Source 2 Viewer
  • PhysicsRagdollPose_t
  • PredictedDamageTag_t
  • PropDoorRotatingOpenDirection_e
  • PropDoorRotatingSpawnPos_t
  • PulseCollisionGroup_t
  • PulseNPCCondition_t
  • PulseScriptedSequenceData_t
  • PulseTraceContents_t
  • RelationshipOverride_t
  • Relationship_t
  • RelativeLocationType_t
  • ResponseContext_t
  • RotatorHistoryEntry_t
  • RotatorQueueEntry_t
  • RotatorTargetSpace_t
  • SceneOnPlayerDeath_t
  • SceneRequestHandle_t
  • ScriptedConflictResponse_t
  • SellbackPurchaseEntry_t
  • SequenceHistory_t
  • ServerAuthoritativeWeaponSlot_t
  • SimpleConstraintSoundProfile
  • SoundEventStartType_t
  • SoundOpvarTraceResult_t
  • SpawnPoint
  • TOGGLE_STATE
  • TRAIN_CODE
  • TestInputOutputCombinationsEnum_t
  • Touch_t
  • TrackOrientationType_t
  • TrainOrientationType_t
  • TrainVelocityType_t
  • VPhysicsCollisionAttribute_t
  • VelocitySampler
  • ViewAngleServerChange_t
  • WeaponPurchaseCount_t
  • WeaponPurchaseTracker_t
  • audioparams_t
  • doorCheck_e
  • dynpitchvol_base_t
  • dynpitchvol_t
  • eSplinePushType
  • fogparams_t
  • fogplayerparams_t
  • lerpdata_t
  • locksound_t
  • magnetted_objects_t
  • navproperties_t
  • shard_model_desc_t
  • sky3dparams_t
  • CBufferString
  • CEntityHandle
  • CEntityIndex
  • CGlobalSymbol
  • CGlobalSymbolCaseSensitive
  • CHandle
  • CNetworkedQuantizedFloat
  • CPlayerSlot
  • CResourceArray
  • CResourcePointer
  • CResourceString
  • CSmartPtr
  • CSplitScreenSlot
  • CStrongHandle
  • CStrongHandleCopyable
  • CStrongHandleVoid
  • CTransform
  • CUtlString
  • CUtlStringToken
  • CUtlSymbol
  • CUtlSymbolLarge
  • CUtlVector
  • CUtlVectorFixedGrowable
  • CVariantBase
  • CWeakHandle
  • Color
  • DegreeEuler
  • FourVectors
  • QAngle
Type / to search
  1. Counter-Strike 2
  2. server
  3. SequenceHistory_t

SequenceHistory_t

  • m_hSequence: HSequence0 (0x00)
  • m_flSeqStartTime: GameTime_t4 (0x04)
  • m_flSeqFixedCycle: float328 (0x08)
  • m_nSeqLoopMode: AnimLoopMode_t12 (0x0C)
  • m_flPlaybackRate: float3216 (0x10)
  • m_flCyclesPerSecond: float3220 (0x14)
Also in
client.dllDota 2Deadlock
Offsets are from Windows. Source revision 10552922 built on Mar 25 2026.