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Counter-Strike 2Dota 2DeadlockHalf-Life: Alyx
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Schemas4,516ConVars & Commands5,573
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  • RumbleEffect_t
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  • SVC_Messages_LowFrequency
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  • ScriptedOnDeath_t
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  • ServerAuthoritativeWeaponSlot_t
  • ShadowType_t
  • ShakeCommand_t
  • ShardSolid_t
  • ShatterDamageCause
  • ShatterGlassEntityPoolState_t
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  • SignonState_t
  • SolidType_t
  • SoundCommand_t
  • SoundeventBoxHelperNetworked_t
  • SoundeventPathCornerPairNetworked_t
  • SpawnGroupFlags_t
  • StanceType_t
  • SubclassVDataChangeType_t
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  • TimedEvent
  • TimelineCompression_t
  • VPhysicsCollisionAttribute_t
  • ValueRemapperHapticsType_t
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  • ViewAngleServerChange_t
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  • WaterLevel_t
  • WaterWheelDrag_t
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  • WeaponAttackType_t
  • WeaponGameplayAnimState
  • WeaponPurchaseCount_t
  • WeaponPurchaseTracker_t
  • WeaponSound_t
  • WeaponSwitchReason_t
  • WorldTextPanelHorizontalAlign_t
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  • WrappedPhysicsJoint_t
  • attributeprovidertypes_t
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  • constraint_axislimit_t
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  • entitytable_t
  • filter_t
  • fogparams_t
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  • globalentity_t
  • globalentitydatabase_t
  • hudtextparms_t
  • inv_image_camera_t
  • inv_image_clearcolor_t
  • inv_image_data_t
  • inv_image_item_t
  • inv_image_light_barn_t
  • inv_image_light_fill_t
  • inv_image_light_sun_t
  • inv_image_map_t
  • levellist_t
  • loadout_slot_t
  • physics_save_sphere_t
  • ragdoll_t
  • ragdollelement_t
  • ragdollhierarchyjoint_t
  • screenfade_t
Type / to search schemas
  1. Counter-Strike 2
  2. client
  3. SolidType_t

SolidType_t

uint8_tSource
Used by fields
CCollisionPropertym_nSolidTypeCCollisionPropertym_nSolidTypeCFuncMoverm_eSolidTypeCFuncRotatorm_eSolidType
Used by entity keyvalues
basemodelentitysolid (client)basemodelentitysolid (server)func_moversolidfunc_rotatorsolid
Also in
Dota 2DeadlockHalf-Life: Alyxdiffers

Members

NameValueHex
SOLID_NONE
0
0x00
SOLID_BSP
1
0x01
SOLID_BBOX
2
0x02
SOLID_OBB
3
0x03
SOLID_SPHERE
4
0x04
SOLID_POINT
5
0x05
SOLID_VPHYSICS
6
0x06
SOLID_CAPSULE
7
0x07
SOLID_CYLINDER
8
0x08
SOLID_LAST
9
0x09
Offsets are from Windows. Source revision 11087167 built on Oct 05 2026. Machine-readable data for scripts and AI agents: llms.txt.