Source 2 Viewer
  • PointWorldTextJustifyHorizontal_t
  • PointWorldTextJustifyVertical_t
  • PointWorldTextReorientMode_t
  • PredictedDamageTag_t
  • PreviewCharacterMode
  • PreviewEOMCelebration
  • PreviewWeaponState
  • QuestProgress
  • QuestProgress::Reason
  • RagdollCreationParams_t
  • RenderFx_t
  • RenderMode_t
  • ResponseFollowup
  • ResponseParams
  • RumbleEffect_t
  • SceneEventId_t
  • ScriptedOnDeath_t
  • SellbackPurchaseEntry_t
  • SequenceFinishNotifyState_t
  • SequenceHistory_t
  • ServerAuthoritativeWeaponSlot_t
  • ShadowType_t
  • ShakeCommand_t
  • ShardSolid_t
  • ShatterDamageCause
  • ShatterGlassStressType
  • SolidType_t
  • SoundeventPathCornerPairNetworked_t
  • StanceType_t
  • SubclassVDataChangeType_t
  • SummaryTakeDamageInfo_t
  • SurroundingBoundsType_t
  • TakeDamageFlags_t
  • TimedEvent
  • TimelineCompression_t
  • VPhysicsCollisionAttribute_t
  • ValueRemapperHapticsType_t
  • ValueRemapperInputType_t
  • ValueRemapperMomentumType_t
  • ValueRemapperOutputType_t
  • ValueRemapperRatchetType_t
  • ViewAngleServerChange_t
  • WaterLevel_t
  • WaterWheelDrag_t
  • WaterWheelFrictionScale_t
  • WeaponAttackType_t
  • WeaponGameplayAnimState
  • WeaponPurchaseCount_t
  • WeaponPurchaseTracker_t
  • WeaponSound_t
  • WeaponSwitchReason_t
  • WorldTextPanelHorizontalAlign_t
  • WorldTextPanelOrientation_t
  • WorldTextPanelVerticalAlign_t
  • WrappedPhysicsJoint_t
  • attributeprovidertypes_t
  • audioparams_t
  • filter_t
  • fogparams_t
  • gear_slot_t
  • hudtextparms_t
  • inv_image_camera_t
  • inv_image_clearcolor_t
  • inv_image_data_t
  • inv_image_item_t
  • inv_image_light_barn_t
  • inv_image_light_fill_t
  • inv_image_light_sun_t
  • inv_image_map_t
  • loadout_slot_t
  • ragdoll_t
  • ragdollelement_t
  • ragdollhierarchyjoint_t
  • shard_model_desc_t
  • sky3dparams_t
  • sndopvarlatchdata_t
  • soundlevel_t
  • thinkfunc_t
  • vote_create_failed_t
Type / to search
  1. Counter-Strike 2
  2. client
  3. SequenceHistory_t

SequenceHistory_t

  • m_hSequence: HSequence0 (0x00)
  • m_flSeqStartTime: GameTime_t4 (0x04)
  • m_flSeqFixedCycle: float328 (0x08)
  • m_nSeqLoopMode: AnimLoopMode_t12 (0x0C)
  • m_flPlaybackRate: float3216 (0x10)
  • m_flCyclesPerSecond: float3220 (0x14)
Also in
server.dllDota 2Deadlock
Offsets are from Windows. Source revision 10552922 built on Mar 25 2026.