Source 2 Viewer
  • SequenceFinishNotifyState_t
  • SequenceHistory_t
  • SettingsSearchDataIndex_t
  • SettingsSectionIndex_t
  • SettingsSubSectionIndex_t
  • ShadowType_t
  • ShakeCommand_t
  • ShardSolid_t
  • ShatterDamageCause
  • ShatterGlassStressType
  • ShopGroups_t
  • ShotID_t
  • SignonState_t
  • SlashInfo_t
  • SolidType_t
  • SoundeventPathCornerPairNetworked_t
  • SpawnGroupFlags_t
  • SquadSlotId_t
  • SquadSlotNPCEntry_t
  • StanceType_t
  • StartupBehavior_t
  • StatViewerModifierValues_t
  • StatWithCategory_t
  • StatsUsageFlags_t
  • StatusEffectProperty_t
  • StolenAbilityPair_t
  • StreetBrawlGameRoundDrafts_t
  • StreetBrawlItemDraftRoundParams_t
  • SubclassVDataChangeType_t
  • SummaryTakeDamageInfo_t
  • SurroundingBoundsType_t
  • TakeDamageFlags_t
  • TeleporterParams_t
  • TimeScalingValue_t
  • TimedEvent
  • TimelineCompression_t
  • TrackedStatAggregateData_t
  • TrackedStatExpressionData_t
  • TrackedStatHeroAdjectiveData_t
  • TrackedStatID_t
  • TrackedStatNetworkData_t
  • TrackedStatValue_t
  • TrooperType_t
  • UnitFilterResult
  • UnreachableCallReason_t
  • VPhysicsCollisionAttribute_t
  • ValueRemapperHapticsType_t
  • ValueRemapperInputType_t
  • ValueRemapperMomentumType_t
  • ValueRemapperOutputType_t
  • ValueRemapperRatchetType_t
  • ViewAngleServerChange_t
  • VoiceDataFormat_t
  • WaterLevel_t
  • WaterWheelDrag_t
  • WaterWheelFrictionScale_t
  • WeakPointParams_t
  • WeakPoint_t
  • WeaponAttackType_t
  • WeaponSound_t
  • WeaponSwitchReason_t
  • WeightedChance_t
  • WorldTextPanelHorizontalAlign_t
  • WorldTextPanelOrientation_t
  • WorldTextPanelVerticalAlign_t
  • WrappedPhysicsJoint_t
  • attrib_definition_index_db32_t
  • attrib_definition_index_t
  • attributeprovidertypes_t
  • audioparams_t
  • constraint_axislimit_t
  • constraint_breakableparams_t
  • constraint_hingeparams_t
  • eEconItemOrigin
  • eRollType
  • filter_t
  • fogparams_t
  • globalentity_t
  • hudtextparms_t
  • ice_path_shard_model_desc_t
Type / to search
  1. Deadlock
  2. client
  3. StanceType_t

StanceType_t

uint32_t
  • STANCE_CURRENT = -10xFFFFFFFF
    MPropertySuppressEnumerator
  • STANCE_DEFAULT = 00x00
    MPropertyFriendlyName: "Default"
  • STANCE_CROUCHING = 10x01
    MPropertyFriendlyName: "Crouching"
  • STANCE_PRONE = 20x02
    MPropertyFriendlyName: "Prone"
  • NUM_STANCES = 30x03
    MPropertySuppressEnumerator
Referenced by (7)
C_AI_Motorm_nCurrentStanceAI_NavGoal_tm_eMoveStanceAI_NavGoal_tm_eArrivalStanceCAI_Motorm_pStanceRequestsCAI_Motorm_nDesiredStanceCAI_Motorm_nCurrentStanceCAI_Navigatorm_eGoalStance
Also in
Counter-Strike 2Dota 2
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.