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  1. Dota 2
  2. client
  3. SaveRestoreTableFlags_t

SaveRestoreTableFlags_t

uint32_t
  • FENTTABLE_NONE = 00x00
  • FENTTABLE_PLAYER = 21474836480x80000000
  • FENTTABLE_REMOVED = 10737418240x40000000
  • FENTTABLE_MOVEABLE = 5368709120x20000000
  • FENTTABLE_GLOBAL = 2684354560x10000000
  • FENTTABLE_PLAYERCHILD = 1342177280x08000000
  • LEVELMASK_BIT_0 = 10x01
  • LEVELMASK_BIT_1 = 20x02
  • LEVELMASK_BIT_2 = 40x04
  • LEVELMASK_BIT_3 = 80x08
  • LEVELMASK_BIT_4 = 160x10
  • LEVELMASK_BIT_5 = 320x20
  • LEVELMASK_BIT_6 = 640x40
  • LEVELMASK_BIT_7 = 1280x80
  • LEVELMASK_BIT_8 = 2560x0100
  • LEVELMASK_BIT_9 = 5120x0200
  • LEVELMASK_BIT_10 = 10240x0400
  • LEVELMASK_BIT_11 = 20480x0800
  • LEVELMASK_BIT_12 = 40960x1000
  • LEVELMASK_BIT_13 = 81920x2000
  • LEVELMASK_BIT_14 = 163840x4000
  • LEVELMASK_BIT_15 = 327680x8000
Referenced by (1)
entitytable_tflags
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.