Source 2 Viewer
  • PreviewWeaponState
  • QuestProgress
  • QuestProgress::Reason
  • RagdollCreationParams_t
  • RenderFx_t
  • RenderMode_t
  • ResponseFollowup
  • ResponseParams
  • RumbleEffect_t
  • SAVE_HEADER
  • SPAWNGROUP_HEADER
  • SaveRestoreTableFlags_t
  • SceneEventId_t
  • SceneInterestTags_t
  • SceneOpportunityHandle_t
  • SceneRequestHandle_t
  • ScriptedOnDeath_t
  • SellbackPurchaseEntry_t
  • SequenceFinishNotifyState_t
  • SequenceHistory_t
  • ServerAuthoritativeWeaponSlot_t
  • ShadowType_t
  • ShakeCommand_t
  • ShardSolid_t
  • ShatterDamageCause
  • ShatterGlassStressType
  • SolidType_t
  • SoundCommand_t
  • SoundeventPathCornerPairNetworked_t
  • StanceType_t
  • SubclassVDataChangeType_t
  • SummaryTakeDamageInfo_t
  • SurroundingBoundsType_t
  • TakeDamageFlags_t
  • TimedEvent
  • TimelineCompression_t
  • VPhysicsCollisionAttribute_t
  • ValueRemapperHapticsType_t
  • ValueRemapperInputType_t
  • ValueRemapperMomentumType_t
  • ValueRemapperOutputType_t
  • ValueRemapperRatchetType_t
  • ViewAngleServerChange_t
  • WaterLevel_t
  • WaterWheelDrag_t
  • WaterWheelFrictionScale_t
  • WeaponAttackType_t
  • WeaponGameplayAnimState
  • WeaponPurchaseCount_t
  • WeaponPurchaseTracker_t
  • WeaponSound_t
  • WeaponSwitchReason_t
  • WorldTextPanelHorizontalAlign_t
  • WorldTextPanelOrientation_t
  • WorldTextPanelVerticalAlign_t
  • WrappedPhysicsJoint_t
  • attributeprovidertypes_t
  • audioparams_t
  • constraint_axislimit_t
  • constraint_breakableparams_t
  • constraint_hingeparams_t
  • entitytable_t
  • filter_t
  • fogparams_t
  • gear_slot_t
  • globalentity_t
  • hudtextparms_t
  • inv_image_camera_t
  • inv_image_clearcolor_t
  • inv_image_data_t
  • inv_image_item_t
  • inv_image_light_barn_t
  • inv_image_light_fill_t
  • inv_image_light_sun_t
  • inv_image_map_t
  • levellist_t
  • loadout_slot_t
  • physics_save_sphere_t
  • ragdoll_t
  • ragdollelement_t
Type / to search
  1. Counter-Strike 2
  2. client
  3. SequenceHistory_t

SequenceHistory_t

  • m_hSequence: HSequence0 (0x00)
  • m_flSeqStartTime: GameTime_t4 (0x04)
  • m_flSeqFixedCycle: float328 (0x08)
  • m_nSeqLoopMode: AnimLoopMode_t12 (0x0C)
  • m_flPlaybackRate: float3216 (0x10)
  • m_flCyclesPerSecond: float3220 (0x14)
Also in
server.dllDota 2Deadlock
Offsets are from Windows. Source revision 10666121 built on May 18 2026.