Source 2 Viewer
ValueRemapperRatchetType_t
ViewAngleServerChange_t
VoiceDataFormat_t
WaterLevel_t
WaterWheelDrag_t
WaterWheelFrictionScale_t
WeakPointParams_t
WeakPoint_t
WeaponAttackType_t
WeaponSound_t
WeaponSwitchReason_t
WeightedChance_t
WorldTextPanelHorizontalAlign_t
WorldTextPanelOrientation_t
WorldTextPanelVerticalAlign_t
WrappedPhysicsJoint_t
attrib_definition_index_db32_t
attrib_definition_index_t
attributeprovidertypes_t
audioparams_t
constraint_axislimit_t
constraint_breakableparams_t
constraint_hingeparams_t
eEconItemOrigin
eRollType
filter_t
fogparams_t
globalentity_t
hudtextparms_t
ice_path_shard_model_desc_t
item_definition_index_t
item_steam_cache_version_t
itemid_t
physics_save_sphere_t
ragdoll_t
ragdollelement_t
ragdollhierarchyjoint_t
shard_model_desc_t
sky3dparams_t
sndopvarlatchdata_t
soundlevel_t
style_index_t
thinkfunc_t
vote_create_failed_t
server (3419)
AIMotorTransitionState_t
AIScheduleState_t
AISquadSlotTargetInfo_t
AI_CustomMantleRequest
AI_CustomMoveRequest
AI_FacingRequestClearBehavior_t
AI_FacingTargetRequestSource_t
AI_ForceFacingOwner_t
AI_FreePassParams_t
AI_Locomotion_MovementHeading_t
AI_Locomotion_StopType_t
AI_MotorGroundAnimGraph_Flags_t
AI_MotorGroundAnimGraph_PathAlignmentMode_t
AI_MotorGroundAnimGraph_StateType_t
AI_MovementGaitRequestSource_t
AI_MovementGaitSetRequestSource_t
AI_NavGoalFlags_t
AI_NavGoal_t
AI_NavSetGoalFlags_t
AI_NavUpdateGoalFlags_t
AI_ScheduleFacingTargetPriority_t
AI_SensingFlags_t
AI_StanceRequestSource_t
AI_StrafingRequestSource_t
AI_Strafing_t
AI_TaskFailureCode_t
AI_VolumetricEventCategory_t
AI_VolumetricEventChannel_t
AI_VolumetricEventFlags_t
AI_VolumetricEventHandle_t
AI_VolumetricEventTypeMask_t
AI_VolumetricEventType_t
AI_Waypoint_t
AbilityResource_t
AbilityUpgradeState_t
Type
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Deadlock
client
audioparams_t
audioparams_t
MNetworkVarNames
"Vector localSound"
"int32 soundscapeIndex"
"uint8 localBits"
"int soundscapeEntityListIndex"
"uint32 soundEventHash"
localSound
:
Vector
[8]
8 (0x08)
MNetworkEnable
MNetworkEncoder
: "coord"
soundscapeIndex
:
int32
104 (0x68)
MNetworkEnable
localBits
:
uint8
108 (0x6C)
MNetworkEnable
soundscapeEntityListIndex
:
int32
112 (0x70)
MNetworkEnable
soundEventHash
:
uint32
116 (0x74)
MNetworkEnable
Referenced by (1)
CPlayer_CameraServices
m_audio
Also in
server.dll
Counter-Strike 2
Dota 2