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Game
Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
Section
Schemas
10,187
ConVars & Commands
6,276
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All
10,187
Classes
9,310
Enums
877
Entities
2,141
Components
26
Networked
858
VData
41
Exclusive
6,248
CitadelItemVData
CitadelPositionHomingAbilityProjectileCreateInfo_t
CitadelStolenAbilitySlot_t
CitadelTrackedAbilityProjectileCreateInfo_t
ConstraintSoundInfo
ConsumedComponentState_t
CountdownTimer
DevTriggerType_t
DynamicAbilityValues_t
DynamicVolumeDef_t
EAIScheduleEndedReason
EAIScheduleFlags
EBarrackBossActivity
EBotTestNodeType
EMidBossActivity
EOverrideBlockLOS_t
EPointType
ET1BossActivity
ET2BossActivity
ET3BossActions
ET3CoreActions
EngineCountdownTimer
EntFinderMethod_t
EntityRenderAttribute_t
EventGrantDefinition_Action_t
EventGrantDefinition_Points_t
Explosions
FamiliarTaskType_t
FilterDamageType
FilterHealth
FootSweepPusher_t
FuncDoorSpawnPos_t
FuncMoverMovementSummaryFlags_t
FuncMoverMovementSummary_t
FuncMoverTransitionRecord_t
FuncRotatorRotationSummaryFlags_t
FuncRotatorRotationSummary_t
GoalCategory_t
HandshakeInfo_t
HandshakeRestartType_t
HandshakeState_t
HandshakeTagState_t
HandshakeTagType_t
HintIgnoreFacing_t
HintNodeData
HintPriority_t
Hint_e
HoverPoseFlags_t
IAI_Motor
IAI_Motor::MoveFlags_t
IAI_Path
INavLinkObstacleSubMotor
INavLinkSubMotor
INavLinkSubMotor::ExitType_t
INavLinkSubMotor::StartType_t
INavObstacle
INavObstacle::NavObstacleType_t
IntervalTimer
ItemDraftItem_t
ItemDraftOption_t
ItemDraftRoundState_t
ItemImbuementPair_t
ItemTradeOption_t
ItemTradeRoundState_t
LastIncomingHit_t
LessonPanelLayoutFileTypes_t
LockonTarget_t
Materials
MoveLinearAuthoredPos_t
MovementFailureBehavior_t
MovementMotionState_t
NPCFollowFormation_t
NPCPathingRequest_t
NavAreaSave_t
NavGoalLocationType_t
NavGoalPathfindingAlgorithm_t
NavGoalType_t
NavLinkMovementFlags_t
NavScopeFlags_t
NavScope_t
Type
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Deadlock
server
ET3BossActions
ET3BossActions
uint32_t
Source
Members
Name
Value
Hex
Idle
0
0x00
Intro
1
0x01
PostShrineTransition
2
0x02
PostShrineIdle
3
0x03
ShineAOEAttack_L
4
0x04
ShineAOEAttack_R
5
0x05
BeamWindUp
6
0x06
BeamShoot
7
0x07
TransformedIdle
8
0x08
Transforming
9
0x09
TransformingUp
10
0x0A