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  • C_HeroPreview
  • ChoreoEntityFacing_t
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  • ConstraintSoundInfo
  • ConsumedComponentState_t
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  • DevTriggerType_t
  • DynamicAbilityValues_t
  • DynamicVolumeDef_t
  • EAIScheduleEndedReason
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  • PhysicsRagdollPose_t
  • PlayOfTheGamePlaybackData_t
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  • PropDoorRotatingOpenDirection_e
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  • PulseCollisionGroup_t
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  1. Deadlock
  2. server
  3. DynamicVolumeDef_t

DynamicVolumeDef_t

  • m_source: CHandle< CBaseEntity >0 (0x00)
  • m_target: CHandle< CBaseEntity >4 (0x04)
  • m_nHullIdx: int328 (0x08)
  • m_vSourceAnchorPos: Vector12 (0x0C)
  • m_vTargetAnchorPos: Vector24 (0x18)
  • m_nAreaSrc: uint3236 (0x24)
  • m_nAreaDst: uint3240 (0x28)
  • m_bAttached: bool44 (0x2C)
Referenced by (1)
CDynamicNavConnectionsVolumem_vecConnections
Also in
Counter-Strike 2Dota 2
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.