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  • SVC_Messages_LowFrequency
  • SZooSetAnnotation_t
  • SZooSetAnnotationsConfig_t
  • SZooSetAnnotations_t
  • SaveRestoreTableFlags_t
  • SceneEventId_t
  • ScoutState_t
  • ScriptedOnDeath_t
  • SequenceFinishNotifyState_t
  • SequenceHistory_t
  • SettingsSearchDataIndex_t
  • SettingsSectionIndex_t
  • SettingsSubSectionIndex_t
  • ShadowType_t
  • ShakeCommand_t
  • ShmupEnemyID_t
  • ShmupEventID_t
  • ShmupPathID_t
  • ShopItemViewMode_t
  • SignonState_t
  • SolidType_t
  • SoundCommand_t
  • SoundeventBoxHelperNetworked_t
  • SoundeventPathCornerPairNetworked_t
  • SpawnGroupFlags_t
  • StanceType_t
  • StartupBehavior_t
  • SteamUGCMatchingUGCType
  • SteamUGCQuery
  • SteamUniverse
  • SubclassVDataChangeType_t
  • SummaryTakeDamageInfo_t
  • SurroundingBoundsType_t
  • SurvivorsAttackIndicatorShape_t
  • SurvivorsAttributeType_t
  • SurvivorsDifficultyID_t
  • SurvivorsEnemyID_t
  • SurvivorsGameModeID_t
  • SurvivorsHeroID_t
  • SurvivorsLevelID_t
  • SurvivorsParticleID_t
  • SurvivorsPhysicsBodyID_t
  • SurvivorsPickupID_t
  • SurvivorsPowerUpID_t
  • SurvivorsUnitID_t
  • SurvivorsUpgradeID_t
  • TakeDamageFlags_t
  • TempViewerInfo_t
  • TierNeutralInfo_t
  • TimedEvent
  • TimelineCompression_t
  • TowerState_t
  • TrackedStatAggregateData_t
  • TrackedStatCombatQueryData_t
  • TrackedStatExpressionData_t
  • TrackedStatHeroAdjectiveData_t
  • TrackedStatID_t
  • TrackedStatKillEaterData_t
  • TrackedStatNetworkData_t
  • TrackedStatValue_t
  • TransitioningLayer_t
  • TreeModelReplacement_t
  • TrophyLevel_t
  • UnitFilterResult
  • VPhysicsCollisionAttribute_t
  • ValueRemapperHapticsType_t
  • ValueRemapperInputType_t
  • ValueRemapperMomentumType_t
  • ValueRemapperOutputType_t
  • ValueRemapperRatchetType_t
  • VisualNovelDialogueLineType_t
  • VoiceDataFormat_t
  • WaterLevel_t
  • WaterWheelDrag_t
  • WaterWheelFrictionScale_t
  • WeaponAttackType_t
  • WeaponSound_t
  • WeaponSwitchReason_t
  • WeightedAbilitySuggestion_t
  • WeightedSuggestion_t
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  1. Dota 2
  2. client
  3. SignonState_t

SignonState_t

uint32_t
  • SIGNONSTATE_NONE = 00x00
  • SIGNONSTATE_CHALLENGE = 10x01
  • SIGNONSTATE_CONNECTED = 20x02
  • SIGNONSTATE_NEW = 30x03
  • SIGNONSTATE_PRESPAWN = 40x04
  • SIGNONSTATE_SPAWN = 50x05
  • SIGNONSTATE_FULL = 60x06
  • SIGNONSTATE_CHANGELEVEL = 70x07
Also in
Counter-Strike 2Deadlock
Offsets are from Windows. Source revision 10920491 built on Aug 18 2026.