Source 2 Viewer
RumbleEffect_t
SAVE_HEADER
SPAWNGROUP_HEADER
SaveRestoreTableFlags_t
SceneEventId_t
SceneInterestTags_t
SceneOpportunityHandle_t
SceneRequestHandle_t
ScriptedOnDeath_t
SellbackPurchaseEntry_t
SequenceFinishNotifyState_t
SequenceHistory_t
ServerAuthoritativeWeaponSlot_t
ShadowType_t
ShakeCommand_t
ShardSolid_t
ShatterDamageCause
ShatterGlassStressType
SolidType_t
SoundCommand_t
SoundeventPathCornerPairNetworked_t
StanceType_t
SubclassVDataChangeType_t
SummaryTakeDamageInfo_t
SurroundingBoundsType_t
TakeDamageFlags_t
TimedEvent
TimelineCompression_t
VPhysicsCollisionAttribute_t
ValueRemapperHapticsType_t
ValueRemapperInputType_t
ValueRemapperMomentumType_t
ValueRemapperOutputType_t
ValueRemapperRatchetType_t
ViewAngleServerChange_t
WaterLevel_t
WaterWheelDrag_t
WaterWheelFrictionScale_t
WeaponAttackType_t
WeaponGameplayAnimState
WeaponPurchaseCount_t
WeaponPurchaseTracker_t
WeaponSound_t
WeaponSwitchReason_t
WorldTextPanelHorizontalAlign_t
WorldTextPanelOrientation_t
WorldTextPanelVerticalAlign_t
WrappedPhysicsJoint_t
attributeprovidertypes_t
audioparams_t
constraint_axislimit_t
constraint_breakableparams_t
constraint_hingeparams_t
entitytable_t
filter_t
fogparams_t
gear_slot_t
globalentity_t
hudtextparms_t
inv_image_camera_t
inv_image_clearcolor_t
inv_image_data_t
inv_image_item_t
inv_image_light_barn_t
inv_image_light_fill_t
inv_image_light_sun_t
inv_image_map_t
levellist_t
loadout_slot_t
physics_save_sphere_t
ragdoll_t
ragdollelement_t
ragdollhierarchyjoint_t
screenfade_t
screenshake_t
shard_model_desc_t
sky3dparams_t
sndopvarlatchdata_t
soundcommands_t
soundlevel_t
Type
/
to search
Counter-Strike 2
client
SoundCommand_t
SoundCommand_t
m_time
:
float32
8 (0x08)
m_deltaTime
:
float32
12 (0x0C)
m_command
:
soundcommands_t
= "SOUNDCTRL_CHANGE_VOLUME"
16 (0x10)
m_value
:
float32
20 (0x14)
Also in
Dota 2