Source 2 Viewer
PointTemplateOwnerSpawnGroupType_t
PointWorldTextJustifyHorizontal_t
PointWorldTextJustifyVertical_t
PointWorldTextReorientMode_t
PrecipitationFilter_t
PreviewCharacterBannerAnimation
PreviewCharacterMode
PreviewEOMCelebration
PreviewWeaponState
QuestProgress
QuestProgress::Reason
RagdollCreationParams_t
RenderFx_t
RenderMode_t
ResponseFollowup
ResponseParams
RumbleEffect_t
SAVE_HEADER
SPAWNGROUP_HEADER
SaveRestoreTableFlags_t
SceneEventId_t
SceneInterestTags_t
SceneOpportunityHandle_t
SceneRequestHandle_t
ScriptedOnDeath_t
SellbackPurchaseEntry_t
SequenceFinishNotifyState_t
SequenceHistory_t
ServerAuthoritativeWeaponSlot_t
ShadowType_t
ShakeCommand_t
ShardSolid_t
ShatterDamageCause
ShatterGlassStressType
SolidType_t
SoundCommand_t
SoundeventPathCornerPairNetworked_t
StanceType_t
SubclassVDataChangeType_t
SummaryTakeDamageInfo_t
SurroundingBoundsType_t
TakeDamageFlags_t
TimedEvent
TimelineCompression_t
VPhysicsCollisionAttribute_t
ValueRemapperHapticsType_t
ValueRemapperInputType_t
ValueRemapperMomentumType_t
ValueRemapperOutputType_t
ValueRemapperRatchetType_t
ViewAngleServerChange_t
WaterLevel_t
WaterWheelDrag_t
WaterWheelFrictionScale_t
WeaponAttackType_t
WeaponGameplayAnimState
WeaponPurchaseCount_t
WeaponPurchaseTracker_t
WeaponSound_t
WeaponSwitchReason_t
WorldTextPanelHorizontalAlign_t
WorldTextPanelOrientation_t
WorldTextPanelVerticalAlign_t
WrappedPhysicsJoint_t
attributeprovidertypes_t
audioparams_t
constraint_axislimit_t
constraint_breakableparams_t
constraint_hingeparams_t
entitytable_t
filter_t
fogparams_t
gear_slot_t
globalentity_t
hudtextparms_t
inv_image_camera_t
inv_image_clearcolor_t
inv_image_data_t
inv_image_item_t
inv_image_light_barn_t
Type
/
to search
Counter-Strike 2
client
SaveRestoreTableFlags_t
SaveRestoreTableFlags_t
uint32_t
FENTTABLE_NONE
=
0
0x00
FENTTABLE_PLAYER
=
2147483648
0x80000000
FENTTABLE_REMOVED
=
1073741824
0x40000000
FENTTABLE_MOVEABLE
=
536870912
0x20000000
FENTTABLE_GLOBAL
=
268435456
0x10000000
FENTTABLE_PLAYERCHILD
=
134217728
0x08000000
LEVELMASK_BIT_0
=
1
0x01
LEVELMASK_BIT_1
=
2
0x02
LEVELMASK_BIT_2
=
4
0x04
LEVELMASK_BIT_3
=
8
0x08
LEVELMASK_BIT_4
=
16
0x10
LEVELMASK_BIT_5
=
32
0x20
LEVELMASK_BIT_6
=
64
0x40
LEVELMASK_BIT_7
=
128
0x80
LEVELMASK_BIT_8
=
256
0x0100
LEVELMASK_BIT_9
=
512
0x0200
LEVELMASK_BIT_10
=
1024
0x0400
LEVELMASK_BIT_11
=
2048
0x0800
LEVELMASK_BIT_12
=
4096
0x1000
LEVELMASK_BIT_13
=
8192
0x2000
LEVELMASK_BIT_14
=
16384
0x4000
LEVELMASK_BIT_15
=
32768
0x8000
Referenced by (1)
entitytable_t
flags
Also in
Dota 2