Source 2 Viewer
IClientAlphaProperty
IEconItemInterface
IHasAttributes
IHideoutInteractable
IModifierTrackedObject
IPhysicsBodyList
IPhysicsMotionController
IRagdoll
ISkeletonAnimationController
IdolParams_t
IncompatibleFilter_t
InputBitMask_t
IntervalTimer
IntroCamera_t
ItemDraftBucketing_t
ItemDraftItem_t
ItemDraftOption_t
ItemDraftRoundID_t
ItemDraftRoundParams_t
ItemDraftRoundState_t
ItemDraftWeight_t
ItemFlagTypes_t
ItemImbuementPair_t
ItemSectionInfo_t
ItemSlotInfo_t
LaneDesc_t
LaneSide_t
LatchDirtyPermission_t
LifeState_t
LingeringCopiedAbility_t
LockonTarget_t
LootTableEntry_t
MODIFIER_ENTRY_TYPE
MantleType_t
MatchID_t
MeleeVehicleSideOptions_t
MinimapOffsetDesc_t
ModCostBonuses_t
ModelChange_t
ModelConfigHandle_t
ModifierAttribute_t
ModifierBarrierBehavior_t
ModifierDebuffType_t
ModifierDisableGroup_t
ModifierHiddenType_t
ModifierOverheadDrawType_t
ModifierPropRuntimeHandle_t
ModifierQueuedRefreshHandle_t
ModifierRemoveTargets_t
ModifierRenderAttribute_t
ModifierRuntimeHandle_t
ModifierScriptValue_t
ModifierScriptedEventHandler_t
ModifierSerialNumber_t
ModifierSoundRecipients_t
ModifierSourceType_t
ModifierTimeScaleSource_t
ModifierTrackedBodyGroup_t
ModifierTrackedParticle_t
ModifierTrackedSound_t
ModifierValueDisplayUnits_t
ModifierVariantType_t
ModifierVariant_t
ModifiersDisplayLocation_t
ModifyDamageReturn_t
MoveCollide_t
MoveType_t
NET_Messages
NPCAILODDesc_t
NPCAttachmentDesc_t
NPCAttachmentSpawnKV_t
NPCStatusEffectMap_t
NPCStatusEffectPriority_t
NPCStatusEffectType_t
NPC_STATE
NPC_Vault_State_t
NecroSkeleTargetCategory_t
NecroSkeleTargetTier_t
NewPlayerMetrics_t
NewSettingsDefinition_t
Type
/
to search
Deadlock
client
ItemDraftRoundState_t
ItemDraftRoundState_t
MNetworkVarNames
"ItemDraftOption_t m_vecOptions"
"ItemDraftRoundID_t m_nID"
"int m_nDraftsRemaining"
"int m_nDraftsTotal"
"int m_nRoundsRemaining"
expand…
m_vecOptions
:
C_UtlVectorEmbeddedNetworkVar
<
ItemDraftOption_t
>
8 (0x08)
MNetworkEnable
m_nID
:
ItemDraftRoundID_t
112 (0x70)
MNetworkEnable
m_nDraftsRemaining
:
int32
116 (0x74)
MNetworkEnable
m_nDraftsTotal
:
int32
120 (0x78)
MNetworkEnable
m_nRoundsRemaining
:
int32
124 (0x7C)
MNetworkEnable
m_nRoundsTotal
:
int32
128 (0x80)
MNetworkEnable
m_flCompletedTime
:
GameTime_t
132 (0x84)
Referenced by (1)
C_CitadelPlayerPawn
m_ItemDraftRoundState
Also in
server.dll