Source 2 Viewer
  • MoveLinearAuthoredPos_t
  • NPCFollowFormation_t
  • NPCPathingRequest_t
  • NavAreaSave_t
  • NavGoalType_t
  • NavScopeFlags_t
  • NavScope_t
  • Navigation_t
  • PathAccompanyCoordinate_t
  • PathAccompanyNode_t
  • PathAccompanyProperties_t
  • PhysicsRagdollPose_t
  • PlayOfTheGamePlaybackData_t
  • PlayOfTheGameTrigger_t
  • PlayerDataGlobal_t
  • PropDoorRotatingOpenDirection_e
  • PropDoorRotatingSpawnPos_t
  • PulseCollisionGroup_t
  • PulseNPCCondition_t
  • PulseScriptedSequenceData_t
  • PulseTraceContents_t
  • RelationshipOverride_t
  • Relationship_t
  • RelativeLocationType_t
  • ResponseContext_t
  • RotatorHistoryEntry_t
  • RotatorQueueEntry_t
  • RotatorTargetSpace_t
  • STeamFOWEntity
  • STrooperFOWEntity
  • SceneOnPlayerDeath_t
  • SceneRequestTargetMapPair_t
  • ScriptedConflictResponse_t
  • SequenceHistory_t
  • SimpleConstraintSoundProfile
  • SoundEventStartType_t
  • SoundOpvarTraceResult_t
  • SquadModeInfo_t
  • StatViewerModifierValues_t
  • StolenAbilityPair_t
  • TOGGLE_STATE
  • TRAIN_CODE
  • TaskHandshakeScope_t
  • TaskStatus_t
  • TestInputOutputCombinationsEnum_t
  • Touch_t
  • TrackOrientationType_t
  • TrackedStatNetworkData_t
  • TrainOrientationType_t
  • TrainVelocityType_t
  • UnreachableTargetType_t
  • UnreachableTarget_t
  • VPhysicsCollisionAttribute_t
  • VelocitySampler
  • ViewAngleServerChange_t
  • WaypointFlags_t
  • WeakPoint_t
  • audioparams_t
  • doorCheck_e
  • dynpitchvol_base_t
  • dynpitchvol_t
  • eSplinePushType
  • fogparams_t
  • fogplayerparams_t
  • ice_path_shard_model_desc_t
  • lerpdata_t
  • locksound_t
  • magnetted_objects_t
  • modifiedconvars_t
  • navproperties_t
  • shard_model_desc_t
  • sky3dparams_t
  • CBufferString
  • CEntityHandle
  • CEntityIndex
  • CGlobalSymbol
  • CGlobalSymbolCaseSensitive
  • CHandle
  • CNetworkedQuantizedFloat
Type / to search
  1. Deadlock
  2. server
  3. PulseScriptedSequenceData_t

PulseScriptedSequenceData_t

  • m_nActorID: int320 (0x00)
  • m_szPreIdleSequence: CUtlString8 (0x08)
  • m_szEntrySequence: CUtlString16 (0x10)
  • m_szSequence: CUtlString24 (0x18)
  • m_szExitSequence: CUtlString32 (0x20)
  • m_nMoveTo: ScriptedMoveTo_t = "eWaitFacing"40 (0x28)
  • m_nMoveToGait: SharedMovementGait_t = "eInvalid"44 (0x2C)
  • m_nHeldWeaponBehavior: ScriptedHeldWeaponBehavior_t = "eInvalid"48 (0x30)
  • m_bLoopPreIdleSequence: bool52 (0x34)
  • m_bLoopActionSequence: bool53 (0x35)
  • m_bLoopPostIdleSequence: bool54 (0x36)
  • m_bIgnoreLookAt: bool55 (0x37)
Referenced by (2)
CPulseCell_Outflow_ScriptedSequencem_scriptedSequenceDataMainCPulseCell_Outflow_ScriptedSequencem_vecAdditionalActors
Also in
Counter-Strike 2
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.