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StatusEffectProperty_t
StolenAbilityPair_t
StreetBrawlGameRoundDrafts_t
StreetBrawlItemDraftRoundParams_t
SubclassVDataChangeType_t
SummaryTakeDamageInfo_t
SurroundingBoundsType_t
TakeDamageFlags_t
TeleporterParams_t
TimeScalingValue_t
TimedEvent
TimelineCompression_t
TrackedStatAggregateData_t
TrackedStatExpressionData_t
TrackedStatHeroAdjectiveData_t
TrackedStatID_t
TrackedStatNetworkData_t
TrackedStatValue_t
TrooperType_t
TrooperVsConfig_t
UnitFilterResult
UnreachableCallReason_t
VPhysicsCollisionAttribute_t
ValueRemapperHapticsType_t
ValueRemapperInputType_t
ValueRemapperMomentumType_t
ValueRemapperOutputType_t
ValueRemapperRatchetType_t
ViewAngleServerChange_t
VoiceDataFormat_t
WaterLevel_t
WaterWheelDrag_t
WaterWheelFrictionScale_t
WeakPointParams_t
WeakPoint_t
WeaponAttackType_t
WeaponSound_t
WeaponSwitchReason_t
WeightedChance_t
WorldTextPanelHorizontalAlign_t
WorldTextPanelOrientation_t
WorldTextPanelVerticalAlign_t
WrappedPhysicsJoint_t
attrib_definition_index_db32_t
attrib_definition_index_t
attributeprovidertypes_t
audioparams_t
constraint_axislimit_t
constraint_breakableparams_t
constraint_hingeparams_t
eEconItemOrigin
eRollType
filter_t
fogparams_t
globalentity_t
hudtextparms_t
ice_path_shard_model_desc_t
item_definition_index_t
item_steam_cache_version_t
itemid_t
physics_save_sphere_t
ragdoll_t
ragdollelement_t
ragdollhierarchyjoint_t
shard_model_desc_t
sky3dparams_t
sndopvarlatchdata_t
soundlevel_t
style_index_t
thinkfunc_t
vote_create_failed_t
server (3425)
AIMotorTransitionState_t
AIScheduleState_t
AISquadSlotTargetInfo_t
AI_CustomMantleRequest
AI_CustomMoveRequest
AI_FacingRequestClearBehavior_t
AI_FacingTargetRequestSource_t
AI_ForceFacingOwner_t
Type
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Deadlock
client
TrooperVsConfig_t
TrooperVsConfig_t
m_flBaseDPS
:
float32
0 (0x00)
MPropertyDescription
: "DPS dealt to enemy at the start of the match. Leave the value as 0 to use Beam Weapon values."
m_flEndDPS
:
float32
4 (0x04)
MPropertyDescription
: "DPS dealt to enemy at "End DPS Time in Seconds". Moments in between start and end will be lerped DPS."
m_flEndDPSTimeInSeconds
:
float32
8 (0x08)
MPropertyDescription
: "Time when DPS dealt to enemy reaches "End DPS". Leave the value as 0 to stay at "Start DPS" all match."
m_flMaxRange
:
float32
12 (0x0C)
MPropertyDescription
: "Limit engagement range of Trooper vs Enemy. Final result will be the minimum of "Max Range", "Sight Range NPCs" and "Beam Weapon or Boss Weapon : Weapon Info : Firing Behavior : Range". Leave at 0 to not apply."
m_flDamageResist
:
float32
16 (0x10)
MPropertyDescription
: "Percent of damage resisted when attacked by Enemy."
Referenced by (16)
CAI_NPC_TrooperVData
m_VSPlayer
CAI_NPC_TrooperVData
m_VSTrooper
CAI_NPC_TrooperVData
m_VSGuardian
CAI_NPC_TrooperVData
m_VSWalker
CAI_NPC_TrooperVData
m_VSWatcher
CAI_NPC_TrooperVData
m_VSShrine
CAI_NPC_TrooperVData
m_VSPatron
CAI_NPC_TrooperVData
m_VSPatronPhase2
+8 moreā¦