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Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
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3,881
Enums
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852
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19
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414
VData
27
Exclusive
482
SurroundingBoundsType_t
TakeDamageFlags_t
TimedEvent
TimelineCompression_t
VPhysicsCollisionAttribute_t
ValueRemapperHapticsType_t
ValueRemapperInputType_t
ValueRemapperMomentumType_t
ValueRemapperOutputType_t
ValueRemapperRatchetType_t
ViewAngleServerChange_t
VoiceDataFormat_t
WaterLevel_t
WaterWheelDrag_t
WaterWheelFrictionScale_t
WeaponAttackType_t
WeaponGameplayAnimState
WeaponPurchaseCount_t
WeaponPurchaseTracker_t
WeaponSound_t
WeaponSwitchReason_t
WorldTextPanelHorizontalAlign_t
WorldTextPanelOrientation_t
WorldTextPanelVerticalAlign_t
WrappedPhysicsJoint_t
attributeprovidertypes_t
audioparams_t
constraint_axislimit_t
constraint_breakableparams_t
constraint_hingeparams_t
eRollType
entitytable_t
filter_t
fogparams_t
gear_slot_t
globalentity_t
globalentitydatabase_t
hudtextparms_t
inv_image_camera_t
inv_image_clearcolor_t
inv_image_data_t
inv_image_item_t
inv_image_light_barn_t
inv_image_light_fill_t
inv_image_light_sun_t
inv_image_map_t
levellist_t
loadout_slot_t
physics_save_sphere_t
ragdoll_t
ragdollelement_t
ragdollhierarchyjoint_t
screenfade_t
screenshake_t
shard_model_desc_t
sky3dparams_t
sndopvarlatchdata_t
soundcommands_t
soundlevel_t
thinkfunc_t
vote_create_failed_t
server
793
ActiveModelConfig_t
ActorClipEntry_t
ActorMapping_t
AnimGraph2SerializedPoseRecipeSlot_t
ApproachAreaCost
AutoRoomDoorwayPairs_t
CAI_ChangeHintGroup
CAI_Expresser
CAI_ExpresserWithFollowup
CAK47
CAmbientGeneric
CAttributeContainer
CAttributeList
CAttributeManager
CAttributeManager::cached_attribute_float_t
CBarnLight
CBaseAnimGraph
CBaseAnimGraphAlias_baseanimating
Type
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Counter-Strike 2
client
WeaponSound_t
WeaponSound_t
uint32_t
Source
Used by fields
CBasePlayerWeaponVData
m_aShootSounds
CBasePlayerWeaponVData
m_aShootSounds
Also in
Dota 2
differs
Deadlock
differs
Members
Name
Value
Hex
WEAPON_SOUND_EMPTY
0
0x00
WEAPON_SOUND_SECONDARY_EMPTY
1
0x01
WEAPON_SOUND_SINGLE
2
0x02
WEAPON_SOUND_SECONDARY_ATTACK
3
0x03
WEAPON_SOUND_MELEE_MISS
4
0x04
WEAPON_SOUND_MELEE_HIT
5
0x05
WEAPON_SOUND_MELEE_HIT_WORLD
6
0x06
WEAPON_SOUND_MELEE_HIT_PLAYER
7
0x07
WEAPON_SOUND_MELEE_HIT_NPC
8
0x08
WEAPON_SOUND_SPECIAL1
9
0x09
WEAPON_SOUND_SPECIAL2
10
0x0A
WEAPON_SOUND_SPECIAL3
11
0x0B
WEAPON_SOUND_NEARLYEMPTY
12
0x0C
WEAPON_SOUND_IMPACT
13
0x0D
WEAPON_SOUND_REFLECT
14
0x0E
WEAPON_SOUND_SECONDARY_IMPACT
15
0x0F
WEAPON_SOUND_SECONDARY_REFLECT
16
0x10
WEAPON_SOUND_RELOAD
17
0x11
WEAPON_SOUND_SINGLE_ACCURATE
18
0x12
WEAPON_SOUND_ZOOM_IN
19
0x13
WEAPON_SOUND_ZOOM_OUT
20
0x14
WEAPON_SOUND_MOUSE_PRESSED
21
0x15
WEAPON_SOUND_DROP
22
0x16
WEAPON_SOUND_RADIO_USE
23
0x17
WEAPON_SOUND_NUM_TYPES
24
0x18
MPropertySuppressEnumerator