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SceneOpportunityHandle_t
SceneRequestHandle_t
ScoutState_t
ScriptedOnDeath_t
SequenceFinishNotifyState_t
SequenceHistory_t
SettingsSearchDataIndex_t
SettingsSectionIndex_t
SettingsSubSectionIndex_t
ShadowType_t
ShakeCommand_t
ShmupEnemyID_t
ShmupEventID_t
ShmupPathID_t
ShopItemViewMode_t
SignonState_t
SolidType_t
SoundCommand_t
SoundeventPathCornerPairNetworked_t
SpawnGroupFlags_t
StanceType_t
StartupBehavior_t
SteamUGCMatchingUGCType
SteamUGCQuery
SteamUniverse
SubclassVDataChangeType_t
SummaryTakeDamageInfo_t
SurroundingBoundsType_t
SurvivorsAttackIndicatorShape_t
SurvivorsAttributeType_t
SurvivorsDifficultyID_t
SurvivorsEnemyID_t
SurvivorsGameModeID_t
SurvivorsHeroID_t
SurvivorsLevelID_t
SurvivorsParticleID_t
SurvivorsPhysicsBodyID_t
SurvivorsPickupID_t
SurvivorsPowerUpID_t
SurvivorsUnitID_t
SurvivorsUpgradeID_t
TakeDamageFlags_t
TempViewerInfo_t
TierNeutralInfo_t
TimedEvent
TimelineCompression_t
TowerState_t
TrackedStatAggregateData_t
TrackedStatCombatQueryData_t
TrackedStatExpressionData_t
TrackedStatHeroAdjectiveData_t
TrackedStatID_t
TrackedStatKillEaterData_t
TrackedStatNetworkData_t
TrackedStatValue_t
TransitioningLayer_t
TreeModelReplacement_t
TrophyLevel_t
UnitFilterResult
VPhysicsCollisionAttribute_t
ValueRemapperHapticsType_t
ValueRemapperInputType_t
ValueRemapperMomentumType_t
ValueRemapperOutputType_t
ValueRemapperRatchetType_t
VisualNovelDialogueLineType_t
VoiceDataFormat_t
WaterLevel_t
WaterWheelDrag_t
WaterWheelFrictionScale_t
WeaponAttackType_t
WeaponSound_t
WeaponSwitchReason_t
WeightedAbilitySuggestion_t
WeightedSuggestion_t
WorldTextPanelHorizontalAlign_t
WorldTextPanelOrientation_t
WorldTextPanelVerticalAlign_t
WrappedPhysicsJoint_t
attackfail
Type
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Dota 2
client
SpawnGroupFlags_t
SpawnGroupFlags_t
uint32_t
SPAWN_GROUP_LOAD_ENTITIES_FROM_SAVE
=
1
0x01
SPAWN_GROUP_DONT_SPAWN_ENTITIES
=
2
0x02
SPAWN_GROUP_SYNCHRONOUS_SPAWN
=
4
0x04
SPAWN_GROUP_IS_INITIAL_SPAWN_GROUP
=
8
0x08
SPAWN_GROUP_CREATE_CLIENT_ONLY_ENTITIES
=
16
0x10
SPAWN_GROUP_BLOCK_UNTIL_LOADED
=
64
0x40
SPAWN_GROUP_LOAD_STREAMING_DATA
=
128
0x80
SPAWN_GROUP_CREATE_NEW_SCENE_WORLD
=
256
0x0100
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Deadlock