Source 2 Viewer
SettingsSubSectionIndex_t
ShadowType_t
ShakeCommand_t
ShmupEnemyID_t
ShmupEventID_t
ShmupPathID_t
ShopItemViewMode_t
SignonState_t
SolidType_t
SoundCommand_t
SoundeventPathCornerPairNetworked_t
SpawnGroupFlags_t
StanceType_t
StartupBehavior_t
SteamUGCMatchingUGCType
SteamUGCQuery
SteamUniverse
SubclassVDataChangeType_t
SummaryTakeDamageInfo_t
SurroundingBoundsType_t
SurvivorsAttackIndicatorShape_t
SurvivorsAttributeType_t
SurvivorsDifficultyID_t
SurvivorsEnemyID_t
SurvivorsGameModeID_t
SurvivorsHeroID_t
SurvivorsLevelID_t
SurvivorsParticleID_t
SurvivorsPhysicsBodyID_t
SurvivorsPickupID_t
SurvivorsPowerUpID_t
SurvivorsUnitID_t
SurvivorsUpgradeID_t
TakeDamageFlags_t
TempViewerInfo_t
TierNeutralInfo_t
TimedEvent
TimelineCompression_t
TowerState_t
TrackedStatAggregateData_t
TrackedStatCombatQueryData_t
TrackedStatExpressionData_t
TrackedStatHeroAdjectiveData_t
TrackedStatID_t
TrackedStatKillEaterData_t
TrackedStatNetworkData_t
TrackedStatValue_t
TransitioningLayer_t
TreeModelReplacement_t
TrophyLevel_t
UnitFilterResult
VPhysicsCollisionAttribute_t
ValueRemapperHapticsType_t
ValueRemapperInputType_t
ValueRemapperMomentumType_t
ValueRemapperOutputType_t
ValueRemapperRatchetType_t
VisualNovelDialogueLineType_t
VoiceDataFormat_t
WaterLevel_t
WaterWheelDrag_t
WaterWheelFrictionScale_t
WeaponAttackType_t
WeaponSound_t
WeaponSwitchReason_t
WeightedAbilitySuggestion_t
WeightedSuggestion_t
WorldTextPanelHorizontalAlign_t
WorldTextPanelOrientation_t
WorldTextPanelVerticalAlign_t
WrappedPhysicsJoint_t
attackfail
attrib_definition_index_db32_t
attrib_definition_index_t
attributeprovidertypes_t
audioparams_t
constraint_axislimit_t
constraint_breakableparams_t
constraint_hingeparams_t
dota_minimap_boundary
Type
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Dota 2
client
SurroundingBoundsType_t
SurroundingBoundsType_t
uint8_t
USE_OBB_COLLISION_BOUNDS
=
0
0x00
USE_BEST_COLLISION_BOUNDS
=
1
0x01
USE_HITBOXES
=
2
0x02
USE_SPECIFIED_BOUNDS
=
3
0x03
USE_GAME_CODE
=
4
0x04
USE_ROTATION_EXPANDED_BOUNDS
=
5
0x05
USE_ROTATION_EXPANDED_ORIENTED_BOUNDS
=
6
0x06
USE_COLLISION_BOUNDS_NEVER_VPHYSICS
=
7
0x07
USE_ROTATION_EXPANDED_SEQUENCE_BOUNDS
=
8
0x08
SURROUNDING_TYPE_BIT_COUNT
=
3
0x03
Referenced by (2)
CCollisionProperty
m_nSurroundType
CCollisionProperty
m_nSurroundType
Also in
Counter-Strike 2
Deadlock