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InputBitMask_t
IntervalTimer
IntroCamera_t
ItemDraftBucketing_t
ItemDraftItem_t
ItemDraftOption_t
ItemDraftRoundID_t
ItemDraftRoundParams_t
ItemDraftRoundState_t
ItemDraftWeight_t
ItemFlagTypes_t
ItemImbuementPair_t
ItemSectionInfo_t
ItemSlotInfo_t
LaneDesc_t
LaneSide_t
LatchDirtyPermission_t
LifeState_t
LingeringCopiedAbility_t
LockonTarget_t
LootTableEntry_t
MODIFIER_ENTRY_TYPE
MantleType_t
MatchID_t
MeleeVehicleSideOptions_t
MinimapOffsetDesc_t
ModCostBonuses_t
ModelChange_t
ModelConfigHandle_t
ModifierAttribute_t
ModifierBarrierBehavior_t
ModifierDebuffType_t
ModifierDisableGroup_t
ModifierHiddenType_t
ModifierOverheadDrawType_t
ModifierPropRuntimeHandle_t
ModifierQueuedRefreshHandle_t
ModifierRemoveTargets_t
ModifierRenderAttribute_t
ModifierRuntimeHandle_t
ModifierScriptValue_t
ModifierScriptedEventHandler_t
ModifierSerialNumber_t
ModifierSoundRecipients_t
ModifierSourceType_t
ModifierTimeScaleSource_t
ModifierTrackedBodyGroup_t
ModifierTrackedParticle_t
ModifierTrackedSound_t
ModifierValueDisplayUnits_t
ModifierVariantType_t
ModifierVariant_t
ModifiersDisplayLocation_t
ModifyDamageReturn_t
MoveCollide_t
MoveType_t
NET_Messages
NPCAILODDesc_t
NPCAttachmentDesc_t
NPCAttachmentSpawnKV_t
NPCStatusEffectMap_t
NPCStatusEffectPriority_t
NPCStatusEffectType_t
NPC_STATE
NPC_Vault_State_t
NecroSkeleTargetCategory_t
NecroSkeleTargetTier_t
NewPlayerMetrics_t
NewSettingsDefinition_t
NewSettingsID_t
ObjectivesParams_t
ObserverInterpState_t
ObserverMode_t
OnFrame
OwnerModifierEventListener_t
P2P_Messages
PARTICLE_MESSAGE
PARTICLE_SYSTEM_MANAGER_MESSAGE
PG_RisingRamState
ParamAndPriority_t
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Deadlock
client
LockonTarget_t
LockonTarget_t
MNetworkVarNames
"float m_flGainRate"
"float m_flDrainRate"
"float m_flMaxValue"
"float m_flLatchedValue"
"GameTime_t m_flLatchedTime"
expand…
m_flGainRate
:
float32
48 (0x30)
MNetworkEnable
m_flDrainRate
:
float32
52 (0x34)
MNetworkEnable
m_flMaxValue
:
float32
56 (0x38)
MNetworkEnable
m_nPrevFullStacks
:
int32
60 (0x3C)
m_flLatchedValue
:
float32
64 (0x40)
MNetworkEnable
m_flLatchedTime
:
GameTime_t
68 (0x44)
MNetworkEnable
m_eLockonState
:
ELockonState
72 (0x48)
MNetworkEnable
m_hTarget
:
CHandle
<
C_BaseEntity
>
76 (0x4C)
MNetworkEnable
Referenced by (1)
CCitadelBaseLockonAbility
m_vecLockonTargets
Also in
server.dll