Source 2 Viewer
  • ShotID_t
  • SignonState_t
  • SlashInfo_t
  • SolidType_t
  • SoundeventPathCornerPairNetworked_t
  • SpawnGroupFlags_t
  • SquadSlotId_t
  • SquadSlotNPCEntry_t
  • StanceType_t
  • StartupBehavior_t
  • StatViewerModifierValues_t
  • StatWithCategory_t
  • StatsUsageFlags_t
  • StatusEffectProperty_t
  • StolenAbilityPair_t
  • StreetBrawlGameRoundDrafts_t
  • StreetBrawlItemDraftRoundParams_t
  • SubclassVDataChangeType_t
  • SummaryTakeDamageInfo_t
  • SurroundingBoundsType_t
  • TakeDamageFlags_t
  • TeleporterParams_t
  • TimeScalingValue_t
  • TimedEvent
  • TimelineCompression_t
  • TrackedStatAggregateData_t
  • TrackedStatExpressionData_t
  • TrackedStatHeroAdjectiveData_t
  • TrackedStatID_t
  • TrackedStatNetworkData_t
  • TrackedStatValue_t
  • TrooperType_t
  • UnitFilterResult
  • UnreachableCallReason_t
  • VPhysicsCollisionAttribute_t
  • ValueRemapperHapticsType_t
  • ValueRemapperInputType_t
  • ValueRemapperMomentumType_t
  • ValueRemapperOutputType_t
  • ValueRemapperRatchetType_t
  • ViewAngleServerChange_t
  • VoiceDataFormat_t
  • WaterLevel_t
  • WaterWheelDrag_t
  • WaterWheelFrictionScale_t
  • WeakPointParams_t
  • WeakPoint_t
  • WeaponAttackType_t
  • WeaponSound_t
  • WeaponSwitchReason_t
  • WeightedChance_t
  • WorldTextPanelHorizontalAlign_t
  • WorldTextPanelOrientation_t
  • WorldTextPanelVerticalAlign_t
  • WrappedPhysicsJoint_t
  • attrib_definition_index_db32_t
  • attrib_definition_index_t
  • attributeprovidertypes_t
  • audioparams_t
  • constraint_axislimit_t
  • constraint_breakableparams_t
  • constraint_hingeparams_t
  • eEconItemOrigin
  • eRollType
  • filter_t
  • fogparams_t
  • globalentity_t
  • hudtextparms_t
  • ice_path_shard_model_desc_t
  • item_definition_index_t
  • item_steam_cache_version_t
  • itemid_t
  • physics_save_sphere_t
  • ragdoll_t
  • ragdollelement_t
  • ragdollhierarchyjoint_t
  • shard_model_desc_t
  • sky3dparams_t
  • sndopvarlatchdata_t
  • soundlevel_t
Type / to search
  1. Deadlock
  2. client
  3. SurroundingBoundsType_t

SurroundingBoundsType_t

uint8_t
  • USE_OBB_COLLISION_BOUNDS = 00x00
  • USE_BEST_COLLISION_BOUNDS = 10x01
  • USE_HITBOXES = 20x02
  • USE_SPECIFIED_BOUNDS = 30x03
  • USE_GAME_CODE = 40x04
  • USE_ROTATION_EXPANDED_BOUNDS = 50x05
  • USE_ROTATION_EXPANDED_ORIENTED_BOUNDS = 60x06
  • USE_COLLISION_BOUNDS_NEVER_VPHYSICS = 70x07
  • USE_ROTATION_EXPANDED_SEQUENCE_BOUNDS = 80x08
  • SURROUNDING_TYPE_BIT_COUNT = 30x03
Referenced by (2)
CCollisionPropertym_nSurroundTypeCCollisionPropertym_nSurroundType
Also in
Counter-Strike 2Dota 2
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.