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Game
Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
Section
Schemas
4,516
ConVars & Commands
5,573
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All
4,516
Classes
3,881
Enums
635
Entities
852
Components
19
Networked
414
VData
27
Exclusive
482
NavScope_t
PathCost
PathMoverEntitySpawn
PhysGenericShapeType_t
PhysicsRagdollPose_t
PropDoorRotatingOpenDirection_e
PropDoorRotatingSpawnPos_t
PulseCollisionGroup_t
PulseNPCCondition_t
PulseScriptedSequenceData_t
PulseTraceContents_t
RadiusDmgOverride_t
RelationshipOverride_t
Relationship_t
RelativeLocationType_t
ResponseContext_t
SceneOnPlayerDeath_t
ScriptedConflictResponse_t
SellbackPurchaseEntry_t
SequenceHistory_t
ServerAuthoritativeWeaponSlot_t
SimpleConstraintSoundProfile
SoundEventStartType_t
SoundOpvarTraceResult_t
SpawnPoint
TOGGLE_STATE
TRAIN_CODE
TestInputOutputCombinationsEnum_t
Touch_t
TrackOrientationType_t
TrainOrientationType_t
TrainVelocityType_t
VPhysicsCollisionAttribute_t
VelocitySampler
ViewAngleServerChange_t
WeaponPurchaseCount_t
WeaponPurchaseTracker_t
audioparams_t
doorCheck_e
dynpitchvol_base_t
dynpitchvol_t
eSplinePushType
fogparams_t
fogplayerparams_t
lerpdata_t
locksound_t
magnetted_objects_t
modifiedconvars_t
navproperties_t
shard_model_desc_t
sky3dparams_t
_intrinsic
128
BASEPTR
CAnimGraph2ParamAutoResetOptionalRef
CAnimGraph2ParamOptionalRef
CAnimNetVar
CAnimScriptParam
CAnimValue
CAnimVariant
CAttachmentNameSymbolWithStorage
CBitVec
CBufferString
CColorGradient
CEmbeddedSubclass
CEntityHandle
CEntityIndex
CEntityNameString
CEntityOutputTemplate
CGameSoundEventName
CGlobalSymbol
CGlobalSymbolCaseSensitive
CHandle
CKV3MemberNameSet
CKV3MemberNameWithStorage
CKeyValues3Array
CKeyValues3Table
CModelAnimNameWithDeltas
CModelMaterialGroupName
CMotionTransform
CNetworkUtlVectorBase
Type
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Counter-Strike 2
server
SequenceHistory_t
SequenceHistory_t
24 bytes (0x18)
Source
Also in
client
Dota 2
Deadlock
Fields
Name
Type
Offset
m_hSequence
HSequence
0
0x00
m_flSeqStartTime
GameTime_t
4
0x04
m_flSeqFixedCycle
float32
8
0x08
m_nSeqLoopMode
AnimLoopMode_t
12
0x0C
m_flPlaybackRate
float32
16
0x10
m_flCyclesPerSecond
float32
20
0x14