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SummaryTakeDamageInfo_t
SurroundingBoundsType_t
TakeDamageFlags_t
TimedEvent
TimelineCompression_t
VPhysicsCollisionAttribute_t
ValueRemapperHapticsType_t
ValueRemapperInputType_t
ValueRemapperMomentumType_t
ValueRemapperOutputType_t
ValueRemapperRatchetType_t
ViewAngleServerChange_t
WaterLevel_t
WaterWheelDrag_t
WaterWheelFrictionScale_t
WeaponAttackType_t
WeaponGameplayAnimState
WeaponPurchaseCount_t
WeaponPurchaseTracker_t
WeaponSound_t
WeaponSwitchReason_t
WorldTextPanelHorizontalAlign_t
WorldTextPanelOrientation_t
WorldTextPanelVerticalAlign_t
WrappedPhysicsJoint_t
attributeprovidertypes_t
audioparams_t
filter_t
fogparams_t
gear_slot_t
hudtextparms_t
inv_image_camera_t
inv_image_clearcolor_t
inv_image_data_t
inv_image_item_t
inv_image_light_barn_t
inv_image_light_fill_t
inv_image_light_sun_t
inv_image_map_t
loadout_slot_t
ragdoll_t
ragdollelement_t
ragdollhierarchyjoint_t
shard_model_desc_t
sky3dparams_t
sndopvarlatchdata_t
soundlevel_t
thinkfunc_t
vote_create_failed_t
server (745)
ActiveModelConfig_t
AutoRoomDoorwayPairs_t
CAI_ChangeHintGroup
CAI_Expresser
CAI_ExpresserWithFollowup
CAK47
CAmbientGeneric
CAnimGraphNetworkedVariables
CAttributeContainer
CAttributeList
CAttributeManager
CAttributeManager::cached_attribute_float_t
CBarnLight
CBaseAnimGraph
CBaseAnimGraphController
CBaseButton
CBaseCSGrenade
CBaseCSGrenadeProjectile
CBaseClientUIEntity
CBaseCombatCharacter
CBaseDMStart
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CBaseEntity
CBaseEntityAPI
CBaseFilter
CBaseFlex
CBaseFlexAlias_funCBaseFlex
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CBaseIssue
CBaseModelEntity
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Counter-Strike 2
client
WeaponSound_t
WeaponSound_t
uint32_t
WEAPON_SOUND_EMPTY
=
0
0x00
WEAPON_SOUND_SECONDARY_EMPTY
=
1
0x01
WEAPON_SOUND_SINGLE
=
2
0x02
WEAPON_SOUND_SECONDARY_ATTACK
=
3
0x03
WEAPON_SOUND_MELEE_MISS
=
4
0x04
WEAPON_SOUND_MELEE_HIT
=
5
0x05
WEAPON_SOUND_MELEE_HIT_WORLD
=
6
0x06
WEAPON_SOUND_MELEE_HIT_PLAYER
=
7
0x07
WEAPON_SOUND_MELEE_HIT_NPC
=
8
0x08
WEAPON_SOUND_SPECIAL1
=
9
0x09
WEAPON_SOUND_SPECIAL2
=
10
0x0A
WEAPON_SOUND_SPECIAL3
=
11
0x0B
WEAPON_SOUND_NEARLYEMPTY
=
12
0x0C
WEAPON_SOUND_IMPACT
=
13
0x0D
WEAPON_SOUND_REFLECT
=
14
0x0E
WEAPON_SOUND_SECONDARY_IMPACT
=
15
0x0F
WEAPON_SOUND_SECONDARY_REFLECT
=
16
0x10
WEAPON_SOUND_RELOAD
=
17
0x11
WEAPON_SOUND_SINGLE_ACCURATE
=
18
0x12
WEAPON_SOUND_ZOOM_IN
=
19
0x13
WEAPON_SOUND_ZOOM_OUT
=
20
0x14
WEAPON_SOUND_MOUSE_PRESSED
=
21
0x15
WEAPON_SOUND_DROP
=
22
0x16
WEAPON_SOUND_RADIO_USE
=
23
0x17
WEAPON_SOUND_NUM_TYPES
=
24
0x18
MPropertySuppressEnumerator
Referenced by (2)
CBasePlayerWeaponVData
m_aShootSounds
CBasePlayerWeaponVData
m_aShootSounds
Also in
Dota 2
Deadlock