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  • CitadelAbilityProjectileCreateInfo_t
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  • PlayerDataGlobal_t
  • PropDoorRotatingOpenDirection_e
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  • PulseCollisionGroup_t
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  1. Deadlock
  2. server
  3. EAIScheduleFlags

EAIScheduleFlags

uint32_t
  • SCHEDULE_FLAGS_NONE = 00x00
  • SCHEDULE_FLAGS_ABILITY = 10x01
  • SCHEDULE_FLAGS_INTERRUPT_ACTIVE_HANDSHAKES = 20x02
  • SCHEDULE_FLAGS_CANNOT_BE_INTERRUPTED_BY_SYNCHRONIZED_ABILITY = 40x04
  • SCHEDULE_FLAGS_CANNOT_BE_INTERRUPTED_BY_INCAPACITATION = 80x08
  • SCHEDULE_FLAGS_CONTROLS_NAVIGATION = 160x10
  • SCHEDULE_FLAGS_BODY_AUTHORITY_FULL = 320x20
  • SCHEDULE_FLAGS_BODY_AUTHORITY_NONE = 640x40
  • SCHEDULE_FLAGS_IS_FORCED_GO_SCHEDULE = 1280x80
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.