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Half-Life: Alyx
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10,187
Classes
9,310
Enums
877
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2,141
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26
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858
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41
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6,248
EventGrantDefinition_Points_t
Explosions
FamiliarTaskType_t
FilterDamageType
FilterHealth
FootSweepPusher_t
FuncDoorSpawnPos_t
FuncMoverMovementSummaryFlags_t
FuncMoverMovementSummary_t
FuncMoverTransitionRecord_t
FuncRotatorRotationSummaryFlags_t
FuncRotatorRotationSummary_t
GoalCategory_t
HandshakeInfo_t
HandshakeRestartType_t
HandshakeState_t
HandshakeTagState_t
HandshakeTagType_t
HintIgnoreFacing_t
HintNodeData
HintPriority_t
Hint_e
HoverPoseFlags_t
IAI_Motor
IAI_Motor::MoveFlags_t
IAI_Path
INavLinkObstacleSubMotor
INavLinkSubMotor
INavLinkSubMotor::ExitType_t
INavLinkSubMotor::StartType_t
INavObstacle
INavObstacle::NavObstacleType_t
IntervalTimer
ItemDraftItem_t
ItemDraftOption_t
ItemDraftRoundState_t
ItemImbuementPair_t
ItemTradeOption_t
ItemTradeRoundState_t
LastIncomingHit_t
LessonPanelLayoutFileTypes_t
LockonTarget_t
Materials
MoveLinearAuthoredPos_t
MovementFailureBehavior_t
MovementMotionState_t
NPCFollowFormation_t
NPCPathingRequest_t
NavAreaSave_t
NavGoalLocationType_t
NavGoalPathfindingAlgorithm_t
NavGoalType_t
NavLinkMovementFlags_t
NavScopeFlags_t
NavScope_t
NavType_t
PathAccompanyCoordinate_t
PathAccompanyNode_t
PathMotorSettings_t
PathMoverEntitySpawn
PhysGenericShapeType_t
PhysicsRagdollPose_t
PlayOfTheGamePlaybackData_t
PlayOfTheGameTrigger_t
PlayerDataGlobal_t
PropDoorRotatingOpenDirection_e
PropDoorRotatingSpawnPos_t
PulseCollisionGroup_t
PulseNPCCondition_t
PulseScriptedSequenceData_t
PulseTraceContents_t
RadialGoalFlags_t
RadiusDmgOverride_t
RelationshipOverride_t
Relationship_t
RelativeLocationType_t
ResponseContext_t
STeamFOWEntity
STrooperFOWEntity
SceneLocatorSettings_t
Type
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Deadlock
server
HintNodeData
HintNodeData
64 bytes (0x40), align 8
Source
Used by fields
CAI_Hint
m_NodeData
CNodeEnt
m_NodeData
Also in
Half-Life: Alyx
differs
Fields
Name
Type
Offset
strEntityName
CUtlSymbolLarge
0
0x00
nHintType
int16
8
0x08
strGroup
CUtlSymbolLarge
16
0x10
iDisabled
int32
24
0x18
iszGenericType
CUtlSymbolLarge
32
0x20
fIgnoreFacing
HintIgnoreFacing_t
= "HIF_DEFAULT"
40
0x28
minState
NPC_STATE
= "NPC_STATE_IDLE"
44
0x2C
maxState
NPC_STATE
= "NPC_STATE_COMBAT"
48
0x30
nRadius
int32
52
0x34
ePriority
HintPriority_t
= "HINT_PRIORITY_LOW"
56
0x38
bReturnHintPositionAsOnGroundPerHull
bool
60
0x3C