Source 2 Viewer
  • SettingsSubSectionIndex_t
  • ShadowType_t
  • ShakeCommand_t
  • ShmupEnemyID_t
  • ShmupEventID_t
  • ShmupPathID_t
  • ShopItemViewMode_t
  • SignonState_t
  • SolidType_t
  • SoundCommand_t
  • SoundeventPathCornerPairNetworked_t
  • SpawnGroupFlags_t
  • StanceType_t
  • StartupBehavior_t
  • SteamUGCMatchingUGCType
  • SteamUGCQuery
  • SteamUniverse
  • SubclassVDataChangeType_t
  • SummaryTakeDamageInfo_t
  • SurroundingBoundsType_t
  • SurvivorsAttackIndicatorShape_t
  • SurvivorsAttributeType_t
  • SurvivorsDifficultyID_t
  • SurvivorsEnemyID_t
  • SurvivorsGameModeID_t
  • SurvivorsHeroID_t
  • SurvivorsLevelID_t
  • SurvivorsParticleID_t
  • SurvivorsPhysicsBodyID_t
  • SurvivorsPickupID_t
  • SurvivorsPowerUpID_t
  • SurvivorsUnitID_t
  • SurvivorsUpgradeID_t
  • TakeDamageFlags_t
  • TempViewerInfo_t
  • TierNeutralInfo_t
  • TimedEvent
  • TimelineCompression_t
  • TowerState_t
  • TrackedStatAggregateData_t
  • TrackedStatCombatQueryData_t
  • TrackedStatExpressionData_t
  • TrackedStatHeroAdjectiveData_t
  • TrackedStatID_t
  • TrackedStatKillEaterData_t
  • TrackedStatNetworkData_t
  • TrackedStatValue_t
  • TransitioningLayer_t
  • TreeModelReplacement_t
  • TrophyLevel_t
  • UnitFilterResult
  • VPhysicsCollisionAttribute_t
  • ValueRemapperHapticsType_t
  • ValueRemapperInputType_t
  • ValueRemapperMomentumType_t
  • ValueRemapperOutputType_t
  • ValueRemapperRatchetType_t
  • VisualNovelDialogueLineType_t
  • VoiceDataFormat_t
  • WaterLevel_t
  • WaterWheelDrag_t
  • WaterWheelFrictionScale_t
  • WeaponAttackType_t
  • WeaponSound_t
  • WeaponSwitchReason_t
  • WeightedAbilitySuggestion_t
  • WeightedSuggestion_t
  • WorldTextPanelHorizontalAlign_t
  • WorldTextPanelOrientation_t
  • WorldTextPanelVerticalAlign_t
  • WrappedPhysicsJoint_t
  • attackfail
  • attrib_definition_index_db32_t
  • attrib_definition_index_t
  • attributeprovidertypes_t
  • audioparams_t
  • constraint_axislimit_t
  • constraint_breakableparams_t
  • constraint_hingeparams_t
  • dota_minimap_boundary
Type / to search
  1. Dota 2
  2. client
  3. SurroundingBoundsType_t

SurroundingBoundsType_t

uint8_t
  • USE_OBB_COLLISION_BOUNDS = 00x00
  • USE_BEST_COLLISION_BOUNDS = 10x01
  • USE_HITBOXES = 20x02
  • USE_SPECIFIED_BOUNDS = 30x03
  • USE_GAME_CODE = 40x04
  • USE_ROTATION_EXPANDED_BOUNDS = 50x05
  • USE_ROTATION_EXPANDED_ORIENTED_BOUNDS = 60x06
  • USE_COLLISION_BOUNDS_NEVER_VPHYSICS = 70x07
  • USE_ROTATION_EXPANDED_SEQUENCE_BOUNDS = 80x08
  • SURROUNDING_TYPE_BIT_COUNT = 30x03
Referenced by (2)
CCollisionPropertym_nSurroundTypeCCollisionPropertym_nSurroundType
Also in
Counter-Strike 2Deadlock
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.