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Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
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482
PathMoverEntitySpawn
PhysGenericShapeType_t
PhysicsRagdollPose_t
PropDoorRotatingOpenDirection_e
PropDoorRotatingSpawnPos_t
PulseCollisionGroup_t
PulseNPCCondition_t
PulseScriptedSequenceData_t
PulseTraceContents_t
RadiusDmgOverride_t
RelationshipOverride_t
Relationship_t
RelativeLocationType_t
ResponseContext_t
SceneOnPlayerDeath_t
ScriptedConflictResponse_t
SellbackPurchaseEntry_t
SequenceHistory_t
ServerAuthoritativeWeaponSlot_t
SimpleConstraintSoundProfile
SoundEventStartType_t
SoundOpvarTraceResult_t
SpawnPoint
TOGGLE_STATE
TRAIN_CODE
TestInputOutputCombinationsEnum_t
Touch_t
TrackOrientationType_t
TrainOrientationType_t
TrainVelocityType_t
VPhysicsCollisionAttribute_t
VelocitySampler
ViewAngleServerChange_t
WeaponPurchaseCount_t
WeaponPurchaseTracker_t
audioparams_t
doorCheck_e
dynpitchvol_base_t
dynpitchvol_t
eSplinePushType
fogparams_t
fogplayerparams_t
lerpdata_t
locksound_t
magnetted_objects_t
modifiedconvars_t
navproperties_t
shard_model_desc_t
sky3dparams_t
_intrinsic
128
BASEPTR
CAnimGraph2ParamAutoResetOptionalRef
CAnimGraph2ParamOptionalRef
CAnimNetVar
CAnimScriptParam
CAnimValue
CAnimVariant
CAttachmentNameSymbolWithStorage
CBitVec
CBufferString
CColorGradient
CEmbeddedSubclass
CEntityHandle
CEntityIndex
CEntityNameString
CEntityOutputTemplate
CGameSoundEventName
CGlobalSymbol
CGlobalSymbolCaseSensitive
CHandle
CKV3MemberNameSet
CKV3MemberNameWithStorage
CKeyValues3Array
CKeyValues3Table
CModelAnimNameWithDeltas
CModelMaterialGroupName
CMotionTransform
CNetworkUtlVectorBase
CNetworkedQuantizedFloat
CParticleNamedValueRef
Type
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Counter-Strike 2
server
SimpleConstraintSoundProfile
SimpleConstraintSoundProfile
32 bytes (0x20), align 8
Source
Used by fields
ConstraintSoundInfo
m_soundProfile
Metadata
MHasKV3TransferPolymorphicClassname
Also in
Dota 2
Deadlock
Half-Life: Alyx
differs
Fields
Name
Type
Offset
m_flKeyPointMinSoundThreshold
float32
8
0x08
m_flKeyPointMaxSoundThreshold
float32
12
0x0C
m_reversalSoundThresholdSmall
float32
16
0x10
m_reversalSoundThresholdMedium
float32
20
0x14
m_reversalSoundThresholdLarge
float32
24
0x18