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Type / to search
  1. Counter-Strike 2
  2. server
  3. PulseScriptedSequenceData_t

PulseScriptedSequenceData_t

  • m_nActorID: int320 (0x00)
  • m_szPreIdleSequence: CUtlString8 (0x08)
  • m_szEntrySequence: CUtlString16 (0x10)
  • m_szSequence: CUtlString24 (0x18)
  • m_szExitSequence: CUtlString32 (0x20)
  • m_nMoveTo: ScriptedMoveTo_t = "eWaitFacing"40 (0x28)
  • m_nMoveToGait: SharedMovementGait_t = "eInvalid"44 (0x2C)
  • m_nHeldWeaponBehavior: ScriptedHeldWeaponBehavior_t = "eInvalid"48 (0x30)
  • m_bLoopPreIdleSequence: bool52 (0x34)
  • m_bLoopActionSequence: bool53 (0x35)
  • m_bLoopPostIdleSequence: bool54 (0x36)
  • m_bIgnoreLookAt: bool55 (0x37)
Referenced by (2)
CPulseCell_Outflow_ScriptedSequencem_scriptedSequenceDataMainCPulseCell_Outflow_ScriptedSequencem_vecAdditionalActors
Also in
Deadlock
Offsets are from Windows. Source revision 10552922 built on Mar 25 2026.