Source 2 Viewer
ValueRemapperInputType_t
ValueRemapperMomentumType_t
ValueRemapperOutputType_t
ValueRemapperRatchetType_t
ViewAngleServerChange_t
WaterLevel_t
WaterWheelDrag_t
WaterWheelFrictionScale_t
WeaponAttackType_t
WeaponGameplayAnimState
WeaponPurchaseCount_t
WeaponPurchaseTracker_t
WeaponSound_t
WeaponSwitchReason_t
WorldTextPanelHorizontalAlign_t
WorldTextPanelOrientation_t
WorldTextPanelVerticalAlign_t
WrappedPhysicsJoint_t
attributeprovidertypes_t
audioparams_t
filter_t
fogparams_t
gear_slot_t
hudtextparms_t
inv_image_camera_t
inv_image_clearcolor_t
inv_image_data_t
inv_image_item_t
inv_image_light_barn_t
inv_image_light_fill_t
inv_image_light_sun_t
inv_image_map_t
loadout_slot_t
ragdoll_t
ragdollelement_t
ragdollhierarchyjoint_t
shard_model_desc_t
sky3dparams_t
sndopvarlatchdata_t
soundlevel_t
thinkfunc_t
vote_create_failed_t
server (745)
ActiveModelConfig_t
AutoRoomDoorwayPairs_t
CAI_ChangeHintGroup
CAI_Expresser
CAI_ExpresserWithFollowup
CAK47
CAmbientGeneric
CAnimGraphNetworkedVariables
CAttributeContainer
CAttributeList
CAttributeManager
CAttributeManager::cached_attribute_float_t
CBarnLight
CBaseAnimGraph
CBaseAnimGraphController
CBaseButton
CBaseCSGrenade
CBaseCSGrenadeProjectile
CBaseClientUIEntity
CBaseCombatCharacter
CBaseDMStart
CBaseDoor
CBaseEntity
CBaseEntityAPI
CBaseFilter
CBaseFlex
CBaseFlexAlias_funCBaseFlex
CBaseGrenade
CBaseIssue
CBaseModelEntity
CBaseModelEntityAPI
CBaseMoveBehavior
CBasePlatTrain
CBasePlayerController
CBasePlayerControllerAPI
CBasePlayerPawn
CBasePlayerVData
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Counter-Strike 2
client
audioparams_t
audioparams_t
MNetworkVarNames
"Vector localSound"
"int32 soundscapeIndex"
"uint8 localBits"
"int soundscapeEntityListIndex"
"uint32 soundEventHash"
localSound
:
Vector
[8]
8 (0x08)
MNetworkEnable
MNetworkEncoder
: "coord"
soundscapeIndex
:
int32
104 (0x68)
MNetworkEnable
localBits
:
uint8
108 (0x6C)
MNetworkEnable
soundscapeEntityListIndex
:
int32
112 (0x70)
MNetworkEnable
soundEventHash
:
uint32
116 (0x74)
MNetworkEnable
Referenced by (1)
CPlayer_CameraServices
m_audio
Also in
server.dll
Dota 2
Deadlock