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CWorld
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ChoreoEntityFacing_t
CitadelAbilityProjectileCreateInfo_t
CitadelAbilityProjectileVolumeTouchInfo_t
CitadelAbilityVData
CitadelConfigurableTrackedAbilityProjectileCreateInfo_t
CitadelCurvedAbilityProjectileCreateInfo_t
CitadelHeroData_t
CitadelHeroSpawnData_t
CitadelItemVData
CitadelNPCDamageState_t
CitadelPositionHomingAbilityProjectileCreateInfo_t
CitadelStolenAbilitySlot_t
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ConstraintSoundInfo
ConsumedComponentState_t
CountdownTimer
DevTriggerType_t
DynamicAbilityValues_t
DynamicVolumeDef_t
EAIScheduleEndedReason
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FamiliarTaskType_t
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INavLinkMotor
INavLinkMotor::ExitType_t
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INavObstacle::NavObstacleType_t
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ItemDraftRoundState_t
ItemImbuementPair_t
LastIncomingHit_t
LessonPanelLayoutFileTypes_t
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Materials
MoveLinearAuthoredPos_t
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NPCPathingRequest_t
NavAreaSave_t
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NavScope_t
Navigation_t
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PathAccompanyNode_t
PathAccompanyProperties_t
PhysicsRagdollPose_t
PlayOfTheGamePlaybackData_t
PlayOfTheGameTrigger_t
PlayerDataGlobal_t
PropDoorRotatingOpenDirection_e
PropDoorRotatingSpawnPos_t
PulseCollisionGroup_t
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Deadlock
server
DynamicAbilityValues_t
DynamicAbilityValues_t
MNetworkVarNames
"AbilityID_t m_SourceAbilityID"
"EntitySubclassID_t m_vecImbuedAbilities"
"EModifierValue m_eValType"
"float m_flValue"
m_SourceAbilityID
:
CUtlStringToken
48 (0x30)
MNetworkEnable
m_vecImbuedAbilities
:
CNetworkUtlVectorBase
<
CUtlStringToken
>
56 (0x38)
MNetworkEnable
m_eValType
:
EModifierValue
80 (0x50)
MNetworkEnable
m_flValue
:
float32
84 (0x54)
MNetworkEnable
Referenced by (1)
PlayerDataGlobal_t
m_vecDynamicAbilityValues
Also in
client.dll