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ResponseFollowup
ResponseParams
RumbleEffect_t
SceneEventId_t
ScriptedOnDeath_t
SellbackPurchaseEntry_t
SequenceFinishNotifyState_t
SequenceHistory_t
ServerAuthoritativeWeaponSlot_t
ShadowType_t
ShakeCommand_t
ShardSolid_t
ShatterDamageCause
ShatterGlassStressType
SolidType_t
SoundeventPathCornerPairNetworked_t
StanceType_t
SubclassVDataChangeType_t
SummaryTakeDamageInfo_t
SurroundingBoundsType_t
TakeDamageFlags_t
TimedEvent
TimelineCompression_t
VPhysicsCollisionAttribute_t
ValueRemapperHapticsType_t
ValueRemapperInputType_t
ValueRemapperMomentumType_t
ValueRemapperOutputType_t
ValueRemapperRatchetType_t
ViewAngleServerChange_t
WaterLevel_t
WaterWheelDrag_t
WaterWheelFrictionScale_t
WeaponAttackType_t
WeaponGameplayAnimState
WeaponPurchaseCount_t
WeaponPurchaseTracker_t
WeaponSound_t
WeaponSwitchReason_t
WorldTextPanelHorizontalAlign_t
WorldTextPanelOrientation_t
WorldTextPanelVerticalAlign_t
WrappedPhysicsJoint_t
attributeprovidertypes_t
audioparams_t
filter_t
fogparams_t
gear_slot_t
hudtextparms_t
inv_image_camera_t
inv_image_clearcolor_t
inv_image_data_t
inv_image_item_t
inv_image_light_barn_t
inv_image_light_fill_t
inv_image_light_sun_t
inv_image_map_t
loadout_slot_t
ragdoll_t
ragdollelement_t
ragdollhierarchyjoint_t
shard_model_desc_t
sky3dparams_t
sndopvarlatchdata_t
soundlevel_t
thinkfunc_t
vote_create_failed_t
server (745)
ActiveModelConfig_t
AutoRoomDoorwayPairs_t
CAI_ChangeHintGroup
CAI_Expresser
CAI_ExpresserWithFollowup
CAK47
CAmbientGeneric
CAnimGraphNetworkedVariables
CAttributeContainer
CAttributeList
CAttributeManager
CAttributeManager::cached_attribute_float_t
Type
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Counter-Strike 2
client
SurroundingBoundsType_t
SurroundingBoundsType_t
uint8_t
USE_OBB_COLLISION_BOUNDS
=
0
0x00
USE_BEST_COLLISION_BOUNDS
=
1
0x01
USE_HITBOXES
=
2
0x02
USE_SPECIFIED_BOUNDS
=
3
0x03
USE_GAME_CODE
=
4
0x04
USE_ROTATION_EXPANDED_BOUNDS
=
5
0x05
USE_ROTATION_EXPANDED_ORIENTED_BOUNDS
=
6
0x06
USE_COLLISION_BOUNDS_NEVER_VPHYSICS
=
7
0x07
USE_ROTATION_EXPANDED_SEQUENCE_BOUNDS
=
8
0x08
SURROUNDING_TYPE_BIT_COUNT
=
3
0x03
Referenced by (2)
CCollisionProperty
m_nSurroundType
CCollisionProperty
m_nSurroundType
Also in
Dota 2
Deadlock