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Counter-Strike 2Dota 2DeadlockHalf-Life: Alyx
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Schemas10,187ConVars & Commands6,276
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  • NavGoalPathfindingAlgorithm_t
  • NavGoalType_t
  • NavLinkMovementFlags_t
  • NavScopeFlags_t
  • NavScope_t
  • NavType_t
  • PathAccompanyCoordinate_t
  • PathAccompanyNode_t
  • PathMotorSettings_t
  • PathMoverEntitySpawn
  • PhysGenericShapeType_t
  • PhysicsRagdollPose_t
  • PlayOfTheGamePlaybackData_t
  • PlayOfTheGameTrigger_t
  • PlayerDataGlobal_t
  • PropDoorRotatingOpenDirection_e
  • PropDoorRotatingSpawnPos_t
  • PulseCollisionGroup_t
  • PulseNPCCondition_t
  • PulseScriptedSequenceData_t
  • PulseTraceContents_t
  • RadialGoalFlags_t
  • RadiusDmgOverride_t
  • RelationshipOverride_t
  • Relationship_t
  • RelativeLocationType_t
  • ResponseContext_t
  • STeamFOWEntity
  • STrooperFOWEntity
  • SceneLocatorSettings_t
  • SceneOnPlayerDeath_t
  • ScheduleId_t
  • ScriptedConflictResponse_t
  • SequenceHistory_t
  • SimpleConstraintSoundProfile
  • SoundEventStartType_t
  • SoundOpvarTraceResult_t
  • StatViewerModifierValues_t
  • StolenAbilityPair_t
  • TOGGLE_STATE
  • TRAIN_CODE
  • TagActionStatus
  • TagSpan_t
  • TagStatus
  • TaskHandshakeScope_t
  • TaskStatus_t
  • TeamKothState_t
  • TestInputOutputCombinationsEnum_t
  • TgMarkup_t
  • TgPlane_t
  • TgSphere_t
  • Touch_t
  • TrackOrientationType_t
  • TrackedStatNetworkData_t
  • TrainOrientationType_t
  • TrainVelocityType_t
  • UnreachableTarget_t
  • VPhysicsCollisionAttribute_t
  • VelocitySampler
  • ViewAngleServerChange_t
  • WaypointFlags_t
  • WeakPoint_t
  • audioparams_t
  • doorCheck_e
  • dynpitchvol_base_t
  • dynpitchvol_t
  • eSplinePushType
  • fogparams_t
  • fogplayerparams_t
  • ice_path_shard_model_desc_t
  • lerpdata_t
  • locksound_t
  • magnetted_objects_t
  • modifiedconvars_t
  • navproperties_t
  • shard_model_desc_t
  • sky3dparams_t
  • BASEPTR
  • CAnimGraph2ParamOptionalRef
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  1. Deadlock
  2. server
  3. PulseScriptedSequenceData_t

PulseScriptedSequenceData_t

56 bytes (0x38), align 8Source
Used by fields
CPulseCell_Outflow_ScriptedSequencem_scriptedSequenceDataMainCPulseCell_Outflow_ScriptedSequencem_vecAdditionalActors
Also in
Counter-Strike 2

Fields

NameTypeOffset
m_nActorID
int32
00x00
m_szPreIdleSequence
CUtlString
80x08
m_szEntrySequence
CUtlString
160x10
m_szSequence
CUtlString
240x18
m_szExitSequence
CUtlString
320x20
m_nMoveTo
ScriptedMoveTo_t = "eWaitFacing"
400x28
m_nMoveToGait
SharedMovementGait_t = "eInvalid"
440x2C
m_nHeldWeaponBehavior
ScriptedHeldWeaponBehavior_t = "eInvalid"
480x30
m_bLoopPreIdleSequence
bool
520x34
m_bLoopActionSequence
bool
530x35
m_bLoopPostIdleSequence
bool
540x36
m_bIgnoreLookAt
bool
550x37
Offsets are from Windows. Source revision 11100849 built on Oct 07 2026. Machine-readable data for scripts and AI agents: llms.txt.