Source 2 Viewer
FilterDamageType
FilterHealth
FootSweepPusher_t
FuncDoorSpawnPos_t
HandshakeInfo_t
HandshakeState_t
HintIgnoreFacing_t
HintNodeData
HintPriority_t
Hint_e
HoverPoseFlags_t
INavLinkMotor
INavLinkMotor::ExitType_t
INavObstacle
INavObstacle::NavObstacleType_t
INavSmartGoal
IntervalTimer
ItemDraftItem_t
ItemDraftOption_t
ItemDraftRoundState_t
ItemImbuementPair_t
LastIncomingHit_t
LessonPanelLayoutFileTypes_t
LockonTarget_t
Materials
MoveLinearAuthoredPos_t
NPCFollowFormation_t
NPCPathingRequest_t
NavAreaSave_t
NavGoalType_t
NavScopeFlags_t
NavScope_t
Navigation_t
PathAccompanyCoordinate_t
PathAccompanyNode_t
PathAccompanyProperties_t
PhysicsRagdollPose_t
PlayOfTheGamePlaybackData_t
PlayOfTheGameTrigger_t
PlayerDataGlobal_t
PropDoorRotatingOpenDirection_e
PropDoorRotatingSpawnPos_t
PulseCollisionGroup_t
PulseNPCCondition_t
PulseScriptedSequenceData_t
PulseTraceContents_t
RelationshipOverride_t
Relationship_t
RelativeLocationType_t
ResponseContext_t
RotatorHistoryEntry_t
RotatorQueueEntry_t
RotatorTargetSpace_t
STeamFOWEntity
STrooperFOWEntity
SceneOnPlayerDeath_t
SceneRequestTargetMapPair_t
ScriptedConflictResponse_t
SequenceHistory_t
SimpleConstraintSoundProfile
SoundEventStartType_t
SoundOpvarTraceResult_t
SquadModeInfo_t
StatViewerModifierValues_t
StolenAbilityPair_t
TOGGLE_STATE
TRAIN_CODE
TaskHandshakeScope_t
TaskStatus_t
TestInputOutputCombinationsEnum_t
Touch_t
TrackOrientationType_t
TrackedStatNetworkData_t
TrainOrientationType_t
TrainVelocityType_t
UnreachableTargetType_t
UnreachableTarget_t
VPhysicsCollisionAttribute_t
VelocitySampler
ViewAngleServerChange_t
Type
/
to search
Deadlock
server
ItemDraftRoundState_t
ItemDraftRoundState_t
MNetworkVarNames
"ItemDraftOption_t m_vecOptions"
"ItemDraftRoundID_t m_nID"
"int m_nDraftsRemaining"
"int m_nDraftsTotal"
"int m_nRoundsRemaining"
expand…
m_vecOptions
:
CUtlVectorEmbeddedNetworkVar
<
ItemDraftOption_t
>
8 (0x08)
MNetworkEnable
m_nID
:
ItemDraftRoundID_t
112 (0x70)
MNetworkEnable
m_nDraftsRemaining
:
int32
116 (0x74)
MNetworkEnable
m_nDraftsTotal
:
int32
120 (0x78)
MNetworkEnable
m_nRoundsRemaining
:
int32
124 (0x7C)
MNetworkEnable
m_nRoundsTotal
:
int32
128 (0x80)
MNetworkEnable
m_flCompletedTime
:
GameTime_t
132 (0x84)
Referenced by (1)
CCitadelPlayerPawn
m_ItemDraftRoundState
Also in
client.dll