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Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
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Schemas
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10,187
Classes
9,310
Enums
877
Entities
2,141
Components
26
Networked
858
VData
41
Exclusive
6,248
ShopGroups_t
ShotID_t
SignonState_t
SlashInfo_t
SolidType_t
SoundCommand_t
SoundeventBoxHelperNetworked_t
SoundeventPathCornerPairNetworked_t
SpawnGroupFlags_t
StanceType_t
StatViewerModifierValues_t
StatWithCategory_t
StatsUsageFlags_t
StatusEffectProperty_t
StolenAbilityPair_t
StreetBrawlGameRoundDrafts_t
StreetBrawlItemDraftRoundParams_t
SubclassVDataChangeType_t
SummaryTakeDamageInfo_t
SurroundingBoundsType_t
TaggedSoundSettings_t
TakeDamageFlags_t
TeamKothState_t
TeleporterParams_t
TimeScalingValue_t
TimedEvent
TimelineCompression_t
TrackedStatAggregateData_t
TrackedStatExpressionData_t
TrackedStatHeroAdjectiveData_t
TrackedStatID_t
TrackedStatNetworkData_t
TrackedStatValue_t
TrooperType_t
TrooperVsConfig_t
UnitFilterResult
VPhysicsCollisionAttribute_t
ValueRemapperHapticsType_t
ValueRemapperInputType_t
ValueRemapperMomentumType_t
ValueRemapperOutputType_t
ValueRemapperRatchetType_t
VariantItemSlotID_t
VariantItemSlotStyleID_t
ViewAngleServerChange_t
VoiceDataFormat_t
WaterLevel_t
WaterWheelDrag_t
WaterWheelFrictionScale_t
WeakPointParams_t
WeakPoint_t
WeaponAttackType_t
WeaponInfoID_t
WeaponSound_t
WeaponSwitchReason_t
WorldTextPanelHorizontalAlign_t
WorldTextPanelOrientation_t
WorldTextPanelVerticalAlign_t
WrappedPhysicsJoint_t
attrib_definition_index_db32_t
attrib_definition_index_t
attributeprovidertypes_t
audioparams_t
constraint_axislimit_t
constraint_breakableparams_t
constraint_hingeparams_t
eEconItemOrigin
eRollType
entitytable_t
filter_t
fogparams_t
globalentity_t
globalentitydatabase_t
hudtextparms_t
ice_path_shard_model_desc_t
item_definition_index_t
item_steam_cache_version_t
itemid_t
levellist_t
physics_save_sphere_t
Type
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Deadlock
client
SurroundingBoundsType_t
SurroundingBoundsType_t
uint8_t
Source
Used by fields
CCollisionProperty
m_nSurroundType
CCollisionProperty
m_nSurroundType
Also in
Counter-Strike 2
Dota 2
Half-Life: Alyx
differs
Members
Name
Value
Hex
USE_OBB_COLLISION_BOUNDS
0
0x00
USE_BEST_COLLISION_BOUNDS
1
0x01
USE_HITBOXES
2
0x02
USE_SPECIFIED_BOUNDS
3
0x03
USE_GAME_CODE
4
0x04
USE_ROTATION_EXPANDED_BOUNDS
5
0x05
USE_ROTATION_EXPANDED_ORIENTED_BOUNDS
6
0x06
USE_COLLISION_BOUNDS_NEVER_VPHYSICS
7
0x07
USE_ROTATION_EXPANDED_SEQUENCE_BOUNDS
8
0x08
SURROUNDING_TYPE_BIT_COUNT
3
0x03