Source 2 Viewer
  • SummaryTakeDamageInfo_t
  • SurroundingBoundsType_t
  • TakeDamageFlags_t
  • TimedEvent
  • TimelineCompression_t
  • VPhysicsCollisionAttribute_t
  • ValueRemapperHapticsType_t
  • ValueRemapperInputType_t
  • ValueRemapperMomentumType_t
  • ValueRemapperOutputType_t
  • ValueRemapperRatchetType_t
  • ViewAngleServerChange_t
  • WaterLevel_t
  • WaterWheelDrag_t
  • WaterWheelFrictionScale_t
  • WeaponAttackType_t
  • WeaponGameplayAnimState
  • WeaponPurchaseCount_t
  • WeaponPurchaseTracker_t
  • WeaponSound_t
  • WeaponSwitchReason_t
  • WorldTextPanelHorizontalAlign_t
  • WorldTextPanelOrientation_t
  • WorldTextPanelVerticalAlign_t
  • WrappedPhysicsJoint_t
  • attributeprovidertypes_t
  • audioparams_t
  • filter_t
  • fogparams_t
  • gear_slot_t
  • hudtextparms_t
  • inv_image_camera_t
  • inv_image_clearcolor_t
  • inv_image_data_t
  • inv_image_item_t
  • inv_image_light_barn_t
  • inv_image_light_fill_t
  • inv_image_light_sun_t
  • inv_image_map_t
  • loadout_slot_t
  • ragdoll_t
  • ragdollelement_t
  • ragdollhierarchyjoint_t
  • shard_model_desc_t
  • sky3dparams_t
  • sndopvarlatchdata_t
  • soundlevel_t
  • thinkfunc_t
  • vote_create_failed_t
  • ActiveModelConfig_t
  • AutoRoomDoorwayPairs_t
  • CAI_ChangeHintGroup
  • CAI_Expresser
  • CAI_ExpresserWithFollowup
  • CAK47
  • CAmbientGeneric
  • CAnimGraphNetworkedVariables
  • CAttributeContainer
  • CAttributeList
  • CAttributeManager
  • CAttributeManager::cached_attribute_float_t
  • CBarnLight
  • CBaseAnimGraph
  • CBaseAnimGraphController
  • CBaseButton
  • CBaseCSGrenade
  • CBaseCSGrenadeProjectile
  • CBaseClientUIEntity
  • CBaseCombatCharacter
  • CBaseDMStart
  • CBaseDoor
  • CBaseEntity
  • CBaseEntityAPI
  • CBaseFilter
  • CBaseFlex
  • CBaseFlexAlias_funCBaseFlex
  • CBaseGrenade
  • CBaseIssue
  • CBaseModelEntity
Type / to search
  1. Counter-Strike 2
  2. client
  3. WeaponSound_t

WeaponSound_t

uint32_t
  • WEAPON_SOUND_EMPTY = 00x00
  • WEAPON_SOUND_SECONDARY_EMPTY = 10x01
  • WEAPON_SOUND_SINGLE = 20x02
  • WEAPON_SOUND_SECONDARY_ATTACK = 30x03
  • WEAPON_SOUND_MELEE_MISS = 40x04
  • WEAPON_SOUND_MELEE_HIT = 50x05
  • WEAPON_SOUND_MELEE_HIT_WORLD = 60x06
  • WEAPON_SOUND_MELEE_HIT_PLAYER = 70x07
  • WEAPON_SOUND_MELEE_HIT_NPC = 80x08
  • WEAPON_SOUND_SPECIAL1 = 90x09
  • WEAPON_SOUND_SPECIAL2 = 100x0A
  • WEAPON_SOUND_SPECIAL3 = 110x0B
  • WEAPON_SOUND_NEARLYEMPTY = 120x0C
  • WEAPON_SOUND_IMPACT = 130x0D
  • WEAPON_SOUND_REFLECT = 140x0E
  • WEAPON_SOUND_SECONDARY_IMPACT = 150x0F
  • WEAPON_SOUND_SECONDARY_REFLECT = 160x10
  • WEAPON_SOUND_RELOAD = 170x11
  • WEAPON_SOUND_SINGLE_ACCURATE = 180x12
  • WEAPON_SOUND_ZOOM_IN = 190x13
  • WEAPON_SOUND_ZOOM_OUT = 200x14
  • WEAPON_SOUND_MOUSE_PRESSED = 210x15
  • WEAPON_SOUND_DROP = 220x16
  • WEAPON_SOUND_RADIO_USE = 230x17
  • WEAPON_SOUND_NUM_TYPES = 240x18
    MPropertySuppressEnumerator
Referenced by (2)
CBasePlayerWeaponVDatam_aShootSoundsCBasePlayerWeaponVDatam_aShootSounds
Also in
Dota 2Deadlock
Offsets are from Windows. Source revision 10552922 built on Mar 25 2026.