Source 2 Viewer
  • RenderFx_t
  • RenderMode_t
  • ReplayEventType_t
  • RequestPause_t
  • ResponseFollowup
  • ResponseParams
  • RumbleEffect_t
  • STeamFOWEntity
  • STrooperFOWEntity
  • SVC_Messages
  • SVC_Messages_LowFrequency
  • SatVolumeIndex_t
  • ScalingPowerupDefinition_t
  • SceneEventId_t
  • SceneRequestHandle_t
  • ScriptedOnDeath_t
  • SectionAttributes_t
  • SectionProperties_t
  • SequenceFinishNotifyState_t
  • SequenceHistory_t
  • SettingsSearchDataIndex_t
  • SettingsSectionIndex_t
  • SettingsSubSectionIndex_t
  • ShadowType_t
  • ShakeCommand_t
  • ShardSolid_t
  • ShatterDamageCause
  • ShatterGlassStressType
  • ShopGroups_t
  • ShotID_t
  • SignonState_t
  • SlashInfo_t
  • SolidType_t
  • SoundeventPathCornerPairNetworked_t
  • SpawnGroupFlags_t
  • SquadSlotId_t
  • SquadSlotNPCEntry_t
  • StanceType_t
  • StartupBehavior_t
  • StatViewerModifierValues_t
  • StatWithCategory_t
  • StatsUsageFlags_t
  • StatusEffectProperty_t
  • StolenAbilityPair_t
  • StreetBrawlGameRoundDrafts_t
  • StreetBrawlItemDraftRoundParams_t
  • SubclassVDataChangeType_t
  • SummaryTakeDamageInfo_t
  • SurroundingBoundsType_t
  • TakeDamageFlags_t
  • TeleporterParams_t
  • TimeScalingValue_t
  • TimedEvent
  • TimelineCompression_t
  • TrackedStatAggregateData_t
  • TrackedStatExpressionData_t
  • TrackedStatHeroAdjectiveData_t
  • TrackedStatID_t
  • TrackedStatNetworkData_t
  • TrackedStatValue_t
  • TrooperType_t
  • UnitFilterResult
  • UnreachableCallReason_t
  • VPhysicsCollisionAttribute_t
  • ValueRemapperHapticsType_t
  • ValueRemapperInputType_t
  • ValueRemapperMomentumType_t
  • ValueRemapperOutputType_t
  • ValueRemapperRatchetType_t
  • ViewAngleServerChange_t
  • VoiceDataFormat_t
  • WaterLevel_t
  • WaterWheelDrag_t
  • WaterWheelFrictionScale_t
  • WeakPointParams_t
  • WeakPoint_t
  • WeaponAttackType_t
  • WeaponSound_t
  • WeaponSwitchReason_t
  • WeightedChance_t
Type / to search
  1. Deadlock
  2. client
  3. SequenceHistory_t

SequenceHistory_t

  • m_hSequence: HSequence0 (0x00)
  • m_flSeqStartTime: GameTime_t4 (0x04)
  • m_flSeqFixedCycle: float328 (0x08)
  • m_nSeqLoopMode: AnimLoopMode_t12 (0x0C)
  • m_flPlaybackRate: float3216 (0x10)
  • m_flCyclesPerSecond: float3220 (0x14)
Also in
server.dllCounter-Strike 2Dota 2
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.