: "m_eAbilityTargetingShape != CITADEL_ABILITY_TARGETING_SHAPE_CONE"
- MPropertyDescription: "When true, the cone collects nearby targets as well, helpful for melee attacks."MPropertySuppressExpr: "m_eAbilityTargetingShape != CITADEL_ABILITY_TARGETING_SHAPE_CONE"
- MPropertySuppressExpr: "m_bCollectNearbyTargetsWithCone == false"
- MPropertySuppressExpr: "m_bCollectNearbyTargetsWithCone == false"
- MPropertyDescription: "If set, this button must be down in addition to our trigger button (be default the slot button) in order to activate this ability."
- MPropertyDescription: "If set, this is the button requierd to be pressed to activate this ability."
- m_eAbilitySpectatePriority: EAbilitySpectatePriority = "CITADELTV_ABILITY_SPECTATE_PRIORITY_NONE"136 (0x88)
- MPropertyDescription: "During pre-cast, what modifier states are set."
- MPropertyDescription: "During channel, what modifier states are set."
- MPropertyDescription: "During post-cast, what modifier states are set."
- MPropertyDescription: "This ability provides these types of ability target effects."
- MPropertyDescription: "Scale Damage to Objectives by this amount"
- MPropertyFriendlyName: "Weapon Info"
- MPropertyFriendlyName: "Projectile Info"
- MPropertyFriendlyName: "Deployment Info"
- MPropertyDescription: "If set, this will be the value passed to the animgraph when this ability is selected instead of the ability name."
- MPropertyDescription: "When true, suppress the out of combat anim state for 2s on cast."MPropertyStartGroup: "AnimGraph2"
- MPropertyDescription: "When true, suppress the out of combat anim state while channeling and for 2s after."
- MPropertyDescription: "By default uses the ability name. Set this to use a custom name."MPropertyFriendlyName: "hero_action_source value when doing an action"
- MPropertyDescription: "Value to set "hero_action" to set when casting. "hero_action_source" will be set to this ability's name"MPropertyFriendlyName: "Casting "hero_action" value"
- MPropertyDescription: "Value to set "hero_action" to set when channeling. "hero_action_source" will be set to this ability's name"MPropertyFriendlyName: "Channeling "hero_action" value"
- MPropertyDescription: "Value to set "hero_action" to when casting completes. "hero_action_source" will be set to this ability's name"MPropertyFriendlyName: "Cast Completed "hero_action" value"
- MPropertyStartGroup: "UI"MPropertySuppressExpr: "m_bIsSignatureAbility == false"
- MPropertyDescription: "Subcast UI will have this class set"
- MPropertyFriendlyName: "Additional Abilities"
- MPropertyDescription: "Used by button hints as labels for 'casting' (ex. cast, throw, deploy)."
- MPropertyDescription: "Used by button hints as labels for 'alt-casting' (ex. cast on self, bring allies, heal teammate)."
- MPropertyDescription: "Camera sequence that plays when casting starts and stops when casting completes, unless the bool below is un-checked"MPropertyStartGroup: "Camera"
- MPropertyDescription: "By default, we stop the sequence from 'Sequence Cast Start' once the cast completes successfully. Un-check this to allow it to continue past the cast."
- MPropertyDescription: "Camera sequence that plays when casting completes."
- MPropertyDescription: "Camera sequence that plays when channeling starts and is stopped when channeling ends, unless the bool below is un-checked."
- MPropertyDescription: "By default, we stop the sequence from 'Sequence Channel Start' once the channel completes successfully. Un-check this to allow it to continue past the channel duration."
- m_previewParticle: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >4512 (0x11A0)MPropertyDescription: "Preview particle attaching to the caster before cast"MPropertyStartGroup: "Visuals"
- MPropertyDescription: "Name of particle control point config to use for preview particle effect (empty means use 'preview' config)"
- m_PreviewPathParticle: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >4744 (0x1288)MPropertyDescription: "Preview path particle shows ability's custom path"
- m_mapCastEventParticles: CUtlOrderedMap< AbilityCastEvent_t, CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > > = {}4968 (0x1368)MPropertyDescription: "Particle attaching to the caster on cast event"
- m_skillshotHitParticle: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >5008 (0x1390)MPropertyDescription: "Trace particle when hit an enemy with targeted ability"
- m_skillshotMissParticle: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >5232 (0x1470)MPropertyDescription: "Trace particle when missed an enemy with targeted ability"
- m_TargetingPreviewParticle: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >5456 (0x1550)MPropertyDescription: "Preview particle on attaching to targets of this ability"
- m_HudSharedStyle: CResourceNameTyped< CWeakHandle< InfoForResourceTypeCPanoramaStyle > >5680 (0x1630)MPropertyDescription: "CSS stylesheet included in the HUD elements created by this ability"
- MPropertyDescription: "plays for local player attacker dealing damage with this ability"
- MPropertyDescription: "plays for local player victim taking damage from this ability"
- MPropertyStartGroup: "Modifiers"
- MPropertySuppressExpr: "m_eAbilityType != EAbilityType_Cosmetic"
Referenced by (315)
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