Source 2 Viewer
HandshakeInfo_t
HandshakeState_t
HintIgnoreFacing_t
HintNodeData
HintPriority_t
Hint_e
HoverPoseFlags_t
INavLinkMotor
INavLinkMotor::ExitType_t
INavObstacle
INavObstacle::NavObstacleType_t
INavSmartGoal
IntervalTimer
ItemDraftItem_t
ItemDraftOption_t
ItemDraftRoundState_t
ItemImbuementPair_t
LastIncomingHit_t
LessonPanelLayoutFileTypes_t
LockonTarget_t
Materials
MoveLinearAuthoredPos_t
NPCFollowFormation_t
NPCPathingRequest_t
NavAreaSave_t
NavGoalType_t
NavScopeFlags_t
NavScope_t
Navigation_t
PathAccompanyCoordinate_t
PathAccompanyNode_t
PathAccompanyProperties_t
PhysicsRagdollPose_t
PlayOfTheGamePlaybackData_t
PlayOfTheGameTrigger_t
PlayerDataGlobal_t
PropDoorRotatingOpenDirection_e
PropDoorRotatingSpawnPos_t
PulseCollisionGroup_t
PulseNPCCondition_t
PulseScriptedSequenceData_t
PulseTraceContents_t
RelationshipOverride_t
Relationship_t
RelativeLocationType_t
ResponseContext_t
RotatorHistoryEntry_t
RotatorQueueEntry_t
RotatorTargetSpace_t
STeamFOWEntity
STrooperFOWEntity
SceneOnPlayerDeath_t
SceneRequestTargetMapPair_t
ScriptedConflictResponse_t
SequenceHistory_t
SimpleConstraintSoundProfile
SoundEventStartType_t
SoundOpvarTraceResult_t
SquadModeInfo_t
StatViewerModifierValues_t
StolenAbilityPair_t
TOGGLE_STATE
TRAIN_CODE
TaskHandshakeScope_t
TaskStatus_t
TestInputOutputCombinationsEnum_t
Touch_t
TrackOrientationType_t
TrackedStatNetworkData_t
TrainOrientationType_t
TrainVelocityType_t
UnreachableTargetType_t
UnreachableTarget_t
VPhysicsCollisionAttribute_t
VelocitySampler
ViewAngleServerChange_t
WaypointFlags_t
WeakPoint_t
audioparams_t
doorCheck_e
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Deadlock
server
LockonTarget_t
LockonTarget_t
MNetworkVarNames
"float m_flGainRate"
"float m_flDrainRate"
"float m_flMaxValue"
"float m_flLatchedValue"
"GameTime_t m_flLatchedTime"
expand…
m_flGainRate
:
float32
48 (0x30)
MNetworkEnable
m_flDrainRate
:
float32
52 (0x34)
MNetworkEnable
m_flMaxValue
:
float32
56 (0x38)
MNetworkEnable
m_nPrevFullStacks
:
int32
60 (0x3C)
m_flLatchedValue
:
float32
64 (0x40)
MNetworkEnable
m_flLatchedTime
:
GameTime_t
68 (0x44)
MNetworkEnable
m_eLockonState
:
ELockonState
72 (0x48)
MNetworkEnable
m_hTarget
:
CHandle
<
CBaseEntity
>
76 (0x4C)
MNetworkEnable
Referenced by (1)
CCitadelBaseLockonAbility
m_vecLockonTargets
Also in
client.dll