Source 2 Viewer
  • PointTemplateOwnerSpawnGroupType_t
  • PointWorldTextJustifyHorizontal_t
  • PointWorldTextJustifyVertical_t
  • PointWorldTextReorientMode_t
  • PrecipitationFilter_t
  • PreviewCharacterBannerAnimation
  • PreviewCharacterMode
  • PreviewEOMCelebration
  • PreviewWeaponState
  • QuestProgress
  • QuestProgress::Reason
  • RagdollCreationParams_t
  • RenderFx_t
  • RenderMode_t
  • ResponseFollowup
  • ResponseParams
  • RumbleEffect_t
  • SAVE_HEADER
  • SPAWNGROUP_HEADER
  • SaveRestoreTableFlags_t
  • SceneEventId_t
  • SceneInterestTags_t
  • SceneOpportunityHandle_t
  • SceneRequestHandle_t
  • ScriptedOnDeath_t
  • SellbackPurchaseEntry_t
  • SequenceFinishNotifyState_t
  • SequenceHistory_t
  • ServerAuthoritativeWeaponSlot_t
  • ShadowType_t
  • ShakeCommand_t
  • ShardSolid_t
  • ShatterDamageCause
  • ShatterGlassStressType
  • SolidType_t
  • SoundCommand_t
  • SoundeventPathCornerPairNetworked_t
  • StanceType_t
  • SubclassVDataChangeType_t
  • SummaryTakeDamageInfo_t
  • SurroundingBoundsType_t
  • TakeDamageFlags_t
  • TimedEvent
  • TimelineCompression_t
  • VPhysicsCollisionAttribute_t
  • ValueRemapperHapticsType_t
  • ValueRemapperInputType_t
  • ValueRemapperMomentumType_t
  • ValueRemapperOutputType_t
  • ValueRemapperRatchetType_t
  • ViewAngleServerChange_t
  • WaterLevel_t
  • WaterWheelDrag_t
  • WaterWheelFrictionScale_t
  • WeaponAttackType_t
  • WeaponGameplayAnimState
  • WeaponPurchaseCount_t
  • WeaponPurchaseTracker_t
  • WeaponSound_t
  • WeaponSwitchReason_t
  • WorldTextPanelHorizontalAlign_t
  • WorldTextPanelOrientation_t
  • WorldTextPanelVerticalAlign_t
  • WrappedPhysicsJoint_t
  • attributeprovidertypes_t
  • audioparams_t
  • constraint_axislimit_t
  • constraint_breakableparams_t
  • constraint_hingeparams_t
  • entitytable_t
  • filter_t
  • fogparams_t
  • gear_slot_t
  • globalentity_t
  • hudtextparms_t
  • inv_image_camera_t
  • inv_image_clearcolor_t
  • inv_image_data_t
  • inv_image_item_t
  • inv_image_light_barn_t
Type / to search
  1. Counter-Strike 2
  2. client
  3. SaveRestoreTableFlags_t

SaveRestoreTableFlags_t

uint32_t
  • FENTTABLE_NONE = 00x00
  • FENTTABLE_PLAYER = 21474836480x80000000
  • FENTTABLE_REMOVED = 10737418240x40000000
  • FENTTABLE_MOVEABLE = 5368709120x20000000
  • FENTTABLE_GLOBAL = 2684354560x10000000
  • FENTTABLE_PLAYERCHILD = 1342177280x08000000
  • LEVELMASK_BIT_0 = 10x01
  • LEVELMASK_BIT_1 = 20x02
  • LEVELMASK_BIT_2 = 40x04
  • LEVELMASK_BIT_3 = 80x08
  • LEVELMASK_BIT_4 = 160x10
  • LEVELMASK_BIT_5 = 320x20
  • LEVELMASK_BIT_6 = 640x40
  • LEVELMASK_BIT_7 = 1280x80
  • LEVELMASK_BIT_8 = 2560x0100
  • LEVELMASK_BIT_9 = 5120x0200
  • LEVELMASK_BIT_10 = 10240x0400
  • LEVELMASK_BIT_11 = 20480x0800
  • LEVELMASK_BIT_12 = 40960x1000
  • LEVELMASK_BIT_13 = 81920x2000
  • LEVELMASK_BIT_14 = 163840x4000
  • LEVELMASK_BIT_15 = 327680x8000
Referenced by (1)
entitytable_tflags
Also in
Dota 2
Offsets are from Windows. Source revision 10619855 built on Apr 28 2026.