Source 2 Viewer
  • PropDoorRotatingOpenDirection_e
  • PropDoorRotatingSpawnPos_t
  • PulseCollisionGroup_t
  • PulseNPCCondition_t
  • PulseScriptedSequenceData_t
  • PulseTraceContents_t
  • RelationshipOverride_t
  • Relationship_t
  • RelativeLocationType_t
  • ResponseContext_t
  • RotatorHistoryEntry_t
  • RotatorQueueEntry_t
  • RotatorTargetSpace_t
  • STeamFOWEntity
  • STrooperFOWEntity
  • SceneOnPlayerDeath_t
  • SceneRequestTargetMapPair_t
  • ScriptedConflictResponse_t
  • SequenceHistory_t
  • SimpleConstraintSoundProfile
  • SoundEventStartType_t
  • SoundOpvarTraceResult_t
  • SquadModeInfo_t
  • StatViewerModifierValues_t
  • StolenAbilityPair_t
  • TOGGLE_STATE
  • TRAIN_CODE
  • TaskHandshakeScope_t
  • TaskStatus_t
  • TestInputOutputCombinationsEnum_t
  • Touch_t
  • TrackOrientationType_t
  • TrackedStatNetworkData_t
  • TrainOrientationType_t
  • TrainVelocityType_t
  • UnreachableTargetType_t
  • UnreachableTarget_t
  • VPhysicsCollisionAttribute_t
  • VelocitySampler
  • ViewAngleServerChange_t
  • WaypointFlags_t
  • WeakPoint_t
  • audioparams_t
  • doorCheck_e
  • dynpitchvol_base_t
  • dynpitchvol_t
  • eSplinePushType
  • fogparams_t
  • fogplayerparams_t
  • ice_path_shard_model_desc_t
  • lerpdata_t
  • locksound_t
  • magnetted_objects_t
  • modifiedconvars_t
  • navproperties_t
  • shard_model_desc_t
  • sky3dparams_t
  • CBufferString
  • CEntityHandle
  • CEntityIndex
  • CGlobalSymbol
  • CGlobalSymbolCaseSensitive
  • CHandle
  • CNetworkedQuantizedFloat
  • CPlayerSlot
  • CResourceArray
  • CResourcePointer
  • CResourceString
  • CSmartPtr
  • CSplitScreenSlot
  • CStrongHandle
  • CStrongHandleCopyable
  • CStrongHandleVoid
  • CTransform
  • CUtlString
  • CUtlStringToken
  • CUtlSymbol
  • CUtlSymbolLarge
  • CUtlVector
Type / to search
  1. Deadlock
  2. server
  3. SimpleConstraintSoundProfile

SimpleConstraintSoundProfile

  • m_flKeyPointMinSoundThreshold: float328 (0x08)
  • m_flKeyPointMaxSoundThreshold: float3212 (0x0C)
  • m_reversalSoundThresholdSmall: float3216 (0x10)
  • m_reversalSoundThresholdMedium: float3220 (0x14)
  • m_reversalSoundThresholdLarge: float3224 (0x18)
Referenced by (1)
ConstraintSoundInfom_soundProfile
Also in
Counter-Strike 2Dota 2
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.