Source 2 Viewer
SoundeventPathCornerPairNetworked_t
StanceType_t
SubclassVDataChangeType_t
SummaryTakeDamageInfo_t
SurroundingBoundsType_t
TakeDamageFlags_t
TimedEvent
TimelineCompression_t
VPhysicsCollisionAttribute_t
ValueRemapperHapticsType_t
ValueRemapperInputType_t
ValueRemapperMomentumType_t
ValueRemapperOutputType_t
ValueRemapperRatchetType_t
ViewAngleServerChange_t
WaterLevel_t
WaterWheelDrag_t
WaterWheelFrictionScale_t
WeaponAttackType_t
WeaponGameplayAnimState
WeaponPurchaseCount_t
WeaponPurchaseTracker_t
WeaponSound_t
WeaponSwitchReason_t
WorldTextPanelHorizontalAlign_t
WorldTextPanelOrientation_t
WorldTextPanelVerticalAlign_t
WrappedPhysicsJoint_t
attributeprovidertypes_t
audioparams_t
filter_t
fogparams_t
gear_slot_t
hudtextparms_t
inv_image_camera_t
inv_image_clearcolor_t
inv_image_data_t
inv_image_item_t
inv_image_light_barn_t
inv_image_light_fill_t
inv_image_light_sun_t
inv_image_map_t
loadout_slot_t
ragdoll_t
ragdollelement_t
ragdollhierarchyjoint_t
shard_model_desc_t
sky3dparams_t
sndopvarlatchdata_t
soundlevel_t
thinkfunc_t
vote_create_failed_t
server (745)
ActiveModelConfig_t
AutoRoomDoorwayPairs_t
CAI_ChangeHintGroup
CAI_Expresser
CAI_ExpresserWithFollowup
CAK47
CAmbientGeneric
CAnimGraphNetworkedVariables
CAttributeContainer
CAttributeList
CAttributeManager
CAttributeManager::cached_attribute_float_t
CBarnLight
CBaseAnimGraph
CBaseAnimGraphController
CBaseButton
CBaseCSGrenade
CBaseCSGrenadeProjectile
CBaseClientUIEntity
CBaseCombatCharacter
CBaseDMStart
CBaseDoor
CBaseEntity
CBaseEntityAPI
CBaseFilter
CBaseFlex
CBaseFlexAlias_funCBaseFlex
Type
/
to search
Counter-Strike 2
client
WeaponGameplayAnimState
WeaponGameplayAnimState
uint16_t
WPN_ANIMSTATE_UNINITIALIZED
=
0
0x00
WPN_ANIMSTATE_DROPPED
=
1
0x01
WPN_ANIMSTATE_HOLSTERED
=
10
0x0A
WPN_ANIMSTATE_DEPLOY
=
11
0x0B
WPN_ANIMSTATE_IDLE
=
50
0x32
WPN_ANIMSTATE_SHOOT_PRIMARY
=
100
0x64
WPN_ANIMSTATE_SHOOT_SECONDARY
=
101
0x65
WPN_ANIMSTATE_SHOOT_DRYFIRE
=
102
0x66
WPN_ANIMSTATE_CHARGE
=
103
0x67
WPN_ANIMSTATE_GRENADE_PULL_PIN
=
200
0xC8
WPN_ANIMSTATE_GRENADE_READY
=
201
0xC9
WPN_ANIMSTATE_GRENADE_THROW
=
202
0xCA
WPN_ANIMSTATE_C4_PLANT
=
300
0x012C
WPN_ANIMSTATE_HEALTHSHOT_INJECT
=
400
0x0190
WPN_ANIMSTATE_KNIFE_PRIMARY_HIT
=
500
0x01F4
WPN_ANIMSTATE_KNIFE_PRIMARY_MISS
=
501
0x01F5
WPN_ANIMSTATE_KNIFE_SECONDARY_HIT
=
502
0x01F6
WPN_ANIMSTATE_KNIFE_SECONDARY_MISS
=
503
0x01F7
WPN_ANIMSTATE_KNIFE_PRIMARY_STAB
=
504
0x01F8
WPN_ANIMSTATE_KNIFE_SECONDARY_STAB
=
505
0x01F9
WPN_ANIMSTATE_SILENCER_APPLY
=
600
0x0258
WPN_ANIMSTATE_SILENCER_REMOVE
=
601
0x0259
WPN_ANIMSTATE_RELOAD
=
800
0x0320
WPN_ANIMSTATE_RELOAD_OUTRO
=
801
0x0321
WPN_ANIMSTATE_INSPECT
=
1000
0x03E8
WPN_ANIMSTATE_INSPECT_OUTRO
=
1001
0x03E9
WPN_ANIMSTATE_INVENTORY_UI_TUMBLE
=
1500
0x05DC
WPN_ANIMSTATE_INVENTORY_UI_KEYCHAIN_APPLY
=
1501
0x05DD
WPN_ANIMSTATE_END_VALID
=
2000
0x07D0
WEAPON_LEGACY_STATE_CLEAR_FIRING
=
2001
0x07D1
Referenced by (2)
C_CSWeaponBase
m_iWeaponGameplayAnimState
CCSWeaponBase
m_iWeaponGameplayAnimState